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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4507318" data-attributes="member: 78"><p>Tharos tosses the mounds about with a blast of thunder, then pins them in place with a web. The shambler not thrown off balance by his attack is able to avoid strands.</p><p></p><p>[sblock]Shocked for 5 at turn start.</p><p></p><p>Hits with the Thunderwave. Extra Damage Action from Spellstorm Mage impoves the damage on Thunderwave.</p><p></p><p>Action Surge improves the web's attack, so it hits all 3 enemies. 20 Ref misses these shambling mounds otherwise.</p><p></p><p>Gain 10 HP from spending an AP because of Torment[/sblock]</p><p></p><p>Erdric's arrows are deflected by small lightning discharges.</p><p></p><p>[sblock]Miss and Miss.[/sblock]</p><p></p><p>Torment steps up and lashes the beast with his firey chain, providing cover to the priestess. He shouts some encouragement to Rollie.</p><p></p><p>[sblock]Shocked for 5</p><p>Shift south</p><p>Guarding Attack on SR 2. Hit, 19 fire damage. Starwinds gets +5 AC against SR 2.</p><p>Inspiring Word Rollie: surge +13 HP: 33</p><p><a href="http://invisiblecastle.com/roller/view/1768633/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>Starwinds ignites the Stormrage with a powerful blow, then takes advantage of Torment's presence to get out of dodge.</p><p></p><p>[sblock]Shocked for 5.</p><p>Hit.</p><p></p><p>The OA from SR 2 misses. <a href="http://invisiblecastle.com/roller/view/1768636/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>The Stormrage fights back, lashing out at Torment despite the flames over its body.. Even with Reed's mental inference, the creature still hits with both tendrils - one a devastating zap to face fortunately buffered by Starwinds' timely warding. The bulk of the creature moves slightly to the east in pursuit.</p><p></p><p>[sblock]Regen 10, burn for 5.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1768637/" target="_blank">Roll Lookup</a></p><p>1d20+14; 2d8+6 → [20,14] = (34) CRIT, 22 damage</p><p>1d20+14; 2d8+6 → [6,2,6] = (14) </p><p>1d20+14; 2d8+6 → [18,14] = (32) HIT</p><p>1d20+14; 2d8+6 → [5,3,6] = (14) </p><p></p><p>36 damage total between lightning and physical. 28 if the crit is negated.</p><p></p><p>Shift E.[/sblock]</p><p></p><p>The other Stormrage strains against the webbing and uses its tendrils to ward off attacks.</p><p></p><p>[sblock]Regen 10</p><p>Total Defense: +2 defenses</p><p>Save: fail</p><p><a href="http://invisiblecastle.com/roller/view/1768641/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>The other shamblers caught in the web also hundle defensively. Inside the second shambling mound, Xak is crushed slightly and has digestive tendrils inflitrating his armor - the shambler seems stronger as it starts to eat the dwarf. </p><p></p><p>[sblock]Regen 5. Shambler 2 deals 10 damage to Xak and heals 10.</p><p>Total D for both: +2 defenses</p><p>Saves: fail: <a href="http://invisiblecastle.com/roller/view/1768641/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>The third shambler facing Narbel swallows the dwarf whole, forcing Narbel deep into the its body with with its tendrils. With nothing nearby to stop it, the beast moves towards Starwinds and Reed.</p><p></p><p>[sblock]Regen 5</p><p>Eveloping Attack Narbel: <a href="http://invisiblecastle.com/roller/view/1768653/" target="_blank">Roll Lookup</a></p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [17,16] = (33) HIT</p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [2,8] = (10) </p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [16,16] = (32) HIT</p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,8] = (16) </p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [19,16] = (35) HIT</p><p></p><p>26 damage, and eaten. </p><p></p><p>Then it moves SW, Sx3[/sblock]</p><p></p><p><img src="http://img525.imageshack.us/img525/4392/kk1e2xl7.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-10-14</p><p></p><p>[sblock=Status/Initiative: round 4]</p><p></p><p>29: Glib. -7 HP. 4/6. after effect: -2 attacks: save ends. Concealment.</p><p>*Tornado Strike</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>[/sblock]</p><p></p><p>28: Narbel. -50 HP. 12/16. Enveloped (save ends)</p><p>*Reaping S 3</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry</p><p>*Lightning Burst</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. -17. 4/6. Water walking</p><p>*Thunderlance</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p></p><p>Wall of Fire, D</p><p>[/sblock]</p><p></p><p>22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends.</p><p>*Twin Strike SR2</p><p>[sblock=Powers used]Elven Accuracy, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Torment. -38 HP. 8/11. </p><p>*Guarding Strike</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p>Inspiring Word, 1/2, E</p><p></p><p>Stand Tough, D</p><p>[/sblock]</p><p></p><p>22: Starwinds. -24 HP. AP=1. 8/9 surges </p><p>*Avenging flame</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 1/2</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>17: Stormrage 1. -37 HP. Quarry. Immo, save @-2</p><p>*Total D</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Stormrage 2. -39 HP. Eyebite (Reed), Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks.</p><p>*Double Attack Torment</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Shambler 1 -29 HP. Quarry. Immo, save @-2</p><p>*Enveloping Glib</p><p>17: Shambler 2 -0 HP. Enveloping Xak! Immo, save @-2</p><p>*eats Xak</p><p>17: Shambler 3 -18 HP. Cursed. Marked. Cold Vunerable 5. Eating Narbel!</p><p>*Enveloping Narbel</p><p></p><p>16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends.</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>15: Xak. -37 HP. 14/18 surges. Enveloped (save ends)</p><p>* eaten</p><p>[sblock=Powers used]</p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4507318, member: 78"] Tharos tosses the mounds about with a blast of thunder, then pins them in place with a web. The shambler not thrown off balance by his attack is able to avoid strands. [sblock]Shocked for 5 at turn start. Hits with the Thunderwave. Extra Damage Action from Spellstorm Mage impoves the damage on Thunderwave. Action Surge improves the web's attack, so it hits all 3 enemies. 20 Ref misses these shambling mounds otherwise. Gain 10 HP from spending an AP because of Torment[/sblock] Erdric's arrows are deflected by small lightning discharges. [sblock]Miss and Miss.[/sblock] Torment steps up and lashes the beast with his firey chain, providing cover to the priestess. He shouts some encouragement to Rollie. [sblock]Shocked for 5 Shift south Guarding Attack on SR 2. Hit, 19 fire damage. Starwinds gets +5 AC against SR 2. Inspiring Word Rollie: surge +13 HP: 33 [url=http://invisiblecastle.com/roller/view/1768633/]Roll Lookup[/url][/sblock] Starwinds ignites the Stormrage with a powerful blow, then takes advantage of Torment's presence to get out of dodge. [sblock]Shocked for 5. Hit. The OA from SR 2 misses. [url=http://invisiblecastle.com/roller/view/1768636/]Roll Lookup[/url][/sblock] The Stormrage fights back, lashing out at Torment despite the flames over its body.. Even with Reed's mental inference, the creature still hits with both tendrils - one a devastating zap to face fortunately buffered by Starwinds' timely warding. The bulk of the creature moves slightly to the east in pursuit. [sblock]Regen 10, burn for 5. [url=http://invisiblecastle.com/roller/view/1768637/]Roll Lookup[/url] 1d20+14; 2d8+6 → [20,14] = (34) CRIT, 22 damage 1d20+14; 2d8+6 → [6,2,6] = (14) 1d20+14; 2d8+6 → [18,14] = (32) HIT 1d20+14; 2d8+6 → [5,3,6] = (14) 36 damage total between lightning and physical. 28 if the crit is negated. Shift E.[/sblock] The other Stormrage strains against the webbing and uses its tendrils to ward off attacks. [sblock]Regen 10 Total Defense: +2 defenses Save: fail [url=http://invisiblecastle.com/roller/view/1768641/]Roll Lookup[/url][/sblock] The other shamblers caught in the web also hundle defensively. Inside the second shambling mound, Xak is crushed slightly and has digestive tendrils inflitrating his armor - the shambler seems stronger as it starts to eat the dwarf. [sblock]Regen 5. Shambler 2 deals 10 damage to Xak and heals 10. Total D for both: +2 defenses Saves: fail: [url=http://invisiblecastle.com/roller/view/1768641/]Roll Lookup[/url][/sblock] The third shambler facing Narbel swallows the dwarf whole, forcing Narbel deep into the its body with with its tendrils. With nothing nearby to stop it, the beast moves towards Starwinds and Reed. [sblock]Regen 5 Eveloping Attack Narbel: [url=http://invisiblecastle.com/roller/view/1768653/]Roll Lookup[/url] 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [17,16] = (33) HIT 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [2,8] = (10) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [16,16] = (32) HIT 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,8] = (16) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [19,16] = (35) HIT 26 damage, and eaten. Then it moves SW, Sx3[/sblock] [IMG]http://img525.imageshack.us/img525/4392/kk1e2xl7.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-10-14 [sblock=Status/Initiative: round 4] 29: Glib. -7 HP. 4/6. after effect: -2 attacks: save ends. Concealment. *Tornado Strike [sblock=Powers used] Tornado Strike, E [/sblock] 28: Narbel. -50 HP. 12/16. Enveloped (save ends) *Reaping S 3 [sblock=Powers used] [/sblock] 26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry *Lightning Burst [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. -17. 4/6. Water walking *Thunderlance [sblock=Powers used]Ice Rays, E Thunderlance, E Wall of Fire, D [/sblock] 22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends. *Twin Strike SR2 [sblock=Powers used]Elven Accuracy, E Spray of Arrows, D. Excruciating Shot, D. Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Torment. -38 HP. 8/11. *Guarding Strike [sblock=Powers used]Lion's Roar, E Guarding Attack, E Inspiring Word, 1/2, E Stand Tough, D [/sblock] 22: Starwinds. -24 HP. AP=1. 8/9 surges *Avenging flame [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 1/2 Avenging Flame, D Bless, Daily. Holy Symbol, D 1/2 daily item powers used. [/sblock] 17: Stormrage 1. -37 HP. Quarry. Immo, save @-2 *Total D [sblock=Powers used] [/sblock] 17: Stormrage 2. -39 HP. Eyebite (Reed), Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks. *Double Attack Torment [sblock=Powers used] [/sblock] 17: Shambler 1 -29 HP. Quarry. Immo, save @-2 *Enveloping Glib 17: Shambler 2 -0 HP. Enveloping Xak! Immo, save @-2 *eats Xak 17: Shambler 3 -18 HP. Cursed. Marked. Cold Vunerable 5. Eating Narbel! *Enveloping Narbel 16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends. *Eyebite [sblock=Powers used] [/sblock] 15: Xak. -37 HP. 14/18 surges. Enveloped (save ends) * eaten [sblock=Powers used] Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [/QUOTE]
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[KK2]Encounter 2: Warm up is over. (Healing)
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