Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[KK2]Encounter 2: Warm up is over. (Healing)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 4487740" data-attributes="member: 78"><p>The shambling mounds and stormrage shambler correspond to evidence found from attacks on the towns and villages in area.</p><p></p><p>After dispatching the plants and fey apparently guarding the area, the group uses its tracking skills, arcane knowledge, insight into fey powers, and clues from the enemies to deduce that the plants are most likely being directed from the ruined and abandoned city in the swamp. Hundreds of years ago, it was the heart of the region; a wealthy port city that traded with far off lands. Then the area started to flood, there was some sort of attempted coup or civil war, and the city was abandoned with many dying in flight. Some stories hold that wealth of trading houses remains in the city.</p><p></p><p>Getting there will mean crossing the flooded, marsh like area surrounding the city that used to be the belt of farms feeding it. (You can throw some rituals or something to help the water now).</p><p></p><p>After the group has traveled for about 2 hours, they see a dragon circling high in the air. The dragon also notices them; in response, the large deep blue beast doubles back and drops low. It's not long before it returns, popping back up briefly to improve its field of view every so often. Its approach to the group is slow, as if the dragon is trying not to outdistance slower allies. Lightning flashes while the monster skims the grasses. Soon, it will be upon you.</p><p></p><p></p><p><img src="http://img528.imageshack.us/img528/9328/kk1e2uj8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-09-29</p><p></p><p>[sblock=Map Key]</p><p>Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.</p><p></p><p>Brown squares: ground. No terrain effects.</p><p></p><p>Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.</p><p></p><p>I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.</p><p></p><p>Red squares: You start in here. I gave you almost a third of the map, and it's like 35x35. So don't start in the back and then try to shift off the board - I'm giving you plenty of room right now, I think, and I'm not drawing more stuff.[/sblock]</p><p></p><p>[sblock=Monster Knowledge]</p><p>Blue Dragon: Large magic natural beast artillery solo</p><p>[sblock=stats]</p><p>Adult Blue Dragon Level 13 Solo Artillery</p><p>Large natural magical beast (dragon) XP 4,000</p><p>Initiative +9 Senses Perception +13; darkvision</p><p>HP 655; Bloodied 327; see also bloodied breath</p><p>AC 30; Fortitude 31, Reflex 28, Will 27</p><p>Resist 20 lightning</p><p>Saving Throws +5</p><p>Speed 8, fl y 10 (hover), overland flight 15</p><p>Action Points 2</p><p>mGore (standard; at-will) ✦ Lightning</p><p>Reach 2; +18 vs. AC; 1d8 + 6 plus 1d6 lightning damage, and the</p><p>target is pushed 1 square and knocked prone.</p><p>m Claw (standard; at-will)</p><p>Reach 2; +16 vs. AC; 1d6 + 6 damage.</p><p>M Draconic Fury (standard; at-will)</p><p>The dragon makes a gore attack and two claw attacks.</p><p>R Breath Weapon (standard; recharge 5, 6) ✦ Lightning</p><p>The dragon targets up to three creatures with its lightning</p><p>breath; the first target must be within 10 squares of the dragon,</p><p>the second target within 10 squares of the first, and the third</p><p>target within 10 squares of the second; +18 vs. Reflex; 2d12 +</p><p>10 lightning damage. Miss: Half damage. This attack does not</p><p>provoke opportunity attacks.</p><p>R Bloodied Breath (free when first bloodied; encounter) ✦</p><p>Lightning</p><p>The dragon’s breath weapon recharges, and the dragon uses it</p><p>immediately.</p><p>C Frightful Presence (standard; encounter) ✦ Fear</p><p>Close burst 5; targets enemies; +18 vs. Will; the target is</p><p>stunned until the end of the dragon’s next turn. Aftereffect: The</p><p>target takes a –2 penalty to attack rolls (save ends).</p><p>ALightning Burst (standard; at-will) ✦ Lightning</p><p>Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning</p><p>damage. Miss: Half damage.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Athletics +22, Insight +13, Nature +13</p><p>Str 23 (+12) Dex 16 (+9) Wis 14 (+8)</p><p>Con 19 (+10) Int 13 (+7) Cha 14 (+8)</p><p>[/sblock]</p><p></p><p></p><p>Shambling Mound:</p><p>This a lump of decomposing plant matter with a few vines stuck in that somehow moves. These mounds are somewhat bigger than the last one.[sblock]Shambling Mound Level 13 Brute</p><p>Large natural animate (plant) XP 800</p><p>Initiative +7 Senses Perception +6; darkvision</p><p>HP 160; Bloodied 80</p><p>Regeneration 5</p><p>AC 25; Fortitude 27, Reflex 22, Will 21</p><p>Immune lightning; see also lightning affinity</p><p>Speed 4 (swamp walk)</p><p>m Tendrils (standard; at-will)</p><p>Reach 2; +16 vs. AC; 1d8 + 8 damage.</p><p>M Enveloping Double Attack (standard; at-will) ✦ Healing</p><p>The shambling mound makes two basic attacks. If both attacks</p><p>hit the same Medium or smaller target, the shambling mound</p><p>makes a secondary attack against the target. Secondary Attack:</p><p>+16 vs. Fortitude; the target is pulled into the shambling mound’s</p><p>space and restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>Lightning Affinity (immediate reaction, when hit by a lightning</p><p>attack; at-will) ✦ Healing</p><p>The shambling mound regains 10 hit points.</p><p>Skills Stealth +12</p><p>Str 22 (+12) Dex 12 (+7) Wis 10 (+6)</p><p>Con 20 (+11) Int 5 (+3) Cha 10 (+6)</p><p>[/sblock]</p><p></p><p>Stormrage Shambler: </p><p>Like an ordinary shambling mound, but visibly charged with lightning. This is the Shambling Mound with the Red border. These Stormrages are somewhat bigger than the last one.[sblock]Stormrage Shambler Level 13 Elite Controller</p><p>Large natural animate (plant) XP 1,600</p><p>Initiative +5 Senses Perception +7; darkvision</p><p>Lightning Aura (Lightning) aura 2; enemies that enter or start their</p><p>turns in the aura take 5 lightning damage.</p><p>HP 270; Bloodied 135</p><p>Regeneration 10 Saving Throws +2</p><p>AC 27; Fortitude 27, Reflex 20, Will 22</p><p>Immune lightning; see also lightning affinity</p><p>Speed 8 (swamp walk) Action Points 1</p><p>mTendrils (standard; at-will) ✦ Lightning</p><p>Reach 2; +16 vs. AC; 1d8 + 6 damage plus 1d8 lightning damage.</p><p>While bloodied, the stormrage shambler deals an extra 6</p><p>lightning damage.</p><p>M Double Attack (standard; at-will) ✦ Lightning</p><p>The stormrage shambler makes two basic attacks.</p><p>C Lightning Blast (standard; encounter) ✦ Lightning</p><p>Close blast 3; +16 vs. Reflex; 3d8 + 7 lightning damage. Miss: Half damage.</p><p>Lightning Affinity (immediate reaction, when hit by a lightning</p><p>attack; at-will) ✦ Healing</p><p>The stormrage shambler regains 10 hit points. The stormrage</p><p>shambler cannot attack itself to heal in this fashion.</p><p>Alignment Unaligned Languages —</p><p>Skills Stealth +9</p><p>Str 20 (+11) Dex 8 (+5) Wis 12 (+7)</p><p>Con 23 (+12) Int 5 (+3) Cha 7 (+4)</p><p>[/sblock]</p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4487740, member: 78"] The shambling mounds and stormrage shambler correspond to evidence found from attacks on the towns and villages in area. After dispatching the plants and fey apparently guarding the area, the group uses its tracking skills, arcane knowledge, insight into fey powers, and clues from the enemies to deduce that the plants are most likely being directed from the ruined and abandoned city in the swamp. Hundreds of years ago, it was the heart of the region; a wealthy port city that traded with far off lands. Then the area started to flood, there was some sort of attempted coup or civil war, and the city was abandoned with many dying in flight. Some stories hold that wealth of trading houses remains in the city. Getting there will mean crossing the flooded, marsh like area surrounding the city that used to be the belt of farms feeding it. (You can throw some rituals or something to help the water now). After the group has traveled for about 2 hours, they see a dragon circling high in the air. The dragon also notices them; in response, the large deep blue beast doubles back and drops low. It's not long before it returns, popping back up briefly to improve its field of view every so often. Its approach to the group is slow, as if the dragon is trying not to outdistance slower allies. Lightning flashes while the monster skims the grasses. Soon, it will be upon you. [IMG]http://img528.imageshack.us/img528/9328/kk1e2uj8.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-09-29 [sblock=Map Key] Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain. Brown squares: ground. No terrain effects. Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed. I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features. Red squares: You start in here. I gave you almost a third of the map, and it's like 35x35. So don't start in the back and then try to shift off the board - I'm giving you plenty of room right now, I think, and I'm not drawing more stuff.[/sblock] [sblock=Monster Knowledge] Blue Dragon: Large magic natural beast artillery solo [sblock=stats] Adult Blue Dragon Level 13 Solo Artillery Large natural magical beast (dragon) XP 4,000 Initiative +9 Senses Perception +13; darkvision HP 655; Bloodied 327; see also bloodied breath AC 30; Fortitude 31, Reflex 28, Will 27 Resist 20 lightning Saving Throws +5 Speed 8, fl y 10 (hover), overland flight 15 Action Points 2 mGore (standard; at-will) ✦ Lightning Reach 2; +18 vs. AC; 1d8 + 6 plus 1d6 lightning damage, and the target is pushed 1 square and knocked prone. m Claw (standard; at-will) Reach 2; +16 vs. AC; 1d6 + 6 damage. M Draconic Fury (standard; at-will) The dragon makes a gore attack and two claw attacks. R Breath Weapon (standard; recharge 5, 6) ✦ Lightning The dragon targets up to three creatures with its lightning breath; the first target must be within 10 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +18 vs. Reflex; 2d12 + 10 lightning damage. Miss: Half damage. This attack does not provoke opportunity attacks. R Bloodied Breath (free when first bloodied; encounter) ✦ Lightning The dragon’s breath weapon recharges, and the dragon uses it immediately. C Frightful Presence (standard; encounter) ✦ Fear Close burst 5; targets enemies; +18 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends). ALightning Burst (standard; at-will) ✦ Lightning Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning damage. Miss: Half damage. Alignment Evil Languages Common, Draconic Skills Athletics +22, Insight +13, Nature +13 Str 23 (+12) Dex 16 (+9) Wis 14 (+8) Con 19 (+10) Int 13 (+7) Cha 14 (+8) [/sblock] Shambling Mound: This a lump of decomposing plant matter with a few vines stuck in that somehow moves. These mounds are somewhat bigger than the last one.[sblock]Shambling Mound Level 13 Brute Large natural animate (plant) XP 800 Initiative +7 Senses Perception +6; darkvision HP 160; Bloodied 80 Regeneration 5 AC 25; Fortitude 27, Reflex 22, Will 21 Immune lightning; see also lightning affinity Speed 4 (swamp walk) m Tendrils (standard; at-will) Reach 2; +16 vs. AC; 1d8 + 8 damage. M Enveloping Double Attack (standard; at-will) ✦ Healing The shambling mound makes two basic attacks. If both attacks hit the same Medium or smaller target, the shambling mound makes a secondary attack against the target. Secondary Attack: +16 vs. Fortitude; the target is pulled into the shambling mound’s space and restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. Lightning Affinity (immediate reaction, when hit by a lightning attack; at-will) ✦ Healing The shambling mound regains 10 hit points. Skills Stealth +12 Str 22 (+12) Dex 12 (+7) Wis 10 (+6) Con 20 (+11) Int 5 (+3) Cha 10 (+6) [/sblock] Stormrage Shambler: Like an ordinary shambling mound, but visibly charged with lightning. This is the Shambling Mound with the Red border. These Stormrages are somewhat bigger than the last one.[sblock]Stormrage Shambler Level 13 Elite Controller Large natural animate (plant) XP 1,600 Initiative +5 Senses Perception +7; darkvision Lightning Aura (Lightning) aura 2; enemies that enter or start their turns in the aura take 5 lightning damage. HP 270; Bloodied 135 Regeneration 10 Saving Throws +2 AC 27; Fortitude 27, Reflex 20, Will 22 Immune lightning; see also lightning affinity Speed 8 (swamp walk) Action Points 1 mTendrils (standard; at-will) ✦ Lightning Reach 2; +16 vs. AC; 1d8 + 6 damage plus 1d8 lightning damage. While bloodied, the stormrage shambler deals an extra 6 lightning damage. M Double Attack (standard; at-will) ✦ Lightning The stormrage shambler makes two basic attacks. C Lightning Blast (standard; encounter) ✦ Lightning Close blast 3; +16 vs. Reflex; 3d8 + 7 lightning damage. Miss: Half damage. Lightning Affinity (immediate reaction, when hit by a lightning attack; at-will) ✦ Healing The stormrage shambler regains 10 hit points. The stormrage shambler cannot attack itself to heal in this fashion. Alignment Unaligned Languages — Skills Stealth +9 Str 20 (+11) Dex 8 (+5) Wis 12 (+7) Con 23 (+12) Int 5 (+3) Cha 7 (+4) [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[KK2]Encounter 2: Warm up is over. (Healing)
Top