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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4525506" data-attributes="member: 78"><p>Reed can't find a hold in the shambler's mind, but puts some ground between himself and the monster. </p><p></p><p>[sblock]Prime Shot would apply, but 20 just barely misses.[/sblock]</p><p></p><p>Xak's hammer blows are harmlessly absorbed by the Shambler's body.</p><p></p><p>[sblock]Shocked for 5.</p><p></p><p>17 misses. EDIT: Actually, it's 19 because of the Knight Commander next to him, but that still misses.[/sblock]</p><p></p><p>Rollie advances and executes the Stormrage, striking through the creature's wounds deep into the beast.</p><p></p><p>[sblock]Shocked for 5.</p><p></p><p>52 damage kills SR2.[/sblock]</p><p></p><p></p><p>"<span style="color: DeepSkyBlue">Grats dudes! You finally killed something. I guess I should work on finishing one of you off then. You know, to even the scales</span>." The dragon flies over the heads of Glib, Tharos and Starwinds, remaining about 50 feet up. "<span style="color: DeepSkyBlue">On the other hand, it's sort of a pain to get them supercharged like that</span>." He spits an explosive burst of electricity into the group. <span style="color: deepskyblue">"I better keep the last good one in mint condition so I don't have go through the chore of replacing it</span>."</p><p></p><p>[sblock]Recharge fails: <a href="http://invisiblecastle.com/roller/view/1788103/" target="_blank">Roll Lookup</a></p><p></p><p>ALightning Burst (standard; at-will) ✦ Lightning</p><p>Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning</p><p>damage. Miss: Half damage.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1788106/" target="_blank">Roll Lookup</a></p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [12,18] = (30) Shambler 1. HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) SR 1 HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [3,18] = (21) Erdric. MISS</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [14,18] = (32) Tharos. HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) Glib HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [6,18] = (24) Starwinds HIT</p><p>1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [1,2,4] = (7) </p><p>Shambler 1 Stormrage 1 Erdric Tharos Glib Starwinds</p><p></p><p>7 damage, Erdric takes 0 on the miss because of Evasion. Starwinds takes 3 damage because she's insub.</p><p></p><p>Shambler and Stormrage use Lightning Affinity as an immediate reaction, healing 10.[/sblock]</p><p></p><p><img src="http://img137.imageshack.us/img137/6538/kk1e2qb5.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/VictimEN" target="_blank">VictimEN</a> at 2008-10-27</p><p></p><p>[sblock=Status/Initiative: round 7]</p><p></p><p>29: Glib. -34 HP. 3/6. </p><p>*Sly Flourish</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Bait and Switch, E</p><p>Tumble, E</p><p>[/sblock]</p><p></p><p>28: Narbel. -70 HP. 12/16. </p><p>*stuck</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry</p><p>*Lightning Burst</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. -27. 2/6. Water walking. AP=0</p><p>*Fireburst</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p>Fireburst, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>[/sblock]</p><p></p><p>22: Erdric. -0 HP. 4/7. Concealed, </p><p>*Hawk's Talon stormrage</p><p>[sblock=Powers used]Elven Accuracy, E</p><p>Hawk's Talon</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. -5 HP. AP=0. 7/9 surges. Shadow form (insub)</p><p>*heal torment</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 2/2</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Shadowform, D</p><p>Spiritual Weapon, D</p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -24 HP, 7/11. </p><p>*Stand the Fallen</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p>Inspiring Word, 1/2, E</p><p>Slash and Press, E</p><p>Break their Nerve, E</p><p></p><p>Stand Tough, D</p><p>Stand the Fallen, D</p><p>[/sblock]</p><p></p><p></p><p>17: Shambler 1 -9 HP. Quarry. Immo, save @-2</p><p>*Total D</p><p>17: Shambler 2 -16 HP. Immo, save @-2. Divine Challenged.</p><p>*eats Xak</p><p>17: Shambler 3 -11 HP. Cursed. </p><p>*Enveloping Reed</p><p>17: Stormrage 1. -7 HP. Quarry. </p><p>*Attack Xak</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>16: Reed. -21 HP. Concealed. </p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>[/sblock]</p><p></p><p>15: Xak. -23 HP 12/18 surges. Second Wind: +2 defenses</p><p>*Invigorating</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p>Invigorating Smite, E</p><p>Second Wind, E</p><p></p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Victim, post: 4525506, member: 78"] Reed can't find a hold in the shambler's mind, but puts some ground between himself and the monster. [sblock]Prime Shot would apply, but 20 just barely misses.[/sblock] Xak's hammer blows are harmlessly absorbed by the Shambler's body. [sblock]Shocked for 5. 17 misses. EDIT: Actually, it's 19 because of the Knight Commander next to him, but that still misses.[/sblock] Rollie advances and executes the Stormrage, striking through the creature's wounds deep into the beast. [sblock]Shocked for 5. 52 damage kills SR2.[/sblock] "[COLOR="DeepSkyBlue"]Grats dudes! You finally killed something. I guess I should work on finishing one of you off then. You know, to even the scales[/COLOR]." The dragon flies over the heads of Glib, Tharos and Starwinds, remaining about 50 feet up. "[COLOR="DeepSkyBlue"]On the other hand, it's sort of a pain to get them supercharged like that[/COLOR]." He spits an explosive burst of electricity into the group. [COLOR="deepskyblue"]"I better keep the last good one in mint condition so I don't have go through the chore of replacing it[/COLOR]." [sblock]Recharge fails: [url=http://invisiblecastle.com/roller/view/1788103/]Roll Lookup[/url] ALightning Burst (standard; at-will) ✦ Lightning Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning damage. Miss: Half damage. [url=http://invisiblecastle.com/roller/view/1788106/]Roll Lookup[/url] 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [12,18] = (30) Shambler 1. HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) SR 1 HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [3,18] = (21) Erdric. MISS 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [14,18] = (32) Tharos. HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) Glib HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [6,18] = (24) Starwinds HIT 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [1,2,4] = (7) Shambler 1 Stormrage 1 Erdric Tharos Glib Starwinds 7 damage, Erdric takes 0 on the miss because of Evasion. Starwinds takes 3 damage because she's insub. Shambler and Stormrage use Lightning Affinity as an immediate reaction, healing 10.[/sblock] [IMG]http://img137.imageshack.us/img137/6538/kk1e2qb5.png[/IMG] By [URL=http://profile.imageshack.us/user/VictimEN]VictimEN[/URL] at 2008-10-27 [sblock=Status/Initiative: round 7] 29: Glib. -34 HP. 3/6. *Sly Flourish [sblock=Powers used] Tornado Strike, E Bait and Switch, E Tumble, E [/sblock] 28: Narbel. -70 HP. 12/16. *stuck [sblock=Powers used] [/sblock] 26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry *Lightning Burst [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. -27. 2/6. Water walking. AP=0 *Fireburst [sblock=Powers used]Ice Rays, E Thunderlance, E Fireburst, E Wall of Fire, D Web, D [/sblock] 22: Erdric. -0 HP. 4/7. Concealed, *Hawk's Talon stormrage [sblock=Powers used]Elven Accuracy, E Hawk's Talon Spray of Arrows, D. Excruciating Shot, D. Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. -5 HP. AP=0. 7/9 surges. Shadow form (insub) *heal torment [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 2/2 Avenging Flame, D Bless, Daily. Shadowform, D Spiritual Weapon, D Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -24 HP, 7/11. *Stand the Fallen [sblock=Powers used]Lion's Roar, E Guarding Attack, E Inspiring Word, 1/2, E Slash and Press, E Break their Nerve, E Stand Tough, D Stand the Fallen, D [/sblock] 17: Shambler 1 -9 HP. Quarry. Immo, save @-2 *Total D 17: Shambler 2 -16 HP. Immo, save @-2. Divine Challenged. *eats Xak 17: Shambler 3 -11 HP. Cursed. *Enveloping Reed 17: Stormrage 1. -7 HP. Quarry. *Attack Xak [sblock=Powers used] [/sblock] 16: Reed. -21 HP. Concealed. *Eyebite [sblock=Powers used] [/sblock] 15: Xak. -23 HP 12/18 surges. Second Wind: +2 defenses *Invigorating [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Invigorating Smite, E Second Wind, E Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock][/QUOTE] [/QUOTE]
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[KK2]Encounter 2: Warm up is over. (Healing)
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