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General Tabletop Discussion
*Pathfinder & Starfinder
Kits, Paragon Paths, Prestige Classes, and Themes; Oh My!
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<blockquote data-quote="Li Shenron" data-source="post: 5819627" data-attributes="member: 1465"><p>None of them... <em>Feats</em> would have been my favourite way of customizing characters, they were a universal system for adding extra abilities and in theory you can do everything you wanted with them... The only problem I have with them is that there were way too many bleah feats, it seemed to me that the designers just thought that dumb feats were so easy to stuff in any book, and therefore they didn't spend time designing something nice with them.</p><p></p><p>Obviously as a 3ed gamer I've used many prestige classes. I think their concept was cool, but they should have designed them around actual groups of people belonging to a campaign setting, and with more flexibility in the requirements so that different classes could enter the PrCl and result in wildly different characters. Sadly, again with the cheap supplements bloat, we got tons of mechanically poorly designed PrCl (even tho many of the concepts were pretty cool) that just catered the worst powergamers and frenzied multiclassers. PrCl were supposed to be like jewels, and ended up being like trinkets.</p><p></p><p>I didn't have time to really try out 2e kits and 4e paths and themes, but something similar to kits (variant classes) were included in 3e Unearthed Arcana, and I definitely liked most of them. However I think several of these should have actually been built-in the PHB core classes, by making them more flexible in their signature abilities, rather than making them available as a later option.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5819627, member: 1465"] None of them... [I]Feats[/I] would have been my favourite way of customizing characters, they were a universal system for adding extra abilities and in theory you can do everything you wanted with them... The only problem I have with them is that there were way too many bleah feats, it seemed to me that the designers just thought that dumb feats were so easy to stuff in any book, and therefore they didn't spend time designing something nice with them. Obviously as a 3ed gamer I've used many prestige classes. I think their concept was cool, but they should have designed them around actual groups of people belonging to a campaign setting, and with more flexibility in the requirements so that different classes could enter the PrCl and result in wildly different characters. Sadly, again with the cheap supplements bloat, we got tons of mechanically poorly designed PrCl (even tho many of the concepts were pretty cool) that just catered the worst powergamers and frenzied multiclassers. PrCl were supposed to be like jewels, and ended up being like trinkets. I didn't have time to really try out 2e kits and 4e paths and themes, but something similar to kits (variant classes) were included in 3e Unearthed Arcana, and I definitely liked most of them. However I think several of these should have actually been built-in the PHB core classes, by making them more flexible in their signature abilities, rather than making them available as a later option. [/QUOTE]
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Community
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Kits, Paragon Paths, Prestige Classes, and Themes; Oh My!
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