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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4592080" data-attributes="member: 78"><p>Torment waits for the dragon to take to the air, whirling his chain menacingly.</p><p></p><p>[sblock]Ready.[/sblock]</p><p></p><p>Narbel advances while Xak bounces his hammer off the dragon's hide.</p><p></p><p>[sblock]24 misses.[/sblock]</p><p></p><p>Reed is able to find some weakness in the dragon's mind.</p><p></p><p>[sblock]Heal 10 for AP. 23: MISS, 33: HIT. 20 damage.[/sblock]</p><p></p><p>The dragon climbs to its feet, then lashes out at Xak. Its claws are easily blocked by the dwarf's shield and armor, but the dragon's horn lands a devastating blow. Xak's shield kicks in, healing him.</p><p></p><p>[sblock]Recharge fails: <a href="http://invisiblecastle.com/roller/view/1859160/" target="_blank">Roll Lookup</a></p><p></p><p>Move action: stand up</p><p></p><p>Standard: Draconic Fury: <a href="http://invisiblecastle.com/roller/view/1859175/" target="_blank">Roll Lookup</a></p><p></p><p>1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [8,14] = (22) MISS</p><p>1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [6,6] = (12) </p><p>1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [1,16] = (17) MISS</p><p>1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [1,6] = (7) </p><p>1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [20,18] = (38) CRIT!</p><p>1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [8,6,2] = (16) </p><p></p><p>Xak is not knocked prone: <a href="http://invisiblecastle.com/roller/view/1859177/" target="_blank">Roll Lookup</a></p><p></p><p>Xak uses his shield: Shield of Defiance (3,4k gp) (Daily * Healing) Immediate Reaction when hit by a critical, spend healing surge</p><p></p><p>20 damage on the crit, Xak heals 33.[/sblock]</p><p></p><p></p><p><img src="http://img101.imageshack.us/img101/9080/kk1e2xn9.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>By <a href="http://profile.imageshack.us/user/victimen" target="_blank">victimen</a> at 2008-12-16</p><p></p><p>[sblock=Status/Initiative: round 16]</p><p></p><p>29: Glib. [COLOR=""]-28/83 HP,[/COLOR]. 2/6. AP=0 </p><p>*Walking Wounded</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Bait and Switch, E</p><p>Tumble, E</p><p>Second Wind, E</p><p>Elven Accuracy, E</p><p>[/sblock]</p><p></p><p></p><p>29: Torment. <span style="color: Red">-48/96 HP, Bloodied</span> 5/11. 1 failed death save. </p><p>*Ready Knockdown</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p>Inspiring Word, 2/2, E</p><p>Slash and Press, E</p><p>Break their Nerve, E</p><p>Second Wind, E</p><p></p><p>Bastion of Defense, D</p><p>Stand Tough, D</p><p>Stand the Fallen, D</p><p>Tactical Shift, D</p><p>1 potion</p><p>[/sblock]</p><p></p><p>29: Reed. -11/96 HP. Concealed. AP = 0 Stealth bonus</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>Mire the Mind, E</p><p>Will of Feywild, E</p><p></p><p>Curse of Bloody Fangs, D</p><p>[/sblock]</p><p></p><p>29: Xak. [COLOR"]-34/115 HP, [/COLOR] 8/18 surges. </p><p>*Entangling</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p>Invigorating Smite, E</p><p>Second Wind, E</p><p>Benign Transposition, E</p><p>Entangling Smite, E</p><p></p><p>Healing Font, D</p><p>Lay on Hands, 3/4.</p><p>Hallowed Circle, D</p><p>On Pain of Death, D</p><p>Shield of Defiance, D</p><p>1/2 Daily items used.</p><p>[/sblock]</p><p></p><p></p><p>28: Narbel. [COLOR=""]-22/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0 </p><p>*move</p><p>[sblock=Powers used]Crushing Blow, E</p><p>Second Wind, E</p><p>All Bets are Off, E</p><p>Come and Get It, E</p><p></p><p></p><p>2 Potion of Vit</p><p>[/sblock]</p><p></p><p>26: Blue Dragon. -253/655 HP. AP 1/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Eyebite, Psychic Lock.</p><p>*Draconic Fury</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>[/sblock]</p><p></p><p>24: Tharos. [COLOR="]29/69 [/COLOR] 1/6. Water walking. AP=0</p><p>*magic missile</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p>Fireburst, E</p><p>Shield, E</p><p>Stormcage, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>Orb of Reversed Polarity, D</p><p>1/2 Daily Item uses.</p><p>1 potion</p><p>[/sblock]</p><p></p><p>22: Erdric. -19/85 HP. 4/7. Concealed. AP=0</p><p>*Twin Shot, </p><p>[sblock=Powers used]Elven Accuracy, E</p><p>Hawk's Talon, E</p><p>Evasive Strike, E</p><p>Expeditious Stride, E</p><p>Combined Fire, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p>Split the Tree, D</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save. </p><p>*Lance of Faith</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 2/2</p><p>Bastion of Health, E</p><p>Breath Weapon, E</p><p>Mantle of Glory, E</p><p>Second Wind, E</p><p>Solar Wrath, E</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Shadowform, D</p><p>Spiritual Weapon, D</p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Map Key] </p><p></p><p>Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.</p><p></p><p>Brown squares: ground. No terrain effects.</p><p></p><p>Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.</p><p></p><p>I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4592080, member: 78"] Torment waits for the dragon to take to the air, whirling his chain menacingly. [sblock]Ready.[/sblock] Narbel advances while Xak bounces his hammer off the dragon's hide. [sblock]24 misses.[/sblock] Reed is able to find some weakness in the dragon's mind. [sblock]Heal 10 for AP. 23: MISS, 33: HIT. 20 damage.[/sblock] The dragon climbs to its feet, then lashes out at Xak. Its claws are easily blocked by the dwarf's shield and armor, but the dragon's horn lands a devastating blow. Xak's shield kicks in, healing him. [sblock]Recharge fails: [url=http://invisiblecastle.com/roller/view/1859160/]Roll Lookup[/url] Move action: stand up Standard: Draconic Fury: [url=http://invisiblecastle.com/roller/view/1859175/]Roll Lookup[/url] 1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [8,14] = (22) MISS 1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [6,6] = (12) 1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [1,16] = (17) MISS 1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [1,6] = (7) 1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [20,18] = (38) CRIT! 1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [8,6,2] = (16) Xak is not knocked prone: [url=http://invisiblecastle.com/roller/view/1859177/]Roll Lookup[/url] Xak uses his shield: Shield of Defiance (3,4k gp) (Daily * Healing) Immediate Reaction when hit by a critical, spend healing surge 20 damage on the crit, Xak heals 33.[/sblock] [IMG]http://img101.imageshack.us/img101/9080/kk1e2xn9.png[/IMG] By [URL=http://profile.imageshack.us/user/victimen]victimen[/URL] at 2008-12-16 [sblock=Status/Initiative: round 16] 29: Glib. [COLOR=""]-28/83 HP,[/COLOR]. 2/6. AP=0 *Walking Wounded [sblock=Powers used] Tornado Strike, E Bait and Switch, E Tumble, E Second Wind, E Elven Accuracy, E [/sblock] 29: Torment. [COLOR="Red"]-48/96 HP, Bloodied[/COLOR] 5/11. 1 failed death save. *Ready Knockdown [sblock=Powers used]Lion's Roar, E Guarding Attack, E Inspiring Word, 2/2, E Slash and Press, E Break their Nerve, E Second Wind, E Bastion of Defense, D Stand Tough, D Stand the Fallen, D Tactical Shift, D 1 potion [/sblock] 29: Reed. -11/96 HP. Concealed. AP = 0 Stealth bonus *Eyebite [sblock=Powers used] Mire the Mind, E Will of Feywild, E Curse of Bloody Fangs, D [/sblock] 29: Xak. [COLOR"]-34/115 HP, [/COLOR] 8/18 surges. *Entangling [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Invigorating Smite, E Second Wind, E Benign Transposition, E Entangling Smite, E Healing Font, D Lay on Hands, 3/4. Hallowed Circle, D On Pain of Death, D Shield of Defiance, D 1/2 Daily items used. [/sblock] 28: Narbel. [COLOR=""]-22/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0 *move [sblock=Powers used]Crushing Blow, E Second Wind, E All Bets are Off, E Come and Get It, E 2 Potion of Vit [/sblock] 26: Blue Dragon. -253/655 HP. AP 1/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Eyebite, Psychic Lock. *Draconic Fury [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E [/sblock] 24: Tharos. [COLOR="]29/69 [/COLOR] 1/6. Water walking. AP=0 *magic missile [sblock=Powers used]Ice Rays, E Thunderlance, E Fireburst, E Shield, E Stormcage, E Wall of Fire, D Web, D Orb of Reversed Polarity, D 1/2 Daily Item uses. 1 potion [/sblock] 22: Erdric. -19/85 HP. 4/7. Concealed. AP=0 *Twin Shot, [sblock=Powers used]Elven Accuracy, E Hawk's Talon, E Evasive Strike, E Expeditious Stride, E Combined Fire, E Spray of Arrows, D. Excruciating Shot, D. Split the Tree, D Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save. *Lance of Faith [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 2/2 Bastion of Health, E Breath Weapon, E Mantle of Glory, E Second Wind, E Solar Wrath, E Avenging Flame, D Bless, Daily. Shadowform, D Spiritual Weapon, D Holy Symbol, D 1/2 daily item powers used. [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [sblock=Map Key] Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain. Brown squares: ground. No terrain effects. Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed. I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features. [/sblock] [/QUOTE]
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[KK2]Encounter 2: Warm up is over. (Healing)
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