Kistsune

Aleolus

First Post
OK, here's a race I came up with a short while ago, I got it reviewed on the Wizards website, and here's what they've gotten it to so far. What do the people here on EN world think?

Kitsune
Medium Outsider
+2 Dex, +4 Cha
40 feet
Low-Light Vision
Darkvision
Scent
Disguise Self (any humanoid form, cannot get rid of their tails) and Prestidigitation at will
Racial +4 on Bluff, Disguise and Sense Motive checks, and on Spot checks made to pierce a disguise of some sort.
Outsider Traits: Though Kitsune call the Material plane home, they do not possess the Native subtype, allowing them to retain all of the benefits of being an Outsider, applying the Material plane as their home plane. This means that they still possess all of the traits normally associated with being an Outsider, such as not needing to eat, drink or sleep, and if killed they cannot be raised by anything short of a True Resurrection spell.
Alignment: Usually Chaotic Neutral, but any Chaotic
Favored Class: Bard or Rouge
Level Adjustment: +2
 
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LA plus FOUR?

Jeebus. I certainly wouldn't use it, as is. Hella underpowered, unless I'm misreading things badly. Heh. Which is possible.

Anyone else?
 

Well, I had originally had this version with a +2 LA, but I was told on the WotC boards that that wasn't enough of a LA, since they get +12 different skill bonuses, plus another +4 circumstantial, and Alter Self at will. Because apparently Alter Self grants all of the natural abilities of the race you're transforming into, such as swim/fly/burrow speed, natural armor, and so forth.
 

Hm. Damn, that's a really tricky ability to gauge (accurately.)

What's the worst case scenario (re: abusive power levels) that you've come across so far?

The main reason I'm very dubious about LA +4 for this puppy cub is the glass jaw effect, a la Drow, only twice as bad. . . perhaps. But yeah, gauging that one ability would help, if it's at all possible.
 

OK, over on the WotC board, it was pointed out to me how Alter Self can be almost as broken as Shapechange, if you know what you're doing, so I swapped it out for Disguise Self. Also dropped the LA to +2.
 

Kitsune from Kitsunemori [Dog Soul]

Kitsune Human Form
  • Fey: Kitsuni have the fey creature type.
  • +2 Charisma, -2 Constitution: Kitsuni possess natural charm and magnetism, vut they aren't as hardy as ordinary humans.
  • Medium: As medium creatures , kisune in human form have no special bonuses or penalties due to their size
  • Kitsune base land speed is 30 feet when in human form.
  • Low-Light Vision (Ex): Even when in human form, a kitsune can see twice as far as an ordinary human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Entrancing Beauty (Ex): In her human form, a kitsune is incredibly attractive, gaining a +4 racial bonus on Bluff and Diplomacy checks with humans. Even kitsune males are rather feminine looking, and they often take delight in masquerading as women.
  • Fox Form (Su): Although a kitsune interacts with humans mostly in her human form, her natural form is that of a fox. She can assume her fox form at will but may only shapeshift into her human form three times per day plus one additional time per character level. A kitsune may stay in her human or fox form for an indefinite period of time, but she is still limited to the number of times per day she can switch between her human and fox forms. Transforming into or out of fox form is a standard action and doesn’t provoke an attack of opportunity. Unless otherwise noted, this ability functions just as the druid wild shape ability. See the boxed text for the full attributes of the kitsune’s fox form. A character in fox form can display one tail or all of her tails (if she has more than one) at will.
  • Tails (Ex): Kitsune characters begin play at one hundred years old, when they gain their second tail. How kitsune gain more tails and the subsequent effects are described in the Rules chapter.
  • Fox Magic (Sp): Kitsune have access to a special form of magic unique to their kind, which they can obtain through feats or by taking levels in the myobu or nogitsune racial classes. A kitsune begins play with one fox spell for free. A kitsune can use her fox magic once per day per character level, and can spontaneously choose which of her fox magic powers to apply the uses to.
  • Honor Bound (Ex): The kitsune rarely give their word, for when they do, they must live up to it. When a kitsune makes a promise, she’s treated as being under the effects of a geas spell with respect to that promise. The normal consequences of defying a geas (3d6 points of damage per day; Fortitude save each day to avoid becoming sickened) afflict her when she breaks that promise and continue to affect her until she makes amends or resumes performing the promised action. This magical enforcement of the geas effect lasts up to a year and a day or until the promise is kept.
  • Divine Vulnerability (Ex): Kitsune suffer a –2 racial penalty on saving throws and caster level checks against divine magic cast by human spellcasters.
  • Alignment: Any nonlawful. With the exception of their honor-bound trait, kitsune are whimsical and unpredictable.
  • Automatic Languages: Common and Kitsu. Bonus Languages: Beastspeech, Kappa, Tanuki, Tengu, Spirit.
  • Favored Class: Upon character creation, decide on one of the following classes to be the character’s favored class: bard, courtier (see the Character Classes chapter, below), sorcerer, rogue, or illusionist wizard. A multiclass kitsune’s chosen favored class does not count when determining whether she takes an experience point penalty for multiclassing.
  • Level Adjustment: +0.

Kitsune Fox Form
  • -6 Strength, +6 Dexterity: In fox form, kitsune are extremely agile but not very strong.
  • Tiny: As a Tiny creature, a kitsune gains a +2 bonus to AC and to attack rolls as well as a +8 bonus to Hide checks. She suffers a –8 penalty to grapple checks as well as the appropriate size difference penalties for other opposed combat checks.
  • Kitsune base land speed is 40 feet when in fox form.
  • Bite (Ex): Kitsune in fox form gain a bite attack that deals 1d3 points of piercing damage.
  • Scent (Ex): Kitsune in fox form gain the Scent ability.
  • Kitsune in fox form have a +4 racial bonus on Hide, Listen, and Move Silently checks and a +2 racial bonus on Survival checks.
  • Speech: Kitsune can speak freely while in fox form and retain their understanding of all languages known in their human form. Kitsune in fox form gain the ability to speak with ordinary foxes.
  • No hands: Without opposable thumbs, kitsune can’t wield weapons or any other equipment designed for human hands; they also can’t perform the somatic components for spells that require them.
  • Equipment: All clothes, armor, and equipment that the kitsune wore in her human form disappear. Armor and protective items continue to provide their bonuses to AC, and magic items worn that provide a continual effect work as well. Items that need to be activated or actively used are unavailable.

[sblock=The Kitsune's Tails]THE NINE TAILS

Humans use word-of-mouth and personal bearing to properly convey Prestige, but kitsune have a physical and very visible way to demonstrate just how important they are: their tails. Kitsune grow additional tails according to their rank and Prestige, with the maximum known number of tails being nine (although it’s rumored that certain enlightened kitsune can surpass this number).

A kitsune grows her second tail when she turns a century old. At this point, she becomes sentient and gains the first of the kitsune racial powers. From that point on, she gains the rest of her tails through effort.

The kitsune’s tails aren’t merely cosmetic or useful for social occasions. The number of a kitsune’s tails are also a measure of her magical power. All of the powers listed as fox magic depend on the number of tails the kitsune has, and most powers are unavailable for foxes with few tails (see Chapter V: Magic for more details on Fox Magic).

A kitsune gains a new tail when she reaches a particular Prestige score (or through advancing in one of the two kitsune racial classes); she doesn’t lose the tails she has gained in this manner even if her Prestige drops below the level at which she gained a tail (but she also can’t gain a new tail by rising again to a Prestige score that has already awarded her a tail).

Code:
[b]Prestige   
 Score	   Benefit[/b]
   10      2nd Tail
   12      +1 Tail
   15      +1 Tail
   18      +1 Tail
   22      +1 Tail
   26      +1 Tail
   30      +1 Tail
   35      +1 Tail
every +5   +1 Tail
[/sblock]
 
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Frukathka said:
Kitsuni Human Form
  • Fey: Kitsuni have the fey creature type.
  • +2 Charisma, -2 Constitution: Kitsuni possess natural charm and magnetism, vut they aren't as hardy as ordinary humans.
  • Medium: As medium creatures , kisune in human form have no special bonuses or penalties due to their size
  • Kitsune base land speed is 30 feet when in human form.
  • Low-Light Vision (Ex): Even when in human form, a kitsune can see twice as far as an ordinary human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Entrancing Beauty (Ex): In her human form, a kitsune is incredibly attractive, gaining a +4 racial bonus on Bluff and Diplomacy checks with humans. Even kitsune males are rather feminine looking, and they often take delight in masquerading as women.
  • Fox Form (Su): Although a kitsune interacts with humans mostly in her human form, her natural form is that of a fox. She can assume her fox form at will but may only shapeshift into her human form three times per day plus one additional time per character level. A kitsune may stay in her human or fox form for an indefinite period of time, but she is still limited to the number of times per day she can switch between her human and fox forms. Transforming into or out of fox form is a standard action and doesn’t provoke an attack of opportunity. Unless otherwise noted, this ability functions just as the druid wild shape ability. See the boxed text for the full attributes of the kitsune’s fox form. A character in fox form can display one tail or all of her tails (if she has more than one) at will.
  • Tails (Ex): Kitsune characters begin play at one hundred years old, when they gain their second tail. How kitsune gain more tails and the subsequent effects are described in the Rules chapter.
  • Fox Magic (Sp): Kitsune have access to a special form of magic unique to their kind, which they can obtain through feats or by taking levels in the myobu or nogitsune racial classes. A kitsune begins play with one fox spell for free. A kitsune can use her fox magic once per day per character level, and can spontaneously choose which of her fox magic powers to apply the uses to.
  • Honor Bound (Ex): The kitsune rarely give their word, for when they do, they must live up to it. When a kitsune makes a promise, she’s treated as being under the effects of a geas spell with respect to that promise. The normal consequences of defying a geas (3d6 points of damage per day; Fortitude save each day to avoid becoming sickened) afflict her when she breaks that promise and continue to affect her until she makes amends or resumes performing the promised action. This magical enforcement of the geas effect lasts up to a year and a day or until the promise is kept.
  • Divine Vulnerability (Ex): Kitsune suffer a –2 racial penalty on saving throws and caster level checks against divine magic cast by human spellcasters.
  • Alignment: Any nonlawful. With the exception of their honor-bound trait, kitsune are whimsical and unpredictable.
  • Automatic Languages: Common and Kitsu. Bonus Languages: Beastspeech, Kappa, Tanuki, Tengu, Spirit.
  • Favored Class: Upon character creation, decide on one of the following classes to be the character’s favored class: bard, courtier (see the Character Classes chapter, below), sorcerer, rogue, or illusionist wizard. A multiclass kitsune’s chosen favored class does not count when determining whether she takes an experience point penalty for multiclassing.
  • Level Adjustment: +0.

Kitsuni Fox Form
  • -6 Strength, +6 Dexterity: In fox form, kitsune are extremely agile but not very strong.
  • Tiny: As a Tiny creature, a kitsune gains a +2 bonus to AC and to attack rolls as well as a +8 bonus to Hide checks. She suffers a –8 penalty to grapple checks as well as the appropriate size difference penalties for other opposed combat checks.
  • Kitsune base land speed is 40 feet when in fox form.
  • Bite (Ex): Kitsune in fox form gain a bite attack that deals 1d3 points of piercing damage.
  • Scent (Ex): Kitsune in fox form gain the Scent ability.
  • Kitsune in fox form have a +4 racial bonus on Hide, Listen, and Move Silently checks and a +2 racial bonus on Survival checks.
  • Speech: Kitsune can speak freely while in fox form and retain their understanding of all languages known in their human form. Kitsune in fox form gain the ability to speak with ordinary foxes.
  • No hands: Without opposable thumbs, kitsune can’t wield weapons or any other equipment designed for human hands; they also can’t perform the somatic components for spells that require them.
  • Equipment: All clothes, armor, and equipment that the kitsune wore in her human form disappear. Armor and protective items continue to provide their bonuses to AC, and magic items worn that provide a continual effect work as well. Items that need to be activated or actively used are unavailable.

[sblock=The Kitsune's Tails]THE NINE TAILS

Humans use word-of-mouth and personal bearing to properly convey Prestige, but kitsune have a physical and very visible way to demonstrate just how important they are: their tails. Kitsune grow additional tails according to their rank and Prestige, with the maximum known number of tails being nine (although it’s rumored that certain enlightened kitsune can surpass this number).

A kitsune grows her second tail when she turns a century old. At this point, she becomes sentient and gains the first of the kitsune racial powers. From that point on, she gains the rest of her tails through effort.

The kitsune’s tails aren’t merely cosmetic or useful for social occasions. The number of a kitsune’s tails are also a measure of her magical power. All of the powers listed as fox magic depend on the number of tails the kitsune has, and most powers are unavailable for foxes with few tails (see Chapter V: Magic for more details on Fox Magic).

A kitsune gains a new tail when she reaches a particular Prestige score (or through advancing in one of the two kitsune racial classes); she doesn’t lose the tails she has gained in this manner even if her Prestige drops below the level at which she gained a tail (but she also can’t gain a new tail by rising again to a Prestige score that has already awarded her a tail).

Code:
[b]Prestige   
 Score	   Benefit[/b]
   10      2nd Tail
   12      +1 Tail
   15      +1 Tail
   18      +1 Tail
   22      +1 Tail
   26      +1 Tail
   30      +1 Tail
   35      +1 Tail
every +5   +1 Tail
[/sblock]

Wow, where's that from? I know Oriental Adventures didn't have Kitsune in them.
 


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