Traveller From Afar
First Post
Parsimony I think. It helps keep a campaign focused, many rulebooks cast the net far and wide to appeal to as many people as possible, but only you know what your group really wants.
Since polls always seem to leave out the more nuanced positions, I'm posting this question for discussion only.
When you create a campaign world, do you prefer a "kitchen sink" approach (if it's in the rulebook, it's in the campaign setting; creates a world that looks like the Mos Eisley cantina or the 80s D&D cartoon) or a more restrictive paradigm where you pick and choose what exists in the game world? The latter approach would be more like your typical fantasy novel: in Middle-Earth, there's no need for gnomes because hobbits fill the "little hero" niche, and the variety of monsters in Middle-Earth certainly wouldn't fill a Monster Manual.