Jack moves forward, calling down scared flame to little effect.
It's form shimmers, save for
Belkar everyone else loses sight of it. Only the unmistakable light of
the Eye of the Great One reveals its location.
The aboleth floats away from
Belkar, trying to buy space to work it's magic.
The aboleth's tentacles begin to wriggle as arcane images, spellcasting, assault you. Writhing tentacles of force explode forth, lashing everyone but
Belkar and
Jack. While only
Aeloishi,
Gerold and
Gharesh find themselves grappled and held by the tentacles everyone in the effect must struggle to avoid them as they move.
Lasra feels the creature's powerful mind slam into hers attempting to rob her of her will. Her devotion is strong enough to allow her to shake off it's entries to
serve me. This time.
The Eye of the Great One pulses: Two aboleth appear. One directly in front of
Gerold and the other at the far edge of the light.
The
Eye of the Great One pulses: The pool, the Aboleth and
Belkar disappear.
In the wobbling light provided by your sole lightsource: the sunrod (now being smacked around by the crushing tentacles) you can't see anything; save for the newcomers.
The aboleth in front
Gerold lashes out at
Aiolishi, but the agile elf dodges it's attack. The far aboleth launches a blast of slime, arcing it's shot over its comrade and landing a hit directly on top of
Gerold, the clinging gloop hinders his movement.
[sblock=Belkar only]
Because the Aboleth didn't beat your will save you can "stick with it" when it shifts reality. You don't have to go, given your character's melee orientation I'm assuming you don't want to let it get away.
[I.e. you can choose to stay in your old spot if you want to.
The Eye of the Great One has dimmed, so its no longer giving off light. You're still standing on the surface of the pool, and you can't see it, but you know where it is. It's just a short step away
[sblock=Rules stuff]
I'm using the rules on pg 281. The aboleth is the "invisible creature" it's -not-
invisible but it isn't visible to Belkar (because its dark and he doesn't have dark vision). So it's stealth is compared to his passive perception.
It's stealth check =
15 vs. 25 Belkar wins and knows its one 5ft square diagonally (i.e. it hasn't moved relative to his position before it used the Eye of the Great One to shift reality).
[/sblock]
[/sblock]
[sblock=Round 1 Initiative - Gharrash, Darrak then trap and then -everyone- else]
25.1 - Gerold - minor: quick draws and drops a sunrod, bull rush Lasra, move to S10, draw weapon (free - right?)
25.2 - Lasra 90/105
save vs trap: SUCCESS
------------
dazed (you're
still dazed... need to make one more save....)
------------
waterwalking
25.3 - Aeloishi - two attacks two misses
25.4 - Jack -
semi NPC state... Move S6 Sacred Flame
MISS
25.5 - Lukalos 72/87
dazed (save ends -> AF:
dazed (save ends))
25.6 - Belkar applies the hurt (60+ damage) & Aboleth AC -2 till end next
------------
waterwalking
21 - Aboleth
Minor: Blur (+2 defenses & more than five squares away can't see)
Move: Shift down left(filling 4 squares K9:L10)
Standard: Crushing Tentacles on W9
KK1_E1_R1 Crushing Tentacles |
Aeloishi=33 HIT [
28 Damage &
IMMOBILIZED UNTIL THE END OF NEXT TURN = Round 2 Initiative 20]
Darrak =17
Gerold =29 HIT [
28 Damage &
IMMOBILIZED UNTIL THE END OF NEXT TURN = Round 2 Initiative 20]
Gharesh =31 HIT [
28 Damage &
IMMOBILIZED UNTIL THE END OF NEXT TURN = Round 2 Initiative 20]
Lasra =19
Lukalos =26
ANY SQUARE WITHING THE CRUSHING TENTACLES ZONE COSTS 4+1=5 MOVEMENT TO ENTER. (thats 4 for the tentacles and 1 for the mucus)
AP: Standard Action: Dominate Lasra
MISS
free action [The Eye of the Great One]: shift reality: Summon Aboleth
free action [The Eye of the Great One]: shift reality: Rearrange Reality
Side effect (vs Belkar's will)
MISS-> Belkar goes with the Aboleth
20 - AL tentacle lash -> A
MISS
20 - AS Slime Orb -> Ge
HIT 10 DAMAGE & SLOWED (save ends)
18 - Gharesh
12 - Darrak 107/122
dazed (save ends -> AF:
dazed (save ends))
11 -
Ab Servitors
Current status
N'h the aboleth glyphmaster -2 AC
Aeloishi 79/107 & immobilized (end next N'h turn)
Belkar
waterwalking
Darrak 107/122
dazed (save ends -> AF:
dazed (save ends))
Gerold 97/135 & immobilized (end next N'h turn) & slowed (save ends)
Gharesh 96/124 & immobilized (end next N'h turn)
Jack
Lukalos 72/87
dazed (save ends -> AF:
dazed (save ends))
Lasra 90/105
dazed (save ends)
-----
waterwalking
[/sblock]
As you face a difficult fight you can not help but remember the words of your "ally"
The Eye is tuned to the shrine and the shrine, to it. Reality is... soft... around the shrine, with experience there are few things the possessor of the staff can not accomplish. And N'haraz has had the staff for a very long time.
If you can not destroy the staff quickly... N'haraz is not the most inventive creature, but it can call upon allies and with time it will be able to turn the shrine else against you.
The staff is the key. Destroy it and... you may succeed or even... survive.
[sblock=N'h's location]
I'm using the perception skill rules on 186 + the "targeting what you can't see" rules on pg 281.
All of you can hear the aboleth thrashing about in the pool (probably because it's got a psycotic halfing in there trying to stab him). The direction is toward A14 or so.
[sblock=Aeloishi Belkar [/B]Gharesh Lasra (passive perception higher than 25)] Your keen sense of hearing allows you to guess that the aboleth is currently in C11:12.[/sblock]
Note: Even if you get some light you'll still have difficulty seeing the aboleth beyond 5 squares because of its blur effect.
[/sblock]