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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4499528" data-attributes="member: 78"><p>Tharos freezes a pair of the shamblers in their tracks with ice rays.</p><p></p><p>[sblock]Hit, and Hit. Immobilized.[/sblock]</p><p></p><p>"<span style="color: deepskyblue">Good shooting wizard dude. You know, I think I have some openings for henchdudes..."</span></p><p></p><p>"<span style="color: DeepSkyBlue">Move em up, ladies. Man, stupid freezing stuff, keeping the slow ones out of the fight."</span></p><p></p><p>The left side Stormrage flails at Xak with its electrified tendrils. Because the paladin is distracted by the fearsome dragon, one of the attacks slips past the dwarf's shield and armor. Then the plant advances past the stunned paladin to include other people in its aura.</p><p></p><p>[sblock]Regen 10.</p><p><a href="http://invisiblecastle.com/roller/view/1760615/" target="_blank">Roll Lookup</a></p><p>1d20+16; 2d8+6 → [10,16] = (26) with CA -> 28, MISS</p><p>1d20+16; 2d8+6 → [3,8,6] = (17) </p><p>1d20+16; 2d8+6 → [13,16] = (29) with CA -> 31, HIT</p><p>1d20+16; 2d8+6 → [4,4,6] = (14) </p><p></p><p>Move Action: S x3, SE, E. End in J22/L21.[/sblock]</p><p></p><p>The other Stormrage moves around the dwarf and pressures the arcanists, flailing at Reed, but the shadows swirling around the warlock confuse the monster.</p><p></p><p>[sblock]Regen 10</p><p>Move to R23/S22.</p><p>Double Attack Reed (marked penalty cancels CA)</p><p><a href="http://invisiblecastle.com/roller/view/1760626/" target="_blank">Roll Lookup</a></p><p></p><p>MISS, MISS.[/sblock]</p><p></p><p>The shambling mounds regenerate, and the one that isn't immobilized throws itself into battle.</p><p></p><p>[sblock]Regen 5.</p><p>Shambler 1 double runs to E 23/ F 22. [/sblock]</p><p></p><p>Reed is shocked by the nearby supershambler, and the Divine Challenge fades from the Stormrage.</p><p></p><p>Taking advantage of your hesitation, the dragon unleahes another breath attack, aiming straight down. Torment and Starwinds are struck by the bolt, which then arcs to Rollie. Made vulnerable by fear, none are able to dodge attack. The dragon does a snap roll and wheels off to the west, climbing as he goes.</p><p></p><p>[sblock]R Breath Weapon (standard; recharge 5, 6) ✦ Lightning</p><p>The dragon targets up to three creatures with its lightning</p><p>breath; the first target must be within 10 squares of the dragon,</p><p>the second target within 10 squares of the first, and the third</p><p>target within 10 squares of the second; +18 vs. Reflex; 2d12 +</p><p>10 lightning damage. Miss: Half damage. This attack does not</p><p>provoke opportunity attacks.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1760633/" target="_blank">Roll Lookup</a></p><p></p><p>1d20+18; 1d20+18; 1d20+18; 2d12+10 → [7,18] = (25) Torment HIT</p><p>1d20+18; 1d20+18; 1d20+18; 2d12+10 → [17,18] = (35) Starwinds HIT</p><p>1d20+18; 1d20+18; 1d20+18; 2d12+10 → [16,18] = (34) Glib HIT</p><p>1d20+18; 1d20+18; 1d20+18; 2d12+10 → [5,4,10] = (19) </p><p></p><p>Not counting CA from people being stunned. Again, Starwinds' shield blocks 5.</p><p></p><p>Move to D 20/ E 19. Climb 5.</p><p>[/sblock]</p><p></p><p>Everyone recovers from dragonfear.</p><p></p><p><img src="http://img258.imageshack.us/img258/8201/kk1e2iv4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-10-08</p><p></p><p>[sblock=Status/Initiative: round 3]</p><p></p><p>29: Glib. -24 HP. 5/6. after effect: -2 attacks: save ends. </p><p>?Deft Strike SR 1</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>28: Narbel. -38 HP. after effect: -2 attacks: save ends. 12/16. </p><p>*Reaping SR 2</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed.</p><p>*Breath weapon on Glib, Starwinds, Torment</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. -0. 4/6. Water walking</p><p>*Ice Rays</p><p>[sblock=Powers used]Ice Rays, E</p><p></p><p>Wall of Fire, D</p><p>[/sblock]</p><p></p><p>22: Erdric. -14 HP. 5/7. Concealed. after effect: -2 attacks: save ends.</p><p>*Excruciating Shot Dragon</p><p>[sblock=Powers used]Elven Accuracy, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. -28 HP. AP=1. 8/9 surges after effect: -2 attacks: save ends.</p><p>*Dire Radiance Dragon</p><p>[sblock=Powers used]Dire Radiance, E</p><p></p><p>Bless, Daily. </p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -40 HP. 9/11. after effect: -2 attacks: save ends.</p><p>*Crossbow dragon</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>17: Stormrage 1. -16 HP. </p><p>*Double Attack Xak</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Stormrage 2. -0 HP. Cursed. </p><p>*Double Attack Reed</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Shambler 1 granting CA</p><p>17: Shambler 2 -14 HP. Immo. </p><p>17: Shambler 3 -14 HP. Immo. </p><p>*all double run</p><p></p><p>16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends.</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>15: Xak. -19 HP. 14/18 surges after effect: -2 attacks: save ends.</p><p>* charge SR 1</p><p>[sblock=Powers used]</p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4499528, member: 78"] Tharos freezes a pair of the shamblers in their tracks with ice rays. [sblock]Hit, and Hit. Immobilized.[/sblock] "[COLOR="deepskyblue"]Good shooting wizard dude. You know, I think I have some openings for henchdudes..."[/COLOR] "[COLOR="DeepSkyBlue"]Move em up, ladies. Man, stupid freezing stuff, keeping the slow ones out of the fight."[/COLOR] The left side Stormrage flails at Xak with its electrified tendrils. Because the paladin is distracted by the fearsome dragon, one of the attacks slips past the dwarf's shield and armor. Then the plant advances past the stunned paladin to include other people in its aura. [sblock]Regen 10. [url=http://invisiblecastle.com/roller/view/1760615/]Roll Lookup[/url] 1d20+16; 2d8+6 → [10,16] = (26) with CA -> 28, MISS 1d20+16; 2d8+6 → [3,8,6] = (17) 1d20+16; 2d8+6 → [13,16] = (29) with CA -> 31, HIT 1d20+16; 2d8+6 → [4,4,6] = (14) Move Action: S x3, SE, E. End in J22/L21.[/sblock] The other Stormrage moves around the dwarf and pressures the arcanists, flailing at Reed, but the shadows swirling around the warlock confuse the monster. [sblock]Regen 10 Move to R23/S22. Double Attack Reed (marked penalty cancels CA) [url=http://invisiblecastle.com/roller/view/1760626/]Roll Lookup[/url] MISS, MISS.[/sblock] The shambling mounds regenerate, and the one that isn't immobilized throws itself into battle. [sblock]Regen 5. Shambler 1 double runs to E 23/ F 22. [/sblock] Reed is shocked by the nearby supershambler, and the Divine Challenge fades from the Stormrage. Taking advantage of your hesitation, the dragon unleahes another breath attack, aiming straight down. Torment and Starwinds are struck by the bolt, which then arcs to Rollie. Made vulnerable by fear, none are able to dodge attack. The dragon does a snap roll and wheels off to the west, climbing as he goes. [sblock]R Breath Weapon (standard; recharge 5, 6) ✦ Lightning The dragon targets up to three creatures with its lightning breath; the first target must be within 10 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +18 vs. Reflex; 2d12 + 10 lightning damage. Miss: Half damage. This attack does not provoke opportunity attacks. [url=http://invisiblecastle.com/roller/view/1760633/]Roll Lookup[/url] 1d20+18; 1d20+18; 1d20+18; 2d12+10 → [7,18] = (25) Torment HIT 1d20+18; 1d20+18; 1d20+18; 2d12+10 → [17,18] = (35) Starwinds HIT 1d20+18; 1d20+18; 1d20+18; 2d12+10 → [16,18] = (34) Glib HIT 1d20+18; 1d20+18; 1d20+18; 2d12+10 → [5,4,10] = (19) Not counting CA from people being stunned. Again, Starwinds' shield blocks 5. Move to D 20/ E 19. Climb 5. [/sblock] Everyone recovers from dragonfear. [IMG]http://img258.imageshack.us/img258/8201/kk1e2iv4.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-10-08 [sblock=Status/Initiative: round 3] 29: Glib. -24 HP. 5/6. after effect: -2 attacks: save ends. ?Deft Strike SR 1 [sblock=Powers used] [/sblock] 28: Narbel. -38 HP. after effect: -2 attacks: save ends. 12/16. *Reaping SR 2 [sblock=Powers used] [/sblock] 26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. *Breath weapon on Glib, Starwinds, Torment [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. -0. 4/6. Water walking *Ice Rays [sblock=Powers used]Ice Rays, E Wall of Fire, D [/sblock] 22: Erdric. -14 HP. 5/7. Concealed. after effect: -2 attacks: save ends. *Excruciating Shot Dragon [sblock=Powers used]Elven Accuracy, E Spray of Arrows, D. Excruciating Shot, D. Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. -28 HP. AP=1. 8/9 surges after effect: -2 attacks: save ends. *Dire Radiance Dragon [sblock=Powers used]Dire Radiance, E Bless, Daily. Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -40 HP. 9/11. after effect: -2 attacks: save ends. *Crossbow dragon [sblock=Powers used] [/sblock] 17: Stormrage 1. -16 HP. *Double Attack Xak [sblock=Powers used] [/sblock] 17: Stormrage 2. -0 HP. Cursed. *Double Attack Reed [sblock=Powers used] [/sblock] 17: Shambler 1 granting CA 17: Shambler 2 -14 HP. Immo. 17: Shambler 3 -14 HP. Immo. *all double run 16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends. *Eyebite [sblock=Powers used] [/sblock] 15: Xak. -19 HP. 14/18 surges after effect: -2 attacks: save ends. * charge SR 1 [sblock=Powers used] Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [/sblock] [/QUOTE]
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