Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[KK2]Encounter 2: Warm up is over. (Healing)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 4500466" data-attributes="member: 78"><p>Tharos unloads a Thunderlance. The blast of Thunder goes well underneath the dragon, but Rollie ducks underneath it. The two plant creatures tossed backwards by the force of the spell.</p><p></p><p>[sblock]I'm not totally sure about starting the blast 1 square up so it goes over Glib, but you missed him anyway. Considering how many monsters, especially past the lower levels, are large, it seems like it would really devalue selective targeting abilities.</p><p></p><p>Hit on the Stormrage and the Shambler, and they are pushed.[/sblock]</p><p></p><p>Erdric fires two arrows at the dragon. But both seem to bounce off the dragon's scaly hide.</p><p></p><p>[sblock]Umm, it didn't look like you included the -2 from the aftereffect of the dragon's frightful presence. Erdric is attacking at +17; his normal attack is +16 with a +1 bonus for shooting a quarry, so shouldn't his attack be +15? Is there some beneficial status buff I'm forgetting?</p><p></p><p>So that makes the first attack a 28, and thus a miss. </p><p></p><p>You didn't roll a save for the fear effect either; <a href="http://invisiblecastle.com/roller/view/1761679/" target="_blank">Roll Lookup</a> is a failure.[/sblock]</p><p></p><p>Since the Stormrage was blasted out of immediate reach, Starwinds might not want to attempt to pound it with a firey mace.</p><p></p><p><img src="http://img239.imageshack.us/img239/6358/kk1e2et4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-10-08</p><p></p><p>[sblock=Status/Initiative: round 3]</p><p></p><p>29: Glib. -24 HP. 5/6. after effect: -2 attacks: save ends. </p><p>?Deft Strike SR 1</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>28: Narbel. -38 HP. after effect: -2 attacks: save ends. 12/16. </p><p>*Reaping SR 2</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry</p><p>*Breath weapon on Glib, Starwinds, Torment</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. -5. 4/6. Water walking</p><p>*Thunderlance</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p></p><p>Wall of Fire, D</p><p>[/sblock]</p><p></p><p>22: Erdric. -14 HP. 5/7. Concealed. after effect: -2 attacks: save ends.</p><p>*Twin Strike dragon</p><p>[sblock=Powers used]Elven Accuracy, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. -28 HP. AP=1. 8/9 surges after effect: -2 attacks: save ends.</p><p>*Dire Radiance Dragon</p><p>[sblock=Powers used]Dire Radiance, E</p><p></p><p>Bless, Daily. </p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -40 HP. 9/11. after effect: -2 attacks: save ends.</p><p>*Crossbow dragon</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>17: Stormrage 1. -34 HP. Quarry</p><p>*Double Attack Xak</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Stormrage 2. -0 HP. Cursed. Quarry</p><p>*Double Attack Reed</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Shambler 1 -18 HP. granting CA. Quarry.</p><p>17: Shambler 2 -14 HP. Immo. </p><p>17: Shambler 3 -14 HP. Immo. </p><p>*all double run</p><p></p><p>16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends.</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>15: Xak. -19 HP. 14/18 surges after effect: -2 attacks: save ends.</p><p>* charge SR 1</p><p>[sblock=Powers used]</p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4500466, member: 78"] Tharos unloads a Thunderlance. The blast of Thunder goes well underneath the dragon, but Rollie ducks underneath it. The two plant creatures tossed backwards by the force of the spell. [sblock]I'm not totally sure about starting the blast 1 square up so it goes over Glib, but you missed him anyway. Considering how many monsters, especially past the lower levels, are large, it seems like it would really devalue selective targeting abilities. Hit on the Stormrage and the Shambler, and they are pushed.[/sblock] Erdric fires two arrows at the dragon. But both seem to bounce off the dragon's scaly hide. [sblock]Umm, it didn't look like you included the -2 from the aftereffect of the dragon's frightful presence. Erdric is attacking at +17; his normal attack is +16 with a +1 bonus for shooting a quarry, so shouldn't his attack be +15? Is there some beneficial status buff I'm forgetting? So that makes the first attack a 28, and thus a miss. You didn't roll a save for the fear effect either; [url=http://invisiblecastle.com/roller/view/1761679/]Roll Lookup[/url] is a failure.[/sblock] Since the Stormrage was blasted out of immediate reach, Starwinds might not want to attempt to pound it with a firey mace. [IMG]http://img239.imageshack.us/img239/6358/kk1e2et4.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-10-08 [sblock=Status/Initiative: round 3] 29: Glib. -24 HP. 5/6. after effect: -2 attacks: save ends. ?Deft Strike SR 1 [sblock=Powers used] [/sblock] 28: Narbel. -38 HP. after effect: -2 attacks: save ends. 12/16. *Reaping SR 2 [sblock=Powers used] [/sblock] 26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry *Breath weapon on Glib, Starwinds, Torment [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. -5. 4/6. Water walking *Thunderlance [sblock=Powers used]Ice Rays, E Thunderlance, E Wall of Fire, D [/sblock] 22: Erdric. -14 HP. 5/7. Concealed. after effect: -2 attacks: save ends. *Twin Strike dragon [sblock=Powers used]Elven Accuracy, E Spray of Arrows, D. Excruciating Shot, D. Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. -28 HP. AP=1. 8/9 surges after effect: -2 attacks: save ends. *Dire Radiance Dragon [sblock=Powers used]Dire Radiance, E Bless, Daily. Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -40 HP. 9/11. after effect: -2 attacks: save ends. *Crossbow dragon [sblock=Powers used] [/sblock] 17: Stormrage 1. -34 HP. Quarry *Double Attack Xak [sblock=Powers used] [/sblock] 17: Stormrage 2. -0 HP. Cursed. Quarry *Double Attack Reed [sblock=Powers used] [/sblock] 17: Shambler 1 -18 HP. granting CA. Quarry. 17: Shambler 2 -14 HP. Immo. 17: Shambler 3 -14 HP. Immo. *all double run 16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends. *Eyebite [sblock=Powers used] [/sblock] 15: Xak. -19 HP. 14/18 surges after effect: -2 attacks: save ends. * charge SR 1 [sblock=Powers used] Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[KK2]Encounter 2: Warm up is over. (Healing)
Top