Kits in 2e

Evilhalfling said:
At the waning years of 2nd ed. I switched to werewolf, vampire and mage

Same here! It took me about three years to regret that switch. When I had something like 80 White Wolf books and still had no idea what was going on.

As for kits, I don't think we ever used them. At the time they just seemed like more trouble than they were worth.
 
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MerricB said:
Did these options turn up in Dungeon Magazine adventures as well?/QUOTE]

I had 1 adventure in Dungeon that used some of the kits or non-weapon proficiencies from the Complete Book of Humanoids. For me, the proliferation of those options was a problem in 2e; especially with the lack of support in published adventure modules. Thankfully, I never got into the Player's Option stuff. I was much happier when I restricted my AD&D game to the core books, and I have basically done the same thing with d20. I hope they don't do the same thing with the new crunchy stuff.
 

MerricB said:
I've a question: how many D&D products in 2nd edition (especially adventures and campaign sourcebooks) made use of kits or other options from the Complete Handbook series?

Did these options turn up in Dungeon Magazine adventures as well?

I know that in 3.5e, all of the published WotC books might be referenced in sourcebooks and adventures (generally with explanatory text so you don't need the book in question).

What happened in 2e?
They made a series of "Challenge" adventures. You know, Fighter's Challenge, Cleric's Challenge, etc. that reference and promote Complete Handbook's kits.
 
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