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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4550912" data-attributes="member: 78"><p>Reed advances, then stares at the Stormrage, focusing his fey powers.</p><p></p><p>[sblock]Eyebite, 27. HIT. 13 damage. <a href="http://invisiblecastle.com/roller/view/1814200/" target="_blank">Roll Lookup</a></p><p></p><p>[/sblock]</p><p></p><p>Xak trades places with Starwinds in a flash of divine power and then beats the Stormrage. Kord rewards his bravery with some healing to Starwinds who regains consciousness. The dwarf's followup attack misses however, but he still has time to throw out a quick healing prayer for the group.</p><p></p><p>[sblock]Shocked for 5. </p><p></p><p>Transpose. HIT. 15 damage. Starwinds heals 9.</p><p></p><p>AP: Heal 10 from Inspiring Presence. Allies within 5 heal 4.</p><p>MISS.[/sblock]</p><p></p><p>Rollie jumps up, throws his dagger into the Stormrage, then drops back into the brush.</p><p></p><p>[sblock]HIT. 34 damage. Stealth 40[/sblock]</p><p></p><p>Narbel throws his handaxe at the Stormrage, then backs away.</p><p></p><p>[sblock]Shocked for 5. HIT. 11 damage.</p><p></p><p>Bloodthirst is melee only.[/sblock]</p><p></p><p>"<span style="color: DeepSkyBlue">Man, you people should just stay down,"</span> the dragon comments. His circling turns into an abrupt spiraling dive. One mighty flap arrests his descent just above the heads of Erdric and Torment. His rotation whips his long neck, scraping the ground. His horn rams into the prone form of Starwinds and he snaps his neck upwards, lifting Starwinds into the air with the blow. Then the claws come slashing down. One glances off the armor, the other inflicts a nasty cut and knocks back into the brush. The unconscious priestess rolls and stops just short of the web. </p><p></p><p>[sblock]Recharge fails: <a href="http://invisiblecastle.com/roller/view/1814149/" target="_blank">Roll Lookup</a></p><p>Minor: Perception fails automatically.</p><p></p><p>Move: the dragon drops down to 1 square above ground. <strong>It's adjacent to people on the ground beneath it and/or next to it.</strong></p><p>Standard: Draconic Fury: </p><p>mGore (standard; at-will) ✦ Lightning</p><p>Reach 2; +18 vs. AC; 1d8 + 6 plus 1d6 lightning damage, and the</p><p>target is pushed 1 square and knocked prone.</p><p>m Claw (standard; at-will)</p><p>Reach 2; +16 vs. AC; 1d6 + 6 damage.</p><p>M Draconic Fury (standard; at-will)</p><p>The dragon makes a gore attack and two claw attacks.</p><p><a href="http://invisiblecastle.com/roller/view/1814171/" target="_blank">Roll Lookup</a></p><p></p><p>Prone and Concealment cancel</p><p>1d20+16; 1d6+6; → [1,16] = (17) MISS</p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [3,6] = (9) </p><p> 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [10,16] = (26) HIT</p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [2,6] = (8) </p><p>1d20+18; 1d8+6; 1d6 → [11,18] = (29) HIT</p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [5,6] = (11) </p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [1] = (1) </p><p></p><p>Hit for 19 physical and 1 lightning - she is KO again. Push 1= NW. Starwinds gets a save since its a bad zone: success <a href="http://invisiblecastle.com/roller/view/1814174/" target="_blank">Roll Lookup</a>[/sblock]</p><p></p><p><img src="http://img515.imageshack.us/img515/426/kk1e2dq5.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-11-16</p><p></p><p>NOTE: I shrunk the dragon's token so the people directly underneath it would be visible. It's still Large, as its position at the intersection should indicate.</p><p></p><p>[sblock=Status/Initiative: round 11]</p><p></p><p>29: Glib. <span style="color: red">-45/83 HP, Bloodied</span>. 2/6. Prone. Concealment. Stealth 40. AP=0</p><p>*Deft Strike</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Bait and Switch, E</p><p>Tumble, E</p><p>Second Wind, E</p><p>Elven Accuracy, E</p><p>[/sblock]</p><p></p><p>28: Narbel. [COLOR=""]-36/108 HP, [/COLOR]. +4 temp HP. 9/16. AP=0</p><p>*Double Move</p><p>[sblock=Powers used]Crushing Blow, E</p><p>Second Wind, E</p><p>All Bets are Off, E</p><p></p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -89/655 HP. Flying: Alt 1. AP 1/2. Cursed. Quarry</p><p>*Draconic Fury</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. <span style="color: red">-48/69 Bloodied</span> 1/6. Prone. Water walking. AP=0</p><p>*magic missile.</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p>Fireburst, E</p><p>Shield, E</p><p>Stormcage, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>Orb of Reversed Polarity, D</p><p>1/2 Daily Item uses.</p><p>[/sblock]</p><p></p><p>22: Erdric. -11/85 HP. +9 temp HP. 4/7. Concealed, </p><p>*Stand up</p><p>[sblock=Powers used]Elven Accuracy, E</p><p>Hawk's Talon</p><p>Evasive Strike, E</p><p>Expeditious Stride, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p>Split the Tree, D</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. <span style="color: Red">-91/86 HP, KO</span>. AP=0. 7/9 surges. Prone. Helpless. Concealment.</p><p>*Mantle of Glory</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 2/2</p><p>Bastion of Health, E</p><p>Breath Weapon, E</p><p>Mantle of Glory, E</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Shadowform, D</p><p>Spiritual Weapon, D</p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. -41/96 HP, 7/11. </p><p>*Bastion</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p><strong>Inspiring Word, 1/2, E</strong></p><p>Slash and Press, E</p><p>Break their Nerve, E</p><p></p><p>Bastion of Defense, D</p><p>Stand Tough, D</p><p>Stand the Fallen, D</p><p>Tactical Shift, D</p><p>[/sblock]</p><p></p><p></p><p>17: Shambler 1 -38/160 HP. Quarry. Immo, save @-2</p><p>*Ready</p><p>17: Shambler 2 -12/160 HP. Divine Challenged. </p><p>*eats Xak</p><p></p><p>17: Stormrage 1. <span style="color: Red">-220/270 HP. Bloodied</span>. Quarry. Granting CA (Spiritual Weapon). Concealment. Marked (N) AP=0</p><p>*Attack Starwinds and Torment</p><p>[sblock=Powers used]</p><p>Lightning Blast, E</p><p>[/sblock]</p><p></p><p>16: Reed. -21/96 HP. Concealed. Stealth bonus</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>Mire the Mind, E</p><p>[/sblock]</p><p></p><p>15: Xak. -0/115 HP. +9 temp HP. 11/18 surges. </p><p>*charge</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p>Invigorating Smite, E</p><p>Second Wind, E</p><p>Benign Transposition, E</p><p></p><p>Healing Font, D</p><p>Lay on Hands, 1/4.</p><p>Hallowed Circle, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4550912, member: 78"] Reed advances, then stares at the Stormrage, focusing his fey powers. [sblock]Eyebite, 27. HIT. 13 damage. [url=http://invisiblecastle.com/roller/view/1814200/]Roll Lookup[/url] [/sblock] Xak trades places with Starwinds in a flash of divine power and then beats the Stormrage. Kord rewards his bravery with some healing to Starwinds who regains consciousness. The dwarf's followup attack misses however, but he still has time to throw out a quick healing prayer for the group. [sblock]Shocked for 5. Transpose. HIT. 15 damage. Starwinds heals 9. AP: Heal 10 from Inspiring Presence. Allies within 5 heal 4. MISS.[/sblock] Rollie jumps up, throws his dagger into the Stormrage, then drops back into the brush. [sblock]HIT. 34 damage. Stealth 40[/sblock] Narbel throws his handaxe at the Stormrage, then backs away. [sblock]Shocked for 5. HIT. 11 damage. Bloodthirst is melee only.[/sblock] "[COLOR="DeepSkyBlue"]Man, you people should just stay down,"[/COLOR] the dragon comments. His circling turns into an abrupt spiraling dive. One mighty flap arrests his descent just above the heads of Erdric and Torment. His rotation whips his long neck, scraping the ground. His horn rams into the prone form of Starwinds and he snaps his neck upwards, lifting Starwinds into the air with the blow. Then the claws come slashing down. One glances off the armor, the other inflicts a nasty cut and knocks back into the brush. The unconscious priestess rolls and stops just short of the web. [sblock]Recharge fails: [url=http://invisiblecastle.com/roller/view/1814149/]Roll Lookup[/url] Minor: Perception fails automatically. Move: the dragon drops down to 1 square above ground. [B]It's adjacent to people on the ground beneath it and/or next to it.[/B] Standard: Draconic Fury: mGore (standard; at-will) ✦ Lightning Reach 2; +18 vs. AC; 1d8 + 6 plus 1d6 lightning damage, and the target is pushed 1 square and knocked prone. m Claw (standard; at-will) Reach 2; +16 vs. AC; 1d6 + 6 damage. M Draconic Fury (standard; at-will) The dragon makes a gore attack and two claw attacks. [url=http://invisiblecastle.com/roller/view/1814171/]Roll Lookup[/url] Prone and Concealment cancel 1d20+16; 1d6+6; → [1,16] = (17) MISS 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [3,6] = (9) 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [10,16] = (26) HIT 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [2,6] = (8) 1d20+18; 1d8+6; 1d6 → [11,18] = (29) HIT 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [5,6] = (11) 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [1] = (1) Hit for 19 physical and 1 lightning - she is KO again. Push 1= NW. Starwinds gets a save since its a bad zone: success [url=http://invisiblecastle.com/roller/view/1814174/]Roll Lookup[/url][/sblock] [IMG]http://img515.imageshack.us/img515/426/kk1e2dq5.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-11-16 NOTE: I shrunk the dragon's token so the people directly underneath it would be visible. It's still Large, as its position at the intersection should indicate. [sblock=Status/Initiative: round 11] 29: Glib. [COLOR="red"]-45/83 HP, Bloodied[/COLOR]. 2/6. Prone. Concealment. Stealth 40. AP=0 *Deft Strike [sblock=Powers used] Tornado Strike, E Bait and Switch, E Tumble, E Second Wind, E Elven Accuracy, E [/sblock] 28: Narbel. [COLOR=""]-36/108 HP, [/COLOR]. +4 temp HP. 9/16. AP=0 *Double Move [sblock=Powers used]Crushing Blow, E Second Wind, E All Bets are Off, E [/sblock] 26: Blue Dragon. -89/655 HP. Flying: Alt 1. AP 1/2. Cursed. Quarry *Draconic Fury [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. [COLOR="red"]-48/69 Bloodied[/COLOR] 1/6. Prone. Water walking. AP=0 *magic missile. [sblock=Powers used]Ice Rays, E Thunderlance, E Fireburst, E Shield, E Stormcage, E Wall of Fire, D Web, D Orb of Reversed Polarity, D 1/2 Daily Item uses. [/sblock] 22: Erdric. -11/85 HP. +9 temp HP. 4/7. Concealed, *Stand up [sblock=Powers used]Elven Accuracy, E Hawk's Talon Evasive Strike, E Expeditious Stride, E Spray of Arrows, D. Excruciating Shot, D. Split the Tree, D Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. [COLOR="Red"]-91/86 HP, KO[/COLOR]. AP=0. 7/9 surges. Prone. Helpless. Concealment. *Mantle of Glory [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 2/2 Bastion of Health, E Breath Weapon, E Mantle of Glory, E Avenging Flame, D Bless, Daily. Shadowform, D Spiritual Weapon, D Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. -41/96 HP, 7/11. *Bastion [sblock=Powers used]Lion's Roar, E Guarding Attack, E [B]Inspiring Word, 1/2, E[/B] Slash and Press, E Break their Nerve, E Bastion of Defense, D Stand Tough, D Stand the Fallen, D Tactical Shift, D [/sblock] 17: Shambler 1 -38/160 HP. Quarry. Immo, save @-2 *Ready 17: Shambler 2 -12/160 HP. Divine Challenged. *eats Xak 17: Stormrage 1. [COLOR="Red"]-220/270 HP. Bloodied[/COLOR]. Quarry. Granting CA (Spiritual Weapon). Concealment. Marked (N) AP=0 *Attack Starwinds and Torment [sblock=Powers used] Lightning Blast, E [/sblock] 16: Reed. -21/96 HP. Concealed. Stealth bonus *Eyebite [sblock=Powers used] Mire the Mind, E [/sblock] 15: Xak. -0/115 HP. +9 temp HP. 11/18 surges. *charge [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Invigorating Smite, E Second Wind, E Benign Transposition, E Healing Font, D Lay on Hands, 1/4. Hallowed Circle, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [/QUOTE]
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[KK2]Encounter 2: Warm up is over. (Healing)
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