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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4540088" data-attributes="member: 78"><p>Reed again attacks the senses of the Shambler, but this weaker curse only removes his own presence.</p><p></p><p>[sblock]21 Will, hit. Mire the Mind lasts until the end of your turn instead of the start of it, so you'd still have CA against it for your next attack. 16 damage.[/sblock]</p><p></p><p>Xak weakens his opponent with hammer blow loaded with divine power.</p><p></p><p>[sblock]HIT. 15 damage, penalty.[/sblock]</p><p></p><p>Rollie plants a knife in the Stormrage, </p><p></p><p>[sblock]Shocked for 5.</p><p></p><p>HIT, 31 damage. </p><p></p><p>Heal 20, and then 10 for AP.[/sblock]</p><p></p><p>Narbel has some questions to axe the Shambler, like "when will you die?" Then he changes his grip on his axe, draws a handaxe, and whips it at the dragon. The axe wides wide before returning to the dwarf.</p><p></p><p>[sblock]HIT, 33 damage. HIT, 22 damage.</p><p></p><p>Heal 10 for AP.</p><p></p><p>21, MISS.[/sblock]</p><p></p><p>The dragon pulls up and out of the Stormcage even as it shocks him. He doesn't quite sound so easy going: "<span style="color: DeepSkyBlue">WHAT THE HELL MAN? You stripped away my innate awesomeness? That's just BS</span>!" He fires off a quick blast of lightning to heal his minions, catching Tharos in the area.</p><p></p><p>[sblock]Recharge fails: <a href="http://invisiblecastle.com/roller/view/1803175/" target="_blank">Roll Lookup</a></p><p>Takes 20 Lightning for starting in the cage.</p><p></p><p>Lightning Burst: <a href="http://invisiblecastle.com/roller/view/1803177/" target="_blank">Roll Lookup</a></p><p>1d20+18; 1d20+18; 1d20+18; 2d6+4 → [18,18] = (36) SR1 HIT</p><p>1d20+18; 1d20+18; 1d20+18; 2d6+4 → [17,18] = (35) S3 HIT</p><p>1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) Tharos HIT</p><p>1d20+18; 1d20+18; 1d20+18; 2d6+4 → [1,3,4] = (8) </p><p>Stormrage 1 Shambler 3 Tharos</p><p></p><p>The mounds heal 10. 8 damage to Tharos.[/sblock]</p><p></p><p><img src="http://img397.imageshack.us/img397/6213/kk1e2za3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-11-08</p><p></p><p>[sblock=Status/Initiative: round 9]</p><p></p><p>29: Glib. -45 HP 2/6. Second Wind, +2 defenses. AP=0</p><p>*Sly Flourish</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Bait and Switch, E</p><p>Tumble, E</p><p>Second Wind, E</p><p>[/sblock]</p><p></p><p>28: Narbel. -18 HP. 10/16. AP=0</p><p>*All bets are off</p><p>[sblock=Powers used]Crushing Blow, E</p><p>Second Wind, E</p><p>All Bets are Off, E</p><p></p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -89 HP. Flying: Alt 12. Lightning Resistance removed, Vulnerable 10 Lightning! Cursed. Quarry</p><p>*Lightning blast.</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. -40. 2/6. Water walking. Concealment. AP=0</p><p>*Stormcage</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p>Fireburst, E</p><p>Shield, E</p><p>Stormcage, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>[/sblock]</p><p></p><p>22: Erdric. -5 HP. 4/7. Concealed, </p><p>*Twin Strike stormrage</p><p>[sblock=Powers used]Elven Accuracy, E</p><p>Hawk's Talon</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p>Split the Tree, D</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. -5 HP. AP=0. 7/9 surges. Shadow form (insub)</p><p>*Breath</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 2/2</p><p>Bastion of Health, E</p><p>Breath Weapon, E</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Shadowform, D</p><p>Spiritual Weapon, D</p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -24 HP, 7/11. </p><p>*Vipers</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p>Inspiring Word, 1/2, E</p><p>Slash and Press, E</p><p>Break their Nerve, E</p><p></p><p>Stand Tough, D</p><p>Stand the Fallen, D</p><p>Tactical Shift, D</p><p>[/sblock]</p><p></p><p></p><p>17: Shambler 1 -58 HP. Quarry. Immo, save @-2</p><p>*Total D</p><p>17: Shambler 2 -21 HP. Divine Challenged. Enfeebled. Vipered</p><p>*eats Xak</p><p>17: Shambler 3 <span style="color: Red">-114 HP, Bloodied</span>. Cursed. Eyebite. Dazed. Cold Vulnerable 5 </p><p>*Enveloping Narbel</p><p>17: Stormrage 1. -116 HP. Quarry. Granting CA (Spiritual Weapon) </p><p>*Attack Glib</p><p>[sblock=Powers used]</p><p>Lightning Blast, E</p><p>[/sblock]</p><p></p><p>16: Reed. -21 HP. Concealed. Stealth bonus</p><p>*Mire the Mind</p><p>[sblock=Powers used]</p><p>Mire the Mind, E</p><p>[/sblock]</p><p></p><p>15: Xak. -55 HP 12/18 surges. </p><p>*Enfeebling</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p>Invigorating Smite, E</p><p>Second Wind, E</p><p></p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4540088, member: 78"] Reed again attacks the senses of the Shambler, but this weaker curse only removes his own presence. [sblock]21 Will, hit. Mire the Mind lasts until the end of your turn instead of the start of it, so you'd still have CA against it for your next attack. 16 damage.[/sblock] Xak weakens his opponent with hammer blow loaded with divine power. [sblock]HIT. 15 damage, penalty.[/sblock] Rollie plants a knife in the Stormrage, [sblock]Shocked for 5. HIT, 31 damage. Heal 20, and then 10 for AP.[/sblock] Narbel has some questions to axe the Shambler, like "when will you die?" Then he changes his grip on his axe, draws a handaxe, and whips it at the dragon. The axe wides wide before returning to the dwarf. [sblock]HIT, 33 damage. HIT, 22 damage. Heal 10 for AP. 21, MISS.[/sblock] The dragon pulls up and out of the Stormcage even as it shocks him. He doesn't quite sound so easy going: "[COLOR="DeepSkyBlue"]WHAT THE HELL MAN? You stripped away my innate awesomeness? That's just BS[/COLOr]!" He fires off a quick blast of lightning to heal his minions, catching Tharos in the area. [sblock]Recharge fails: [url=http://invisiblecastle.com/roller/view/1803175/]Roll Lookup[/url] Takes 20 Lightning for starting in the cage. Lightning Burst: [url=http://invisiblecastle.com/roller/view/1803177/]Roll Lookup[/url] 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [18,18] = (36) SR1 HIT 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [17,18] = (35) S3 HIT 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) Tharos HIT 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [1,3,4] = (8) Stormrage 1 Shambler 3 Tharos The mounds heal 10. 8 damage to Tharos.[/sblock] [IMG]http://img397.imageshack.us/img397/6213/kk1e2za3.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-11-08 [sblock=Status/Initiative: round 9] 29: Glib. -45 HP 2/6. Second Wind, +2 defenses. AP=0 *Sly Flourish [sblock=Powers used] Tornado Strike, E Bait and Switch, E Tumble, E Second Wind, E [/sblock] 28: Narbel. -18 HP. 10/16. AP=0 *All bets are off [sblock=Powers used]Crushing Blow, E Second Wind, E All Bets are Off, E [/sblock] 26: Blue Dragon. -89 HP. Flying: Alt 12. Lightning Resistance removed, Vulnerable 10 Lightning! Cursed. Quarry *Lightning blast. [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. -40. 2/6. Water walking. Concealment. AP=0 *Stormcage [sblock=Powers used]Ice Rays, E Thunderlance, E Fireburst, E Shield, E Stormcage, E Wall of Fire, D Web, D [/sblock] 22: Erdric. -5 HP. 4/7. Concealed, *Twin Strike stormrage [sblock=Powers used]Elven Accuracy, E Hawk's Talon Spray of Arrows, D. Excruciating Shot, D. Split the Tree, D Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. -5 HP. AP=0. 7/9 surges. Shadow form (insub) *Breath [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 2/2 Bastion of Health, E Breath Weapon, E Avenging Flame, D Bless, Daily. Shadowform, D Spiritual Weapon, D Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -24 HP, 7/11. *Vipers [sblock=Powers used]Lion's Roar, E Guarding Attack, E Inspiring Word, 1/2, E Slash and Press, E Break their Nerve, E Stand Tough, D Stand the Fallen, D Tactical Shift, D [/sblock] 17: Shambler 1 -58 HP. Quarry. Immo, save @-2 *Total D 17: Shambler 2 -21 HP. Divine Challenged. Enfeebled. Vipered *eats Xak 17: Shambler 3 [COLOR="Red"]-114 HP, Bloodied[/COLOR]. Cursed. Eyebite. Dazed. Cold Vulnerable 5 *Enveloping Narbel 17: Stormrage 1. -116 HP. Quarry. Granting CA (Spiritual Weapon) *Attack Glib [sblock=Powers used] Lightning Blast, E [/sblock] 16: Reed. -21 HP. Concealed. Stealth bonus *Mire the Mind [sblock=Powers used] Mire the Mind, E [/sblock] 15: Xak. -55 HP 12/18 surges. *Enfeebling [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Invigorating Smite, E Second Wind, E Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [/QUOTE]
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