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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4547123" data-attributes="member: 78"><p>Tharos shakes off his unconsciousness without aid. "<span style="color: DeepSkyBlue">Rock on, wizard. You guys sure don't know when to give up though.</span>"</p><p></p><p>[sblock]Surge spent, healed [/sblock]</p><p></p><p>Erdric rises and manuevers away from the Shambler.</p><p></p><p>[sblock]Shocked for 5, stand, shift.[/sblock]</p><p></p><p>Starwinds invokes a Mantle of Glory, healing her allies and blasting some enemies. The nearby Shambler takes the brunt of the holy power, leaving the other unaffected.</p><p></p><p>[sblock]Shocked for 5.</p><p></p><p>20 misses, 31 hits. 18 damage to Shambler 2. Xak and Narbel are healed surge +5.</p><p></p><p>Spiritual weapon crits for 18+2+15 (<a href="http://invisiblecastle.com/roller/view/1810888/" target="_blank">Roll Lookup</a>) since its an implement power.[/sblock]</p><p></p><p>"<span style="color: deepskyblue">Thanks," </span>the dragon comments, since he's not a plant.</p><p></p><p>Torment rushes at the Stormrage, a reassuring sight to the group. But his chain again gets snared by the vegetation.</p><p></p><p>[sblock]Shocked for 5.</p><p></p><p>Bastion of Defence - Martial, Weapon</p><p>Standard Action; Melee weapon; Target: One creature</p><p>Attack: +17 vs. AC</p><p>Hit: 6d4+8 damage, & allies within 5 squares gain a +1 power bonus to defences. </p><p>Effect: Allies within 5 squares gain 9 temp. hp.</p><p><a href="http://invisiblecastle.com/roller/view/1810891/" target="_blank">Roll Lookup</a></p><p></p><p>19 = Miss. You get the temp HP anyway since its an effect.[/sblock]</p><p></p><p>The west Shambler holds its tendrils in attack position, waiting for someong to get close.</p><p></p><p>[sblock]regen 5. Ready to Enveloping an enemy that comes within reach.</p><p></p><p>Save fails again: <a href="http://invisiblecastle.com/roller/view/1810911/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p>The other Shambler flails at Xak ineffectually, and dodges backwards.</p><p></p><p>[sblock]Regen 5.</p><p></p><p>Enveloping Xak: <a href="http://invisiblecastle.com/roller/view/1810915/" target="_blank">Roll Lookup</a></p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [14,16] = (30) MISS (concealment)</p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [2,8] = (10) </p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [4,16] = (20) MISS</p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [7,8] = (15) </p><p>1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [18,16] = (34) N/A[/sblock]</p><p></p><p>The stormrage steps up into the area Starwinds just blasted and continues to pound on the priestess its surrounding. Because of the distraction from the Shambler, she isn't able to ward off the blows - and the damage done to the plant has only intensified its attacks. Starwinds falls to the ground, twitching from the electric jolts. Frenzied by its injuries, the Stormrage whirls and lashes out at the other assiliant out in the open. The tiefling takes one blow, and tangles the other tendril with his chain so it narrowly misses.</p><p></p><p>[sblock]Regen 10.</p><p>Move up.</p><p>Double Attack Starwinds. <a href="http://invisiblecastle.com/roller/view/1810923/" target="_blank">Roll Lookup</a></p><p>1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) HIT from flanking (26)</p><p>1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,5,12] = (25) </p><p>1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) HIT from flanking (26)</p><p>1d20+16; 2d8+12; 1d20+16; 2d8+12 → [4,5,12] = (21) </p><p></p><p>Damage increased since the Stormrage is bloodied. 46 damage.</p><p></p><p>Action Point, Double Attack Torment: <a href="http://invisiblecastle.com/roller/view/1810972/" target="_blank">Roll Lookup</a></p><p></p><p>1d20+16; 2d8+12; 1d20+16; 2d8+12 → [10,16] = (26) HIT</p><p>1d20+16; 2d8+12; 1d20+16; 2d8+12 → [3,1,12] = (16) </p><p>1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) MISS</p><p>1d20+16; 2d8+12; 1d20+16; 2d8+12 → [5,5,12] = (22) </p><p></p><p>16 damage to Torment.[/sblock]</p><p></p><p>"<span style="color: deepskyblue">Ouch. And she just blessed me too</span>."</p><p></p><p><img src="http://img186.imageshack.us/img186/8349/kk1e2mu0.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-11-13</p><p></p><p>[sblock=Status/Initiative: round 10]</p><p></p><p>29: Glib. <span style="color: red">-45/83 HP, Bloodied</span>. 2/6. Prone. Concealment. Stealth 34. AP=0</p><p>*Sly Flourish</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Bait and Switch, E</p><p>Tumble, E</p><p>Second Wind, E</p><p>[/sblock]</p><p></p><p>28: Narbel. [COLOR=""]-40/108 HP, [/COLOR]. +9 temp HP. 9/16. AP=0</p><p>*Double Move</p><p>[sblock=Powers used]Crushing Blow, E</p><p>Second Wind, E</p><p>All Bets are Off, E</p><p></p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -89/655 HP. Flying: Alt 10. AP 1/2. Cursed. Quarry</p><p>*Lightning blast+Breath weapon</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. <span style="color: red">-52/69 Bloodied</span> 1/6. Prone. Water walking. AP=0</p><p>*magic missile.</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p>Fireburst, E</p><p>Shield, E</p><p>Stormcage, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>Orb of Reversed Polarity, D</p><p>1/2 Daily Item uses.</p><p>[/sblock]</p><p></p><p>22: Erdric. -15/85 HP. +9 temp HP. 4/7. Concealed, </p><p>*Stand up</p><p>[sblock=Powers used]Elven Accuracy, E</p><p>Hawk's Talon</p><p>Evasive Strike, E</p><p>Expeditious Stride, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p>Split the Tree, D</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. <span style="color: Red">-88/86 HP, KO</span>. AP=0. 7/9 surges. Prone. Helpless.</p><p>*Mantle of Glory</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 2/2</p><p>Bastion of Health, E</p><p>Breath Weapon, E</p><p>Mantle of Glory, E</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Shadowform, D</p><p>Spiritual Weapon, D</p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -45/96 HP, 7/11. </p><p>*Bastion</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p><strong>Inspiring Word, 1/2, E</strong></p><p>Slash and Press, E</p><p>Break their Nerve, E</p><p></p><p>Bastion of Defense, D</p><p>Stand Tough, D</p><p>Stand the Fallen, D</p><p>Tactical Shift, D</p><p>[/sblock]</p><p></p><p></p><p>17: Shambler 1 -38/160 HP. Quarry. Immo, save @-2</p><p>*Ready</p><p>17: Shambler 2 -12/160 HP. Divine Challenged. </p><p>*eats Xak</p><p></p><p>17: Stormrage 1. <span style="color: Red">-147/270 HP. Bloodied</span>. Quarry. Granting CA (Spiritual Weapon). Concealment. AP=0</p><p>*Attack Starwinds and Torment</p><p>[sblock=Powers used]</p><p>Lightning Blast, E</p><p>[/sblock]</p><p></p><p>16: Reed. -21/96 HP. Concealed. Stealth bonus</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>Mire the Mind, E</p><p>[/sblock]</p><p></p><p>15: Xak. -3/115 HP. +9 temp HP. 11/18 surges. Concealment.</p><p>*charge</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p>Invigorating Smite, E</p><p>Second Wind, E</p><p></p><p>Lay on Hands, 1/4.</p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4547123, member: 78"] Tharos shakes off his unconsciousness without aid. "[COLOR="DeepSkyBlue"]Rock on, wizard. You guys sure don't know when to give up though.[/COLOR]" [sblock]Surge spent, healed [/sblock] Erdric rises and manuevers away from the Shambler. [sblock]Shocked for 5, stand, shift.[/sblock] Starwinds invokes a Mantle of Glory, healing her allies and blasting some enemies. The nearby Shambler takes the brunt of the holy power, leaving the other unaffected. [sblock]Shocked for 5. 20 misses, 31 hits. 18 damage to Shambler 2. Xak and Narbel are healed surge +5. Spiritual weapon crits for 18+2+15 ([url=http://invisiblecastle.com/roller/view/1810888/]Roll Lookup[/url]) since its an implement power.[/sblock] "[COLOR="deepskyblue"]Thanks," [/COLOR]the dragon comments, since he's not a plant. Torment rushes at the Stormrage, a reassuring sight to the group. But his chain again gets snared by the vegetation. [sblock]Shocked for 5. Bastion of Defence - Martial, Weapon Standard Action; Melee weapon; Target: One creature Attack: +17 vs. AC Hit: 6d4+8 damage, & allies within 5 squares gain a +1 power bonus to defences. Effect: Allies within 5 squares gain 9 temp. hp. [url=http://invisiblecastle.com/roller/view/1810891/]Roll Lookup[/url] 19 = Miss. You get the temp HP anyway since its an effect.[/sblock] The west Shambler holds its tendrils in attack position, waiting for someong to get close. [sblock]regen 5. Ready to Enveloping an enemy that comes within reach. Save fails again: [url=http://invisiblecastle.com/roller/view/1810911/]Roll Lookup[/url][/sblock] The other Shambler flails at Xak ineffectually, and dodges backwards. [sblock]Regen 5. Enveloping Xak: [url=http://invisiblecastle.com/roller/view/1810915/]Roll Lookup[/url] 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [14,16] = (30) MISS (concealment) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [2,8] = (10) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [4,16] = (20) MISS 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [7,8] = (15) 1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [18,16] = (34) N/A[/sblock] The stormrage steps up into the area Starwinds just blasted and continues to pound on the priestess its surrounding. Because of the distraction from the Shambler, she isn't able to ward off the blows - and the damage done to the plant has only intensified its attacks. Starwinds falls to the ground, twitching from the electric jolts. Frenzied by its injuries, the Stormrage whirls and lashes out at the other assiliant out in the open. The tiefling takes one blow, and tangles the other tendril with his chain so it narrowly misses. [sblock]Regen 10. Move up. Double Attack Starwinds. [url=http://invisiblecastle.com/roller/view/1810923/]Roll Lookup[/url] 1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) HIT from flanking (26) 1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,5,12] = (25) 1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) HIT from flanking (26) 1d20+16; 2d8+12; 1d20+16; 2d8+12 → [4,5,12] = (21) Damage increased since the Stormrage is bloodied. 46 damage. Action Point, Double Attack Torment: [url=http://invisiblecastle.com/roller/view/1810972/]Roll Lookup[/url] 1d20+16; 2d8+12; 1d20+16; 2d8+12 → [10,16] = (26) HIT 1d20+16; 2d8+12; 1d20+16; 2d8+12 → [3,1,12] = (16) 1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) MISS 1d20+16; 2d8+12; 1d20+16; 2d8+12 → [5,5,12] = (22) 16 damage to Torment.[/sblock] "[COLOR="deepskyblue"]Ouch. And she just blessed me too[/COLOR]." [IMG]http://img186.imageshack.us/img186/8349/kk1e2mu0.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-11-13 [sblock=Status/Initiative: round 10] 29: Glib. [COLOR="red"]-45/83 HP, Bloodied[/COLOR]. 2/6. Prone. Concealment. Stealth 34. AP=0 *Sly Flourish [sblock=Powers used] Tornado Strike, E Bait and Switch, E Tumble, E Second Wind, E [/sblock] 28: Narbel. [COLOR=""]-40/108 HP, [/COLOR]. +9 temp HP. 9/16. AP=0 *Double Move [sblock=Powers used]Crushing Blow, E Second Wind, E All Bets are Off, E [/sblock] 26: Blue Dragon. -89/655 HP. Flying: Alt 10. AP 1/2. Cursed. Quarry *Lightning blast+Breath weapon [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. [COLOR="red"]-52/69 Bloodied[/COLOR] 1/6. Prone. Water walking. AP=0 *magic missile. [sblock=Powers used]Ice Rays, E Thunderlance, E Fireburst, E Shield, E Stormcage, E Wall of Fire, D Web, D Orb of Reversed Polarity, D 1/2 Daily Item uses. [/sblock] 22: Erdric. -15/85 HP. +9 temp HP. 4/7. Concealed, *Stand up [sblock=Powers used]Elven Accuracy, E Hawk's Talon Evasive Strike, E Expeditious Stride, E Spray of Arrows, D. Excruciating Shot, D. Split the Tree, D Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. [COLOR="Red"]-88/86 HP, KO[/COLOR]. AP=0. 7/9 surges. Prone. Helpless. *Mantle of Glory [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 2/2 Bastion of Health, E Breath Weapon, E Mantle of Glory, E Avenging Flame, D Bless, Daily. Shadowform, D Spiritual Weapon, D Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -45/96 HP, 7/11. *Bastion [sblock=Powers used]Lion's Roar, E Guarding Attack, E [B]Inspiring Word, 1/2, E[/B] Slash and Press, E Break their Nerve, E Bastion of Defense, D Stand Tough, D Stand the Fallen, D Tactical Shift, D [/sblock] 17: Shambler 1 -38/160 HP. Quarry. Immo, save @-2 *Ready 17: Shambler 2 -12/160 HP. Divine Challenged. *eats Xak 17: Stormrage 1. [COLOR="Red"]-147/270 HP. Bloodied[/COLOR]. Quarry. Granting CA (Spiritual Weapon). Concealment. AP=0 *Attack Starwinds and Torment [sblock=Powers used] Lightning Blast, E [/sblock] 16: Reed. -21/96 HP. Concealed. Stealth bonus *Eyebite [sblock=Powers used] Mire the Mind, E [/sblock] 15: Xak. -3/115 HP. +9 temp HP. 11/18 surges. Concealment. *charge [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Invigorating Smite, E Second Wind, E Lay on Hands, 1/4. Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [/QUOTE]
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[KK2]Encounter 2: Warm up is over. (Healing)
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