The decrepit tower and the hideous half-orc shimmer around you. Disappearing from view. It's hard not to be aware of the ark's massive stone bulk in your midst.
*******************
As you appear a wave of pain washes over you.
[sblock=Glyph Trap]
Trap attack vs Fort
Belkar =21 MISS
Darrak =32, HIT
DAMAGE 15 &
dazed (save ends) AFTEREFFECT:
dazed (save ends)
Gharesh=20, MISS (I think... can't find defense line)
Gerold=29, MISS (by 1!)
Jack=27, MISS (by 1!)
Lasra=28, HIT [
DAMAGE 15 &
dazed (save ends) AFTEREFFECT:
dazed (save ends)
Lukalos=36, HIT [
DAMAGE 15 &
dazed (save ends) AFTEREFFECT:
dazed (save ends)
rayex=33)[/sblock]
A dull voice echoes in your mind.
Z'nashra has not prepared the sacrifices as agreed. Not unexpected. I know displeasure.
[sblock=Passive Perception > 27 = Gharesh | Lasra ]You dimly make out a set of runes cut into the floor around the teleport portal. Glyphs of some type.
[sblock=arcana >23 = Gharesh]These are aboleth glyphs.
These are temporary, probably set up less than a day ago.
They're set up to effect the 9 squares that make up the teleport portal.
They'll continue to generate their effect unless their disabled. Specifically
When a creature enters or begins its turn in a trapped square, the trap attacks.
They're keyed not to attack a specific creature type (aquatic).
[/sblock][/sblock]
The room you appear in is long, low-ceilinged and so humid your skin feels slimy. The very little that you do see is coming from an
oblong orb about 10 squares away.
The
orb is set in a twisting staff held by a large tentacled creature that bobs in a pool in the center of the room. The creature seems to have been studying an immense floating slab of stone.
At the edge of the pool the light shows a small cluster of translucent skinned humanoids standing stupidly, from the way your sight is obscured there are probably more between you and the dimly lit area.
[sblock=Round 1 Initiative]
31 - Lasra 90/105
dazed (save ends -> AF:
dazed (save ends))
30 - Aeloishi
28 - Jack
26 - Lukalos 72/87
dazed (save ends -> AF:
dazed (save ends))
25 - Belkar
waterwalking
25 - Gerold
21 - Aboleth
18 - Gharesh
12 - Darrak 107/122
dazed (save ends -> AF:
dazed (save ends))
11 - Ab Servitors
[/sblock]