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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4521569" data-attributes="member: 78"><p>Tharos chugs a potion and burns the mounds so thoughfully arranged next to each by Rollie.</p><p></p><p>[sblock]spend surge, heal 10. </p><p>The fireburst hits each enemy exactly (well, since the Stormrage is granting CA, you might have an extra +2 there. 23 damage.[/sblock]</p><p></p><p>Erdric pops up and buries a perfectly aimed arrow into the stormrage.</p><p></p><p>[sblock]The Stormrage is granting CA because of Spiritual weapon, so the attack becomes 28. HIT (26 would miss). 24 damage.[/sblock]</p><p></p><p>Starwinds directs her spiritual weapon and heals Torment. Like a ghost, she drifts away.</p><p></p><p>[sblock]Miss. Torment is healed.[/sblock]</p><p></p><p>Torment lashes the Stormrage and exhorts the group to shake off their wounds and prevail. Then he moves to assist Xak.</p><p></p><p>[sblock]Shocked for 5</p><p><a href="http://invisiblecastle.com/roller/view/1783859/" target="_blank">Roll Lookup</a></p><p>Stand the Fallen on Stormrage. HIT. 19 damage.</p><p> </p><p>Everyone except Torment and Narbel can spend a surge and gain surge value +4.[/sblock]</p><p></p><p>The Stormrage you've been beating on advances into your SW cluster and swings a tendril at Tharos and Rollie.</p><p></p><p>[sblock]Regen 10. Burn for 5.</p><p>Double Attack: one on Tharos, one on Rolllie. <a href="http://invisiblecastle.com/roller/view/1783905/" target="_blank">Roll Lookup</a></p><p>1d20+14; 2d8+6; 1d20+16; 2d8+6 → [4,14] = (18) MISS</p><p>1d20+14; 2d8+6; 1d20+16; 2d8+6 → [8,5,6] = (19) </p><p>1d20+14; 2d8+6; 1d20+16; 2d8+6 → [12,16] = (28) HIT</p><p>1d20+14; 2d8+6; 1d20+16; 2d8+6 → [3,5,6] = (14) </p><p></p><p>14 damage to Rollie.[/sblock]</p><p></p><p>The east Shambler lumbers towards Reed as it digests Narbel.</p><p></p><p>[sblock]Regen 5. Heal 10. 10 Damage to Narbel.</p><p>Enveloping Attack Reed. <a href="http://invisiblecastle.com/roller/view/1783916/" target="_blank">Roll Lookup</a></p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [10,16] = (26) MISS</p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [7,8] = (15) </p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [19,16] = (35) HIT</p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,8] = (16) </p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [13,16] = (29) N/A</p><p></p><p>16 damage to Reed.[/sblock]</p><p></p><p>The west Shambler huddles defensively since it can't escape the goo.</p><p></p><p>[sblock]Regen 5. Total D.</p><p></p><p>remains stuck. <a href="http://invisiblecastle.com/roller/view/1783939/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>The other Shambler attempts to eat Xak again, remaining ensnared. The tough paladin has none of it, fending off all the tendrils with his weapon and shield.</p><p></p><p>[sblock]Regen 5</p><p><a href="http://invisiblecastle.com/roller/view/1783946/" target="_blank">Roll Lookup</a></p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [4,16] = (20) MISS</p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [3,8] = (11) </p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,16] = (24) MISS</p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [5,8] = (13) </p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [20,16] = (36) N/A</p><p></p><p></p><p></p><p>Save fails: <a href="http://invisiblecastle.com/roller/view/1783939/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>The other Stormrage attacks Xak and its electric current breaks down the webbing holding it in place. With too many attacks coming in at the paladin, something is bound to slip though, and he recieves thump and jolt from one weak blow.</p><p></p><p>[sblock]Regen 10</p><p><a href="http://invisiblecastle.com/roller/view/1783950/" target="_blank">Roll Lookup</a></p><p>1d20+16; 2d8+6; 1d20+16; 2d8+6 → [18,16] = (34) HIT</p><p>1d20+16; 2d8+6; 1d20+16; 2d8+6 → [3,3,6] = (12) </p><p>1d20+16; 2d8+6; 1d20+16; 2d8+6 → [12,16] = (28) MISS</p><p>1d20+16; 2d8+6; 1d20+16; 2d8+6 → [6,3,6] = (15) </p><p></p><p>Save=Success. <a href="http://invisiblecastle.com/roller/view/1783939/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p><img src="http://img389.imageshack.us/img389/3820/kk1e2qh2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/VictimEN" target="_blank">VictimEN</a> at 2008-10-24</p><p></p><p>[sblock=Status/Initiative: round 6]</p><p></p><p>29: Glib. -22 HP. 3/6. *Bait and Switch</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Bait and Switch, E</p><p>Tumble, E</p><p>[/sblock]</p><p></p><p>28: Narbel. -70 HP. 12/16. Enveloped (save ends)</p><p>*stuck</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry</p><p>*Breath Weapon</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. -20. 2/6. Water walking. AP=0</p><p>*Fireburst</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p>Fireburst, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>[/sblock]</p><p></p><p>22: Erdric. -0 HP. 4/7. Concealed, </p><p>*Hawk's Talon stormrage</p><p>[sblock=Powers used]Elven Accuracy, E</p><p>Hawk's Talon</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. -2 HP. AP=0. 7/9 surges. Shadow form (insub)</p><p>*heal torment</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 2/2</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Shadowform, D</p><p>Spiritual Weapon, D</p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -24 HP, 7/11. </p><p>*Stand the Fallen</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p>Inspiring Word, 1/2, E</p><p>Slash and Press, E</p><p>Break their Nerve, E</p><p></p><p>Stand Tough, D</p><p>Stand the Fallen, D</p><p>[/sblock]</p><p></p><p></p><p>17: Stormrage 2. -<span style="color: Red">221 HP. Bloodied.</span> Eyebite (Reed), Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks. Spiritual Weapon (granting CA), </p><p>*Double Attack Tharos, Rollie</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p>17: Shambler 1 -19 HP. Quarry. Immo, save @-2</p><p>*Total D</p><p>17: Shambler 2 -16 HP. Immo, save @-2. Divine Challenged.</p><p>*eats Xak</p><p>17: Shambler 3 -11 HP. Cursed. Eating Narbel!</p><p>*Enveloping Reed</p><p>17: Stormrage 1. -17 HP. Quarry. </p><p>*Attack Xak</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>16: Reed. -21 HP. Concealed. </p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>15: Xak. -18 HP 12/18 surges. Second Wind: +2 defenses</p><p>*Invigorating</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p>Invigorating Smite, E</p><p>Second Wind, E</p><p></p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4521569, member: 78"] Tharos chugs a potion and burns the mounds so thoughfully arranged next to each by Rollie. [sblock]spend surge, heal 10. The fireburst hits each enemy exactly (well, since the Stormrage is granting CA, you might have an extra +2 there. 23 damage.[/sblock] Erdric pops up and buries a perfectly aimed arrow into the stormrage. [sblock]The Stormrage is granting CA because of Spiritual weapon, so the attack becomes 28. HIT (26 would miss). 24 damage.[/sblock] Starwinds directs her spiritual weapon and heals Torment. Like a ghost, she drifts away. [sblock]Miss. Torment is healed.[/sblock] Torment lashes the Stormrage and exhorts the group to shake off their wounds and prevail. Then he moves to assist Xak. [sblock]Shocked for 5 [url=http://invisiblecastle.com/roller/view/1783859/]Roll Lookup[/url] Stand the Fallen on Stormrage. HIT. 19 damage. Everyone except Torment and Narbel can spend a surge and gain surge value +4.[/sblock] The Stormrage you've been beating on advances into your SW cluster and swings a tendril at Tharos and Rollie. [sblock]Regen 10. Burn for 5. Double Attack: one on Tharos, one on Rolllie. [url=http://invisiblecastle.com/roller/view/1783905/]Roll Lookup[/url] 1d20+14; 2d8+6; 1d20+16; 2d8+6 → [4,14] = (18) MISS 1d20+14; 2d8+6; 1d20+16; 2d8+6 → [8,5,6] = (19) 1d20+14; 2d8+6; 1d20+16; 2d8+6 → [12,16] = (28) HIT 1d20+14; 2d8+6; 1d20+16; 2d8+6 → [3,5,6] = (14) 14 damage to Rollie.[/sblock] The east Shambler lumbers towards Reed as it digests Narbel. [sblock]Regen 5. Heal 10. 10 Damage to Narbel. Enveloping Attack Reed. [url=http://invisiblecastle.com/roller/view/1783916/]Roll Lookup[/url] 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [10,16] = (26) MISS 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [7,8] = (15) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [19,16] = (35) HIT 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,8] = (16) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [13,16] = (29) N/A 16 damage to Reed.[/sblock] The west Shambler huddles defensively since it can't escape the goo. [sblock]Regen 5. Total D. remains stuck. [url=http://invisiblecastle.com/roller/view/1783939/]Roll Lookup[/url][/sblock] The other Shambler attempts to eat Xak again, remaining ensnared. The tough paladin has none of it, fending off all the tendrils with his weapon and shield. [sblock]Regen 5 [url=http://invisiblecastle.com/roller/view/1783946/]Roll Lookup[/url] 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [4,16] = (20) MISS 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [3,8] = (11) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,16] = (24) MISS 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [5,8] = (13) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [20,16] = (36) N/A Save fails: [url=http://invisiblecastle.com/roller/view/1783939/]Roll Lookup[/url][/sblock] The other Stormrage attacks Xak and its electric current breaks down the webbing holding it in place. With too many attacks coming in at the paladin, something is bound to slip though, and he recieves thump and jolt from one weak blow. [sblock]Regen 10 [url=http://invisiblecastle.com/roller/view/1783950/]Roll Lookup[/url] 1d20+16; 2d8+6; 1d20+16; 2d8+6 → [18,16] = (34) HIT 1d20+16; 2d8+6; 1d20+16; 2d8+6 → [3,3,6] = (12) 1d20+16; 2d8+6; 1d20+16; 2d8+6 → [12,16] = (28) MISS 1d20+16; 2d8+6; 1d20+16; 2d8+6 → [6,3,6] = (15) Save=Success. [url=http://invisiblecastle.com/roller/view/1783939/]Roll Lookup[/url][/sblock] [IMG]http://img389.imageshack.us/img389/3820/kk1e2qh2.png[/IMG] By [URL=http://profile.imageshack.us/user/VictimEN]VictimEN[/URL] at 2008-10-24 [sblock=Status/Initiative: round 6] 29: Glib. -22 HP. 3/6. *Bait and Switch [sblock=Powers used] Tornado Strike, E Bait and Switch, E Tumble, E [/sblock] 28: Narbel. -70 HP. 12/16. Enveloped (save ends) *stuck [sblock=Powers used] [/sblock] 26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry *Breath Weapon [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. -20. 2/6. Water walking. AP=0 *Fireburst [sblock=Powers used]Ice Rays, E Thunderlance, E Fireburst, E Wall of Fire, D Web, D [/sblock] 22: Erdric. -0 HP. 4/7. Concealed, *Hawk's Talon stormrage [sblock=Powers used]Elven Accuracy, E Hawk's Talon Spray of Arrows, D. Excruciating Shot, D. Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. -2 HP. AP=0. 7/9 surges. Shadow form (insub) *heal torment [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 2/2 Avenging Flame, D Bless, Daily. Shadowform, D Spiritual Weapon, D Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -24 HP, 7/11. *Stand the Fallen [sblock=Powers used]Lion's Roar, E Guarding Attack, E Inspiring Word, 1/2, E Slash and Press, E Break their Nerve, E Stand Tough, D Stand the Fallen, D [/sblock] 17: Stormrage 2. -[COLOR="Red"]221 HP. Bloodied.[/COLOR] Eyebite (Reed), Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks. Spiritual Weapon (granting CA), *Double Attack Tharos, Rollie [sblock=Powers used] [/sblock] 17: Shambler 1 -19 HP. Quarry. Immo, save @-2 *Total D 17: Shambler 2 -16 HP. Immo, save @-2. Divine Challenged. *eats Xak 17: Shambler 3 -11 HP. Cursed. Eating Narbel! *Enveloping Reed 17: Stormrage 1. -17 HP. Quarry. *Attack Xak [sblock=Powers used] [/sblock] 16: Reed. -21 HP. Concealed. *Eyebite [sblock=Powers used] [/sblock] 15: Xak. -18 HP 12/18 surges. Second Wind: +2 defenses *Invigorating [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Invigorating Smite, E Second Wind, E Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [/QUOTE]
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[KK2]Encounter 2: Warm up is over. (Healing)
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