Glib Rollie
Glib Rollie (Rolen Longwind) cat burglar extraordinaire. Who is occasional forced by circumstance to engage in such unwholesome and undignified activities as crawling around in muddy holes and stabbing things; usually when he's tried to steal some spectacularly important and vindictive persons prized possession and he needs some "free" bodyguards.
(the monsters in the dungeon of course... naturally not the PCs, his trusted and beloved friends

)
[sblock=Glib Rollie Combat Block]
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 83 Bloodied 41
Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)
Powers
Bait and Switch (standard; encounter) ✦ Marital, Weapon
Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon
Elvin Precision (free; encounter) ✦ Personal
Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
Ignoble Escape (move; encounter) ✦ Martial, Personal
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
OR
Tornado Strike (standard; encounter) ✦ Marital, Weapon
Tumble (move; encounter) ✦ Martial
OR
Easy Target (standard; daily) ✦ Marital, Weapon
Knockout (standard; daily) ✦ Marital, Weapon
OR
Walking Wounded (standard; daily) ✦ Marital, Weapon
Shadow Flow Armor (minor; daily) ✦ Item
Cloak of Resistance (minor; daily) ✦ Item
[/sblock]
[sblock=Rolen "Glib Rollie" Longwind Level 13 Elf Rogue/Feylock]
Initiative +14*; Senses Perception +16 DARKVISION, low light
HP 83; Bloodied 41; Healing Surge 20 hit points (6/day)
AC 27; Fort 19, Ref 27, Will 23
Speed 8
Action Points 1 (gain standard
and move) (cat burglar)
*=includes +2 for hanging out with a warlord
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Magic Dagger +3 (standard; at-will) ✦ Weapon
+13 vs AC; 1d4+3 damage
w/CA +15;1d4+3+3d8
(Basic Ranged) Magic Dagger +3 (standard; at-will) ✦ Weapon
+19 vs AC; 1d4+9 damage
w/CA +22;1d4+9+3d8
OR
Deft Strike (standard; at-will) ✦ Marital, Weapon
MOVE 2 and +19 vs AC; 1d4+9 damage
w/CA +22;1d4+9+3d8
OR
Sly Flourish (standard; at-will) ✦ Marital, Weapon
+19 vs AC; 1d4+13 damage
w/CA +22;1d4+13+3d8
Shadow Stride (move; at-will) ✦ Martial
Must be hiding -> move 8, make stealth check, if successful considered to have been hidden the whole time.
Bait and Switch (standard; encounter) ✦ Marital, Weapon
+19 vs
Will; 2d4+9 damage, switch positions and SHIFT 4
w/CA +22;2d4+9+3d8
Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon
SHIFT 3 -> +19 vs AC 3d4+9 -> SHIFT to a square adjacent to target
w/CA +22;3d4+9+3d8
Elvin Precision (free; encounter) ✦ Personal
Reroll an attack roll with a +2 bonus
Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
ranged 10 | +10 vs
Will;1d6+4 and
invisible to target TENT
Ignoble Escape (move; encounter) ✦ Martial, Personal
End any marked condition Shift 8 squares
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
Trigger: Become immobilized, restrained or slowed
End immobilized, restrained or slowed condition and shift 2 squares
Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
+19 vs
Ref 1d4+9 &
target blinded TENT
w/CA +22;1d4+9+3d8
OR
Tornado Strike (standard; encounter) ✦ Marital, Weapon
+19 vs AC
(TWO TARGETS); 2d4+9 damage &
slide target 5
Effect: Move 3
w/CA +22;2d4+9+3d8
Tumble (move; encounter) ✦ Martial
Shift 4 squares
OR
Easy Target (standard; daily) ✦ Marital, Weapon
+19 vs AC ; 2d4+9 damage &
target slowed and grants Rollie CA (save ends)
Miss: Half Damage
and grants Rollie CA TENT
w/CA +22;2d4+9+3d8
Knockout (standard; daily) ✦ Marital, Weapon
+19 vs
Fort; 2d4+9 damage &
target unconscious(save ends) Special: If the target takes any damage no longer unconscious
Miss: Half damage &
target dazedTENT
w/CA +22;2d4+9+3d8
OR
Walking Wounded (standard; daily) ✦ Marital, Weapon
+19 vs
Fort; 2d4+9 damage &
target prone and until end of encounter if move more than half speed fall prone at end of move
Miss: Half Damage
w/CA +22;2d4+9+3d8
Shadow Flow Armor (minor; daily) ✦ Item
gain concealment until TSNT
Cloak of Resistance (minor; daily) ✦ Item
gain resist all 10 TSNT
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Alignment Unaligned; Languages Common, Elvin
Str 9 (+0) Dex 22 (+5) Con 11 (+0)
Int 11 (+0) Wis 13 (+1) Cha 18 (+4)
Acrobatics +17, Athletics +9, Bluff +15, Diplomacy +10
u, Endurance +6
u, History +6
u, Insight +14. Intimidate +10
u, Nature +9
u, Perception +16, Religion
u +6
u, Stealth +20, Thievery +18
u Untrained Skill
Magic Items: Goggles of night, shadow flow leather armor +3, cloak of resistance +3, Magic +3 dagger, Buglers Gloves, Diadem of Acuity
Normal Gear: Adventurer's Kit [Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin]
, 225 gp worth of thieves tools, rope, grappling hooks, little mirrors, spikes, hammers, climbing claws and anything else a cat burglar would have.
xgp
[sblock=Appearance]Rollie is a slightly built good looking elf, his manic grin and aura of smug self-centered-ness chip at his agreeable personality, but he's not usually around long enough for people to get sick of him.[/sblock]
[sblock=Build Details]
See below[/sblock]
[/sblock]
[sblock=scratch pad]Too long, needs its own post... :/
elf rogue/warlock 13
paragon cat burglar
acrobatic action (AP = move & standard)
body control -1 square on forced move
Powers
Cat Burgler shift 3 dex vs AC 3w+dex
Instant escape (immediate Interrupt) trigger imm, rest, or slow -> end imm, rest, or slow and shift 2
Magic Items
14, Goggles of night (darkvision)
13 shadow flow armor +3 stealth & gain concealment TSNT(m)
12 cloak of resistance+3 (gain resist 10 all TSNT)
gold 13,000
Magic +3 dagger (9k)
"lucky" Burglers gloves (+1 thievery)
Diadem of Acuity (+2 percept & insight)
13-9-0.360-3.4
240 after magic items
Level 13
all stats +1 and dex and cha +2
Str 8 +1= 9 (-1)
Dex 17 +5 = 22 (+5)
Wis 12 = 13 (+1)
Con 10+1 =11
Int 10+1 = 11
Cha 15 +3 = 18(+4)
elf
dex wis
7 sq +1 feat
low light
nature percept
longbow shortbow prof
wild step (shift on difficult)
elven accuracy Encounter power
AC 10 +6 (leve) 6+5 (leather +3) 27
Fort 10 +6 (leve) 0+3 (item +3) 19
Ref 10 +6 (leve) 6+3 (item +3) +2 (rog) 27
Will 10 +6 (leve) 4+3 (item +3) 23
Heroic Feats 8
Pact Initiate (Fey) train bluff, eyebite once an encounter
Nimble Blade (+1 with CA)
Elvin Precision (reroll +2)
Backstabber
Paragon Feats (max 5)
Combat Anticipation (+1 vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area close attack no damage)
Fleet Footed (speed +1)
rogue
12+11(con)+60 =83/41/20
surges 6
trained: Acro, Athl, Insight, Perception, Stealth Thievery
+2 Ref
Dagger, Shuriken, Shortsword, Longbow, Shortbow
First Strike - CA vs all not yet gone
Rogue Tactics Artful Dodger (cha to AC vs AoO)
R Weap Talent (dagger+1, shuriken 1d6)
Sneak Attack
+3d6+3d8
skills
Acrobatics 6(level)+5(trained)+6(dex) +16
Athletics 6(level)+5(trained)-1(str)+9
Bluff 6(level)+5(trained)+4(cha) +15
Endurance 6(level)+0(con) +6
Stealth 6(level)+5(trained)+6(dex)+3(armor) +20
Insight 6(level)+5(trained)+1(wis)+ +2 (item) +14
Perception 6(level)+5(trained)+1(wis)+2(race) +2 (item) +16
Thievery6(level)+5(trained)+6(dex)+1(gloves) +18
Basic Attack
Magic Dagger +3
+6dex+6level+4prof+3magic=+19 1d4+3
w/CA 19+1(feat)+20 1d4+3d8+3
Power 2 / 4(P,13,7,3) / 3(9,5,1) / 4(P,10,6,2)
Deft Strike move 2 then Dex vs AC and 1W+dex
+19 1d4+8
Sly Flourish Dex vs AC and W+dex+cha
+19 1d4+12
Enc
Cat Burglers gambit shift 3, dex vs ac, shift to square adj target
+19 3d4+8
Eyebite
+6+4 =+10 vs will 1d6+4 and invisible to opponent
13 Tornado Strike Dex vs AC two opponents Hit: 2w+dex and slide 1+cha AND move 3 afterward
TWICE +19 2d4+8 and slide 5 and move 3
7 Sand in the eyes Dex vs Ref, 1w+dex and target blinded TENT
+19 1d4+8 & blind TENT
3 Bait and Switch Dex vs Will 2w+dex, switch places with target and shift CHA mod squares
+18 2d6+8, switch and shift 4
Ult
2 Tumble (shift 1/2 speed=4) encounter
6 Ignoble Escape (remove mark shift speed 8) encounter
10 shadow stride (at will)
Daily
9 Knockout Dex vs Fort 2W+dex and unconcious (save ends) til damaged; half and dazed
+19 2d4+8 unc|half and dazed
5 Walking Wounded Dex vs Fort 2W+dex and prone if moves more than half speed falls prone at end; half
+19 2d4+8
1 Easy Target Dex vs AC 2W+dex and slowed and grants me CA(save ends) ; half and CA TENT
+19 2d4+8
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