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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4574451" data-attributes="member: 78"><p>Reed mindblasts a Shambler.</p><p></p><p>[sblock]Hit, 21 damage to Shambler 2, stuff.[/sblock]</p><p></p><p>Xak stashes his own weapons, and picks up Torment's crossbow. His bolt bounces off the dragon.</p><p></p><p>[sblock]Miss. Mark remains.[/sblock]</p><p></p><p>Glib crawls near Tharos, has some difficulty making it into the grasses, then whips a dagger at the Shambler. It's nearly dead.</p><p></p><p>[sblock]Crawling is at 1/2 speed, so Glib's speed of 8 is insufficient to cover the distance with the movement penalties for terrain - wild step applies to shifts, not moves. Glib ends in the closest valid square he can reach: E24. </p><p></p><p>Also, leaving cover/concealment ends Stealth unless you use your at will Shadow Stride.</p><p></p><p>Since Glib doesn't have concealment because his move came up short, he doesn't get stealth/sneak attack. And your Stealth check would take a penalty for movement distance.</p><p></p><p>Also, remember that your sneak attack is 3d8, not 3d6.</p><p></p><p>HIT, 17 damage.[/sblock]</p><p></p><p>On its last legs, the Shambler swings at Narbel, landing one desparate blow. It again fails to escape the web.</p><p></p><p>[sblock]Regen 5</p><p></p><p>Enveloping Narbel: <a href="http://invisiblecastle.com/roller/view/1836903/" target="_blank">Roll Lookup</a></p><p>1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [4,12] = (16) MISS</p><p>1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [8,8] = (16) </p><p>1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [17,14] = (31) HIT</p><p>1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [4,8] = (12) </p><p>1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [9,14] = (23) N/A</p><p>1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [2,-2] = (0)</p><p></p><p>Hit for 12 on Narbel.[/sblock]</p><p></p><p>Narbel axed the Shambler "Why aren't you dead?" It didn't know, then fall into two pieces. Frozen pieces. </p><p></p><p>[sblock]Hit, KILL![/sblock]</p><p></p><p>"<span style="color: DeepSkyBlue">Not leaving me alone, huh? Well, fine</span>." The dragon circles around and dives towards Xak like a thunderbolt. Its claws slice into him - fortunately, his thick armor prevents the horn from penetrating.</p><p></p><p>He turns his head to the Shambler, "<span style="color: deepskyblue">Yeah you ladies might as quit now. That dude is stuck and there's nothing to coordinate it with anyway. Take a well deserved break</span>."</p><p></p><p>[sblock]Recharge fails: <a href="http://invisiblecastle.com/roller/view/1836932/" target="_blank">Roll Lookup</a></p><p>Dive</p><p>Standard: Draconic Fury: <a href="http://invisiblecastle.com/roller/view/1837130/" target="_blank">Roll Lookup</a></p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [15,16] = (31) HIT</p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [6,6] = (12) </p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [15,16] = (31) HIT</p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [3,6] = (9) </p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [6,18] = (24) MISS</p><p>1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [2,4,6] = (12) </p><p></p><p>21 damage to Xak.[/sblock]</p><p></p><p><img src="http://img152.imageshack.us/img152/2729/kk1e2dv7.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-12-03</p><p></p><p>[sblock=Status/Initiative: round 14]</p><p></p><p>29: Glib. <span style="color: red">-45/83 HP, Bloodied</span>. 2/6. Prone. AP=0</p><p>*Sly Flourish</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Bait and Switch, E</p><p>Tumble, E</p><p>Second Wind, E</p><p>Elven Accuracy, E</p><p>[/sblock]</p><p></p><p>28: Shambler 2 <span style="color: Red">-151/160 HP, Bloodied</span> Immo, save @-2 Cursed. Eyebitten.</p><p>*Ready - USED</p><p></p><p>28: Narbel. <span style="color: Red">-76/108 HP, Bloodied</span>. 9/16. AP=0 Concealment. </p><p>*charge</p><p>[sblock=Powers used]Crushing Blow, E</p><p>Second Wind, E</p><p>All Bets are Off, E</p><p>Come and Get It, E</p><p></p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -124/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Divine Challenge. </p><p>*Draconic Fury.</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. <span style="color: red">-48/69 Bloodied</span> 1/6. Water walking. AP=0</p><p>*scorching burst</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p>Fireburst, E</p><p>Shield, E</p><p>Stormcage, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>Orb of Reversed Polarity, D</p><p>1/2 Daily Item uses.</p><p>1 potion</p><p>[/sblock]</p><p></p><p>22: Erdric. -19/85 HP. 4/7. Concealed. Stealth 37.</p><p>*Twin Shot</p><p>[sblock=Powers used]Elven Accuracy, E</p><p>Hawk's Talon, E</p><p>Evasive Strike, E</p><p>Expeditious Stride, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p>Split the Tree, D</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. <span style="color: Red">-58/86 HP, Bloodied</span>. AP=0. 5/9 surges. 1 failed death save. Concealment.</p><p>*Solar Wrath</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 2/2</p><p>Bastion of Health, E</p><p>Breath Weapon, E</p><p>Mantle of Glory, E</p><p>Second Wind, E</p><p>Solar Wrath, E</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Shadowform, D</p><p>Spiritual Weapon, D</p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>22: Torment. [COLOR=""]-34/96 HP,[/COLOR] 5/11. Prone. 1 failed death save. Second Wind: +2 def</p><p>*Second Wind</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p>Inspiring Word, 2/2, E</p><p>Slash and Press, E</p><p>Break their Nerve, E</p><p>Second Wind, E</p><p></p><p>Bastion of Defense, D</p><p>Stand Tough, D</p><p>Stand the Fallen, D</p><p>Tactical Shift, D</p><p>1 potion</p><p>[/sblock]</p><p></p><p>17: Shambler 1 <span style="color: Red">-104/160 HP, Bloodied </span> Quarry. Cursed. Curse of Bloody Fangs (save ends). Dazed. Immo, save -2</p><p>*Charge</p><p></p><p>16: Reed. -21/96 HP. Concealed. Stealth bonus</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>Mire the Mind, E</p><p>Will of Feywild, E</p><p></p><p>Curse of Bloody Fangs, D</p><p>[/sblock]</p><p></p><p>15: Xak. -47/115 HP. 10/18 surges. </p><p>*crossbow</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p>Invigorating Smite, E</p><p>Second Wind, E</p><p>Benign Transposition, E</p><p></p><p>Healing Font, D</p><p>Lay on Hands, 2/4.</p><p>Hallowed Circle, D</p><p>On Pain of Death, D</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4574451, member: 78"] Reed mindblasts a Shambler. [sblock]Hit, 21 damage to Shambler 2, stuff.[/sblock] Xak stashes his own weapons, and picks up Torment's crossbow. His bolt bounces off the dragon. [sblock]Miss. Mark remains.[/sblock] Glib crawls near Tharos, has some difficulty making it into the grasses, then whips a dagger at the Shambler. It's nearly dead. [sblock]Crawling is at 1/2 speed, so Glib's speed of 8 is insufficient to cover the distance with the movement penalties for terrain - wild step applies to shifts, not moves. Glib ends in the closest valid square he can reach: E24. Also, leaving cover/concealment ends Stealth unless you use your at will Shadow Stride. Since Glib doesn't have concealment because his move came up short, he doesn't get stealth/sneak attack. And your Stealth check would take a penalty for movement distance. Also, remember that your sneak attack is 3d8, not 3d6. HIT, 17 damage.[/sblock] On its last legs, the Shambler swings at Narbel, landing one desparate blow. It again fails to escape the web. [sblock]Regen 5 Enveloping Narbel: [url=http://invisiblecastle.com/roller/view/1836903/]Roll Lookup[/url] 1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [4,12] = (16) MISS 1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [8,8] = (16) 1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [17,14] = (31) HIT 1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [4,8] = (12) 1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [9,14] = (23) N/A 1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [2,-2] = (0) Hit for 12 on Narbel.[/sblock] Narbel axed the Shambler "Why aren't you dead?" It didn't know, then fall into two pieces. Frozen pieces. [sblock]Hit, KILL![/sblock] "[COLOR="DeepSkyBlue"]Not leaving me alone, huh? Well, fine[/COLOR]." The dragon circles around and dives towards Xak like a thunderbolt. Its claws slice into him - fortunately, his thick armor prevents the horn from penetrating. He turns his head to the Shambler, "[COLOR="deepskyblue"]Yeah you ladies might as quit now. That dude is stuck and there's nothing to coordinate it with anyway. Take a well deserved break[/COLOR]." [sblock]Recharge fails: [url=http://invisiblecastle.com/roller/view/1836932/]Roll Lookup[/url] Dive Standard: Draconic Fury: [url=http://invisiblecastle.com/roller/view/1837130/]Roll Lookup[/url] 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [15,16] = (31) HIT 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [6,6] = (12) 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [15,16] = (31) HIT 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [3,6] = (9) 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [6,18] = (24) MISS 1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [2,4,6] = (12) 21 damage to Xak.[/sblock] [IMG]http://img152.imageshack.us/img152/2729/kk1e2dv7.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-12-03 [sblock=Status/Initiative: round 14] 29: Glib. [COLOR="red"]-45/83 HP, Bloodied[/COLOR]. 2/6. Prone. AP=0 *Sly Flourish [sblock=Powers used] Tornado Strike, E Bait and Switch, E Tumble, E Second Wind, E Elven Accuracy, E [/sblock] 28: Shambler 2 [COLOR="Red"]-151/160 HP, Bloodied[/COLOR] Immo, save @-2 Cursed. Eyebitten. *Ready - USED 28: Narbel. [COLOR="Red"]-76/108 HP, Bloodied[/COLOR]. 9/16. AP=0 Concealment. *charge [sblock=Powers used]Crushing Blow, E Second Wind, E All Bets are Off, E Come and Get It, E [/sblock] 26: Blue Dragon. -124/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Divine Challenge. *Draconic Fury. [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. [COLOR="red"]-48/69 Bloodied[/COLOR] 1/6. Water walking. AP=0 *scorching burst [sblock=Powers used]Ice Rays, E Thunderlance, E Fireburst, E Shield, E Stormcage, E Wall of Fire, D Web, D Orb of Reversed Polarity, D 1/2 Daily Item uses. 1 potion [/sblock] 22: Erdric. -19/85 HP. 4/7. Concealed. Stealth 37. *Twin Shot [sblock=Powers used]Elven Accuracy, E Hawk's Talon, E Evasive Strike, E Expeditious Stride, E Spray of Arrows, D. Excruciating Shot, D. Split the Tree, D Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save. Concealment. *Solar Wrath [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 2/2 Bastion of Health, E Breath Weapon, E Mantle of Glory, E Second Wind, E Solar Wrath, E Avenging Flame, D Bless, Daily. Shadowform, D Spiritual Weapon, D Holy Symbol, D 1/2 daily item powers used. [/sblock] 22: Torment. [COLOR=""]-34/96 HP,[/COLOR] 5/11. Prone. 1 failed death save. Second Wind: +2 def *Second Wind [sblock=Powers used]Lion's Roar, E Guarding Attack, E Inspiring Word, 2/2, E Slash and Press, E Break their Nerve, E Second Wind, E Bastion of Defense, D Stand Tough, D Stand the Fallen, D Tactical Shift, D 1 potion [/sblock] 17: Shambler 1 [COLOR="Red"]-104/160 HP, Bloodied [/COLOR] Quarry. Cursed. Curse of Bloody Fangs (save ends). Dazed. Immo, save -2 *Charge 16: Reed. -21/96 HP. Concealed. Stealth bonus *Eyebite [sblock=Powers used] Mire the Mind, E Will of Feywild, E Curse of Bloody Fangs, D [/sblock] 15: Xak. -47/115 HP. 10/18 surges. *crossbow [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Invigorating Smite, E Second Wind, E Benign Transposition, E Healing Font, D Lay on Hands, 2/4. Hallowed Circle, D On Pain of Death, D [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [/QUOTE]
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[KK2]Encounter 2: Warm up is over. (Healing)
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