Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[KK2]Encounter 2: Warm up is over. (Healing)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 4495855" data-attributes="member: 78"><p>Rollie knows he won't be able to stand up and reach the patch of grasses to the northeast without getting spotted...</p><p></p><p>[sblock]As I mentioned above, Glib doesn't have the move to go 13 squares. Since you're just moving and staying hidden (right?), it wouldn't have changed anything if you moved @ your initiative. So I'll just put that in retroactively once we get it worked out. </p><p></p><p>Stealth will be 34: <a href="http://invisiblecastle.com/roller/view/1757253/" target="_blank">Roll Lookup</a> [/sblock]</p><p></p><p>Tharos fires a burst of magic missiles into the dragon's eye. It's not blinded, but it does look like it hurt.</p><p></p><p>[sblock]You forgot your bonus critical damage of 3d6.</p><p></p><p>Crit, 27 damage.[/sblock]</p><p></p><p>Erdric pops up and taunts the dragon as he employs his Dragonbane bow. The arrow lands in a sensitive place. "<span style="color: DeepSkyBlue">Yow! Man, that's a little low. But...</span> (The dragon's speech will continue on his turn.)</p><p></p><p>[sblock]Hit, Weakened (save ends), 21 damage.[/sblock]</p><p></p><p>Starwinds unleashes a beam of eldritch light at the dragon, but the huge (technically large <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) beast just ignores the radiance.</p><p></p><p>[sblock]The dragon is already within 10 squares, so you can shoot without losing initiative. Unless you actually meant 10 feet instead of 10 squares?</p><p></p><p>25 v Fort = Miss.[/sblock]</p><p></p><p>Torment brings out his crossbow and fires. However, the barbed bolt skitters off the dragon's hide. Seeing that even a fairly lucky shot still couldn't inflict damage, the tiefling returns the weapon to his belt.</p><p></p><p>[sblock]http://invisiblecastle.com/roller/view/1757253/</p><p></p><p>Crossbow: 27 v AC = MISS.[/sblock]</p><p></p><p>The Shambling Mounds advance across the battlefield, reckless in their haste.</p><p></p><p>[sblock]They all Double Run. Granting CA.[/sblock]</p><p></p><p>The first Stormrage dashes around the grasses, moving along the clear channels.</p><p></p><p>[sblock]SR 1 Double moves. Shock aura is on.[/sblock]</p><p></p><p>The other Stormrage rushes foward and charges Narbel, but the tough dwarf bats the tendrils aside with his axe.</p><p></p><p>[sblock] Move. </p><p><a href="http://invisiblecastle.com/roller/view/1757260/" target="_blank">Roll Lookup</a></p><p>Charge: 20 v AC, MISS.[/sblock] </p><p></p><p><img src="http://img158.imageshack.us/img158/6266/kk1e2ax6.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-10-05</p><p></p><p>[sblock=Status/Initiative]</p><p></p><p>29: Glib. -0HP. 5/6. Prone. Concealment. Stealth: 36. </p><p>? Delay</p><p></p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>28: Narbel. -33 HP. 12/16. </p><p>*Double Move</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -48 HP. Flying: Alt 10. Weakened (save ends)</p><p>*Breath weapon on Narbel, Starwinds, Torment</p><p>[sblock=Powers used]</p><p>Breath weapon, recharge 5,6</p><p>[/sblock]</p><p></p><p>24: Tharos. -0. 4/6. Water walking</p><p>*Magic Missile Dragon</p><p>[sblock=Powers used]Wall of Fire, D</p><p></p><p>[/sblock]</p><p></p><p>22: Erdric. -14 HP. 5/7. Concealed. </p><p>*Excruciating Shot Dragon</p><p>[sblock=Powers used]Elven Accuracy, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. -14 HP. AP=1. 8/9 surges</p><p>*Dire Radiance Dragon</p><p>[sblock=Powers used]Dire Radiance, E</p><p></p><p>Bless, Daily. </p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -21 HP. 9/11. </p><p>*Crossbow dragon</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p></p><p></p><p>17: Stormrage 1</p><p>*Double Move</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Stormrage 2</p><p>*Charge Narbel</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Shambler 1 granting CA</p><p>17: Shambler 2 granting CA</p><p>17: Shambler 3 granting CA</p><p>*all double run</p><p></p><p>16: Reed. Fine. Concealed.</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>15: Xak. -0HP. 14/18 surges</p><p></p><p>[sblock=Powers used]</p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4495855, member: 78"] Rollie knows he won't be able to stand up and reach the patch of grasses to the northeast without getting spotted... [sblock]As I mentioned above, Glib doesn't have the move to go 13 squares. Since you're just moving and staying hidden (right?), it wouldn't have changed anything if you moved @ your initiative. So I'll just put that in retroactively once we get it worked out. Stealth will be 34: [url=http://invisiblecastle.com/roller/view/1757253/]Roll Lookup[/url] [/sblock] Tharos fires a burst of magic missiles into the dragon's eye. It's not blinded, but it does look like it hurt. [sblock]You forgot your bonus critical damage of 3d6. Crit, 27 damage.[/sblock] Erdric pops up and taunts the dragon as he employs his Dragonbane bow. The arrow lands in a sensitive place. "[COLOR="DeepSkyBlue"]Yow! Man, that's a little low. But...[/COLOR] (The dragon's speech will continue on his turn.) [sblock]Hit, Weakened (save ends), 21 damage.[/sblock] Starwinds unleashes a beam of eldritch light at the dragon, but the huge (technically large ;)) beast just ignores the radiance. [sblock]The dragon is already within 10 squares, so you can shoot without losing initiative. Unless you actually meant 10 feet instead of 10 squares? 25 v Fort = Miss.[/sblock] Torment brings out his crossbow and fires. However, the barbed bolt skitters off the dragon's hide. Seeing that even a fairly lucky shot still couldn't inflict damage, the tiefling returns the weapon to his belt. [sblock]http://invisiblecastle.com/roller/view/1757253/ Crossbow: 27 v AC = MISS.[/sblock] The Shambling Mounds advance across the battlefield, reckless in their haste. [sblock]They all Double Run. Granting CA.[/sblock] The first Stormrage dashes around the grasses, moving along the clear channels. [sblock]SR 1 Double moves. Shock aura is on.[/sblock] The other Stormrage rushes foward and charges Narbel, but the tough dwarf bats the tendrils aside with his axe. [sblock] Move. [url=http://invisiblecastle.com/roller/view/1757260/]Roll Lookup[/url] Charge: 20 v AC, MISS.[/sblock] [IMG]http://img158.imageshack.us/img158/6266/kk1e2ax6.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-10-05 [sblock=Status/Initiative] 29: Glib. -0HP. 5/6. Prone. Concealment. Stealth: 36. ? Delay [sblock=Powers used] [/sblock] 28: Narbel. -33 HP. 12/16. *Double Move [sblock=Powers used] [/sblock] 26: Blue Dragon. -48 HP. Flying: Alt 10. Weakened (save ends) *Breath weapon on Narbel, Starwinds, Torment [sblock=Powers used] Breath weapon, recharge 5,6 [/sblock] 24: Tharos. -0. 4/6. Water walking *Magic Missile Dragon [sblock=Powers used]Wall of Fire, D [/sblock] 22: Erdric. -14 HP. 5/7. Concealed. *Excruciating Shot Dragon [sblock=Powers used]Elven Accuracy, E Spray of Arrows, D. Excruciating Shot, D. Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. -14 HP. AP=1. 8/9 surges *Dire Radiance Dragon [sblock=Powers used]Dire Radiance, E Bless, Daily. Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -21 HP. 9/11. *Crossbow dragon [sblock=Powers used] [/sblock] 17: Stormrage 1 *Double Move [sblock=Powers used] [/sblock] 17: Stormrage 2 *Charge Narbel [sblock=Powers used] [/sblock] 17: Shambler 1 granting CA 17: Shambler 2 granting CA 17: Shambler 3 granting CA *all double run 16: Reed. Fine. Concealed. [sblock=Powers used] [/sblock] 15: Xak. -0HP. 14/18 surges [sblock=Powers used] Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[KK2]Encounter 2: Warm up is over. (Healing)
Top