Fury (Legendary Horse + Half-Fiend + Ebon Servitor)
Large Outsider
Hit Dice: 18d10+198 (297)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 80 Ft, Fly 80 Ft. (Good)
AC: 23/25 (-1 Size, +5 Dex, +9 Natural +2 Profane against good opponents)
Attacks: 2 hooves +25 melee; bite +20 melee
Damage: Hoof 2d6+13; bite 1d6+6
Face/Reach: 5 Ft. By 10ft/5ft
Special Attacks: Damage Feedback, Smite Good, Spell-Like Abilities
Special Qualities: Detect Good, Immunities, Scent
Saves: Fort: +22, Ref: +16, Will: +8
Abilities: Str:36, Dex:20, Con:32, Int:4, Wis:14, Cha:12
Skills: Hide +21, Listen +24, Move Silently +25, Spot +24
Feats: Alertness, Dodge, Improved Initiative, Mobility, Spring-Attack
Climate/Terrain: Any land
Organization: Solitary or Herd (5-30 nightmares)
Challenge Rating: 12
Treasure: None
Alignment: Always Lawful Evil
Advancement: 19-36 HD (Large)
The Fury is the ultimate mount saught by evil creatures the planes over. Many liches have spent centuries trying to locate it. The Fury is said to be sent from the dark gods to great battles, to serve as a mount for the most vile and evil beings imaginable. What many don’t know is that many who ride the Fury are doomed to an unusual and painful death, either during battle or sometime after.
It is a skinless horse, with huge, bony, batlike wings, a barbed tail, and huge flesh rending fangs. Its eyes glow with an unholy blue flame, and its mane is barbed wire. It occasionally travels with a herd of nightmares.
Combat
The Fury uses its spell-like abilities to aid the champion of evil that rides it.
Damage Feedback (Ex): As a result of the pure essence of evil that dwells within it, all successful attacks made with a melee weapon against the Fury inflict half of the total physical damage back upon the attacker.
Detect Good (Ex): The Fury has the ability to detect the presence of all good creatures within a 100 foot radius, centered on itself. This ability is constantly active and cannot be suppressed or dispelled.
Smite Good (Su): Once per day the Fury can make a normal attack with its Charisma modifier (if positive) added to its attack bonus, to deal additional damage equal to its HD total against a good foe.
Immunities: The Fury is immune to poison. It also have acid, cold, electricity, and fire resistance 20.
Spell-Like Abilities: 3/day – Darkness (radius 90 Ft.), 1/day – Plant Growth;
Also 3/day any three 1st level divine spells as a sorcerer of 5th level.
3/day-Darkness, Poison, Unholy aura; 1/day – Blasphemy, Contagion, Desecreate, Horrid Wilting, Summon Monster IX (Fiends Only), Unhallow, Unholy Blight; as a 18th level sorcerer.
Carrying Capacity: A light load for the Fury is up to 1,200 pounds; a medium load, 1,201-2,400 pounds; a heavy load, 2,401-3,600 pounds. The Fury can drag 18,000 pounds.