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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4505706" data-attributes="member: 78"><p>Reed manages to curse the nearby Stormrage, weakening its mind.</p><p></p><p>[sblock]Shocked for 5</p><p></p><p>28 v W hits, 23 damage, you get invis to it, psychic lock, etc[/sblock]</p><p></p><p>Xak is unable to free himself from the inside of the Shambler.</p><p></p><p>[sblock]I'm going to have to agree that the no LoS cuts both ways, so no attacking.[/sblock]</p><p></p><p>Rollie tosses his dagger and hits one of the Stormrages, luring it closer to the group. His weapon returns to his hand.</p><p></p><p>[sblock]Shocked for 5</p><p></p><p>20 misses, 29 hits. 13 damage, slid into the group for flanking action.</p><p></p><p>Save versus penalty fails: <a href="http://invisiblecastle.com/roller/view/1767238/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>Narbel chops into the pile of cabbage, freezing parts of the monster. His success rallies the fighter.</p><p></p><p>[sblock]29 hits. 14 damage. Cold vulnerable. </p><p>Save succeeds: <a href="http://invisiblecastle.com/roller/view/1767243/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>The dragon does a snap roll and spits at the group. The crackling ball of lightning explodes in the air, zapping the heroes underneath the burst. The Stormrages are invigorated by the burst.</p><p></p><p>"<span style="color: DeepSkyBlue">Dude, you're trying to help me beatdown your healers? Thanks, man, but I don't think we need any assistance for this one. You little guys seem kinda screwed, ya know?" </span>The beast flies over his handiwork heading SE. "<span style="color: deepskyblue">I think its the fish</span>."</p><p></p><p>[sblock]Recharge roll fails: <a href="http://invisiblecastle.com/roller/view/1767247/" target="_blank">Roll Lookup</a></p><p>Standard Action: A Lightning Burst (standard; at-will) ✦ Lightning</p><p>Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning</p><p>damage. Miss: Half damage.</p><p></p><p>Origin square: J24, Alt 3 so those on the ground are affected.</p><p><a href="http://invisiblecastle.com/roller/view/1767258/" target="_blank">Roll Lookup</a></p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [13,18] = (31) SR1: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [16,18] = (34) SR2: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Tharos HIT?</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [17,18] = (35) Glib: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [2,18] = (20) Starwinds: MISS</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [7,18] = (25) Erdric: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [6,1,4] = (11) damage</p><p>Lightning Burst: Stormrage 1 Stormrage 2 Tharos Glib Starwinds Erdric</p><p> </p><p>11 damage to Tharos, Erdric, and Glib. Starwinds takes 5. The Stormrages take zero - Immune.</p><p></p><p>The stormrages use their immediate reaction and heal 10.</p><p></p><p>Lightning Affinity (immediate reaction, when hit by a lightning</p><p>attack; at-will) ✦ Healing</p><p>The stormrage shambler regains 10 hit points. The stormrage</p><p>shambler cannot attack itself to heal in this fashion.</p><p></p><p>Move Action: fly to N28/O27[/sblock]</p><p></p><p><img src="http://img241.imageshack.us/img241/2688/kk1e2az8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-10-12</p><p></p><p>[sblock=Status/Initiative: round 4]</p><p></p><p>29: Glib. -40 HP. 5/6. after effect: -2 attacks: save ends. Concealment.</p><p>*Tornado Strike</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>[/sblock]</p><p></p><p>28: Narbel. -24 HP. 12/16. </p><p>*Reaping S 3</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry</p><p>*Lightning Burst</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. -22. 4/6. Water walking</p><p>*Thunderlance</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p></p><p>Wall of Fire, D</p><p>[/sblock]</p><p></p><p>22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends.</p><p>*Twin Strike dragon</p><p>[sblock=Powers used]Elven Accuracy, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. -19 HP. AP=1. 8/9 surges </p><p>*Sacred Flame</p><p>[sblock=Powers used]Dire Radiance, E</p><p></p><p>Bless, Daily. </p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -5 HP. 8/11. Concealed.</p><p>*Lion's Roar</p><p>[sblock=Powers used]Lion's Roar, E</p><p></p><p>Stand Tough, D</p><p>[/sblock]</p><p></p><p>17: Stormrage 1. -26 HP. Quarry</p><p>*Double Attack Rollie</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Stormrage 2. -26 HP. Eyebite (Reed), Psychic Lock. Cursed. Quarry</p><p>*Double Attack Reed</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Shambler 1 -13 HP. Quarry.</p><p>*Enveloping Glib</p><p>17: Shambler 2 -9 HP. Enveloping Xak!</p><p>*eats Xak</p><p>17: Shambler 3 -23 HP. Cursed. Marked. Cold Vunerable 5.</p><p>*Charge Narbel</p><p></p><p>16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends.</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>15: Xak. -27 HP. 14/18 surges. Enveloped (save ends)</p><p>* eaten</p><p>[sblock=Powers used]</p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4505706, member: 78"] Reed manages to curse the nearby Stormrage, weakening its mind. [sblock]Shocked for 5 28 v W hits, 23 damage, you get invis to it, psychic lock, etc[/sblock] Xak is unable to free himself from the inside of the Shambler. [sblock]I'm going to have to agree that the no LoS cuts both ways, so no attacking.[/sblock] Rollie tosses his dagger and hits one of the Stormrages, luring it closer to the group. His weapon returns to his hand. [sblock]Shocked for 5 20 misses, 29 hits. 13 damage, slid into the group for flanking action. Save versus penalty fails: [url=http://invisiblecastle.com/roller/view/1767238/]Roll Lookup[/url][/sblock] Narbel chops into the pile of cabbage, freezing parts of the monster. His success rallies the fighter. [sblock]29 hits. 14 damage. Cold vulnerable. Save succeeds: [url=http://invisiblecastle.com/roller/view/1767243/]Roll Lookup[/url][/sblock] The dragon does a snap roll and spits at the group. The crackling ball of lightning explodes in the air, zapping the heroes underneath the burst. The Stormrages are invigorated by the burst. "[COLOR="DeepSkyBlue"]Dude, you're trying to help me beatdown your healers? Thanks, man, but I don't think we need any assistance for this one. You little guys seem kinda screwed, ya know?" [/COLOR]The beast flies over his handiwork heading SE. "[COLOR="deepskyblue"]I think its the fish[/COLOR]." [sblock]Recharge roll fails: [url=http://invisiblecastle.com/roller/view/1767247/]Roll Lookup[/url] Standard Action: A Lightning Burst (standard; at-will) ✦ Lightning Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning damage. Miss: Half damage. Origin square: J24, Alt 3 so those on the ground are affected. [url=http://invisiblecastle.com/roller/view/1767258/]Roll Lookup[/url] 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [13,18] = (31) SR1: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [16,18] = (34) SR2: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Tharos HIT? 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [17,18] = (35) Glib: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [2,18] = (20) Starwinds: MISS 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [7,18] = (25) Erdric: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [6,1,4] = (11) damage Lightning Burst: Stormrage 1 Stormrage 2 Tharos Glib Starwinds Erdric 11 damage to Tharos, Erdric, and Glib. Starwinds takes 5. The Stormrages take zero - Immune. The stormrages use their immediate reaction and heal 10. Lightning Affinity (immediate reaction, when hit by a lightning attack; at-will) ✦ Healing The stormrage shambler regains 10 hit points. The stormrage shambler cannot attack itself to heal in this fashion. Move Action: fly to N28/O27[/sblock] [IMG]http://img241.imageshack.us/img241/2688/kk1e2az8.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-10-12 [sblock=Status/Initiative: round 4] 29: Glib. -40 HP. 5/6. after effect: -2 attacks: save ends. Concealment. *Tornado Strike [sblock=Powers used] Tornado Strike, E [/sblock] 28: Narbel. -24 HP. 12/16. *Reaping S 3 [sblock=Powers used] [/sblock] 26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry *Lightning Burst [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. -22. 4/6. Water walking *Thunderlance [sblock=Powers used]Ice Rays, E Thunderlance, E Wall of Fire, D [/sblock] 22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends. *Twin Strike dragon [sblock=Powers used]Elven Accuracy, E Spray of Arrows, D. Excruciating Shot, D. Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. -19 HP. AP=1. 8/9 surges *Sacred Flame [sblock=Powers used]Dire Radiance, E Bless, Daily. Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -5 HP. 8/11. Concealed. *Lion's Roar [sblock=Powers used]Lion's Roar, E Stand Tough, D [/sblock] 17: Stormrage 1. -26 HP. Quarry *Double Attack Rollie [sblock=Powers used] [/sblock] 17: Stormrage 2. -26 HP. Eyebite (Reed), Psychic Lock. Cursed. Quarry *Double Attack Reed [sblock=Powers used] [/sblock] 17: Shambler 1 -13 HP. Quarry. *Enveloping Glib 17: Shambler 2 -9 HP. Enveloping Xak! *eats Xak 17: Shambler 3 -23 HP. Cursed. Marked. Cold Vunerable 5. *Charge Narbel 16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends. *Eyebite [sblock=Powers used] [/sblock] 15: Xak. -27 HP. 14/18 surges. Enveloped (save ends) * eaten [sblock=Powers used] Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [/QUOTE]
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[KK2]Encounter 2: Warm up is over. (Healing)
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