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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4511331" data-attributes="member: 78"><p>Reed tears into the mind of the Stormrage.</p><p></p><p>[sblock]Hit. 15 damage.[/sblock]</p><p></p><p>On the other hand, Xak tears out of the body of the Shambler.</p><p></p><p>[sblock]Escape! Hit, 10 damage, 4 temp HP[/sblock]</p><p></p><p>Glib rolls around and plants a dagger in monster with a showy move.</p><p></p><p>[sblock]Shocked for 5, Hit, 33 damage.</p><p>Save fails: <a href="http://invisiblecastle.com/roller/view/1771804/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>Narbel fails to break free of the mound.</p><p></p><p><span style="color: DeepSkyBlue">"And it looks like the wizard dude comes through again," </span>the dragon laughs. "<span style="color: deepskyblue">Spoiling my plan and all."</span></p><p></p><p>"<span style="color: deepskyblue">But I mean, come on. They could push each other or something; they don't just have to huddle there</span>," he chides his allies who are directing the plants.</p><p></p><p>The dragon pulls up into an Immelman turn, flying west. He fires another lightning attack as he dives back down. The energy heals the plants a bit, making your work just that much harder.</p><p></p><p>[sblock]Recharge fails: <a href="http://invisiblecastle.com/roller/view/1771816/" target="_blank">Roll Lookup</a></p><p>ALightning Burst (standard; at-will) ✦ Lightning</p><p>Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning</p><p>damage. Miss: Half damage.</p><p><a href="http://invisiblecastle.com/roller/view/1771861/" target="_blank">Roll Lookup</a></p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) Stormrage 1: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Stormrage 2: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Shambler 2: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [17,18] = (35) Xak: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [1,18] = (19) Torment: MISS 1/2</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [12,18] = (30) Starwinds: HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [2,4,4] = (10) </p><p></p><p>Shamblers and Stormrages again use their reaction to heal 10.</p><p></p><p>Xak and Starwinds take 10, Torment takes 5 lightning.</p><p></p><p></p><p>Move to DE, 26/27. Alt 10.[/sblock]</p><p></p><p><img src="http://img387.imageshack.us/img387/8660/kk1e2dk0.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-10-16</p><p></p><p>[sblock=Status/Initiative: round 5]</p><p></p><p>29: Glib. -12 HP. 4/6. after effect: -2 attacks: save ends. Concealment.</p><p>*Sly Flourish</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Tumble, E</p><p>[/sblock]</p><p></p><p>28: Narbel. -50 HP. 12/16. Enveloped (save ends)</p><p>*Reaping S 3</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry</p><p>*Lightning Burst</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. -17. 4/6. Water walking. AP=0</p><p>*Thunderlance</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>[/sblock]</p><p></p><p>22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends.</p><p>*Twin Strike SR2</p><p>[sblock=Powers used]Elven Accuracy, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Torment. -43 HP. 8/11. </p><p>*Guarding Strike</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p>Inspiring Word, 1/2, E</p><p></p><p>Stand Tough, D</p><p>[/sblock]</p><p></p><p>22: Starwinds. -34 HP. AP=1. 8/9 surges </p><p>*Avenging flame</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 1/2</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>17: Stormrage 1. -27 HP. Quarry. Immo, save @-2</p><p>*Total D</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Stormrage 2. -77 HP. Eyebite (Reed), Psychic Locked. Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks.</p><p>*Double Attack Torment</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Shambler 1 -29 HP. Quarry. Immo, save @-2</p><p>*Enveloping Glib</p><p>17: Shambler 2 -0 HP. Immo, save @-2</p><p>*eats Xak</p><p>17: Shambler 3 -18 HP. Cursed. Eating Narbel!</p><p>*Enveloping Narbel</p><p></p><p>16: Reed. -5 HP. Concealed. </p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>15: Xak. -43 HP 14/18 surges. </p><p>*Bolstering</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p></p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4511331, member: 78"] Reed tears into the mind of the Stormrage. [sblock]Hit. 15 damage.[/sblock] On the other hand, Xak tears out of the body of the Shambler. [sblock]Escape! Hit, 10 damage, 4 temp HP[/sblock] Glib rolls around and plants a dagger in monster with a showy move. [sblock]Shocked for 5, Hit, 33 damage. Save fails: [url=http://invisiblecastle.com/roller/view/1771804/]Roll Lookup[/url][/sblock] Narbel fails to break free of the mound. [COLOR="DeepSkyBlue"]"And it looks like the wizard dude comes through again," [/COLOR]the dragon laughs. "[COLOR="deepskyblue"]Spoiling my plan and all."[/COLOR] "[COLOR="deepskyblue"]But I mean, come on. They could push each other or something; they don't just have to huddle there[/COLOR]," he chides his allies who are directing the plants. The dragon pulls up into an Immelman turn, flying west. He fires another lightning attack as he dives back down. The energy heals the plants a bit, making your work just that much harder. [sblock]Recharge fails: [url=http://invisiblecastle.com/roller/view/1771816/]Roll Lookup[/url] ALightning Burst (standard; at-will) ✦ Lightning Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning damage. Miss: Half damage. [url=http://invisiblecastle.com/roller/view/1771861/]Roll Lookup[/url] 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) Stormrage 1: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Stormrage 2: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Shambler 2: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [17,18] = (35) Xak: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [1,18] = (19) Torment: MISS 1/2 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [12,18] = (30) Starwinds: HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [2,4,4] = (10) Shamblers and Stormrages again use their reaction to heal 10. Xak and Starwinds take 10, Torment takes 5 lightning. Move to DE, 26/27. Alt 10.[/sblock] [IMG]http://img387.imageshack.us/img387/8660/kk1e2dk0.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-10-16 [sblock=Status/Initiative: round 5] 29: Glib. -12 HP. 4/6. after effect: -2 attacks: save ends. Concealment. *Sly Flourish [sblock=Powers used] Tornado Strike, E Tumble, E [/sblock] 28: Narbel. -50 HP. 12/16. Enveloped (save ends) *Reaping S 3 [sblock=Powers used] [/sblock] 26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry *Lightning Burst [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. -17. 4/6. Water walking. AP=0 *Thunderlance [sblock=Powers used]Ice Rays, E Thunderlance, E Wall of Fire, D Web, D [/sblock] 22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends. *Twin Strike SR2 [sblock=Powers used]Elven Accuracy, E Spray of Arrows, D. Excruciating Shot, D. Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Torment. -43 HP. 8/11. *Guarding Strike [sblock=Powers used]Lion's Roar, E Guarding Attack, E Inspiring Word, 1/2, E Stand Tough, D [/sblock] 22: Starwinds. -34 HP. AP=1. 8/9 surges *Avenging flame [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 1/2 Avenging Flame, D Bless, Daily. Holy Symbol, D 1/2 daily item powers used. [/sblock] 17: Stormrage 1. -27 HP. Quarry. Immo, save @-2 *Total D [sblock=Powers used] [/sblock] 17: Stormrage 2. -77 HP. Eyebite (Reed), Psychic Locked. Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks. *Double Attack Torment [sblock=Powers used] [/sblock] 17: Shambler 1 -29 HP. Quarry. Immo, save @-2 *Enveloping Glib 17: Shambler 2 -0 HP. Immo, save @-2 *eats Xak 17: Shambler 3 -18 HP. Cursed. Eating Narbel! *Enveloping Narbel 16: Reed. -5 HP. Concealed. *Eyebite [sblock=Powers used] [/sblock] 15: Xak. -43 HP 14/18 surges. *Bolstering [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [/QUOTE]
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