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[KK2]Encounter 2: Warm up is over. (Healing)
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<blockquote data-quote="Victim" data-source="post: 4606090" data-attributes="member: 78"><p>Erdric shoots and one of his arrows flies true. Tharos's magic missile does not.</p><p></p><p>[sblock]MISS, HIT, 27 damage.</p><p>MISS.[/sblock]</p><p></p><p>Torment fails to land a meaningful blow with his chain, while Starwinds nails the dragon with a deadly shot to the eye while invigorating Xak with her magic.</p><p></p><p>[sblock]http://invisiblecastle.com/roller/view/1873117/</p><p>1d20+17; 2d8+8 → [5,17] = (22) MISS</p><p>1d20+17; 2d8+8 → [3,8,8] = (19) damage is wrong (d4s, not d8s)</p><p></p><p>CRIT for 28 damage and +8 temp Xak.[/sblock]</p><p></p><p>Rollie is deadly accurate with his dagger, while Reed finds that the tide of fey magic in the area is against him.</p><p></p><p>[sblock]HIT, 32 damage. </p><p> MISS[/sblock]</p><p></p><p>The dwarves launch their attacks in unison. Xak lands a telling blow which also cures Tharos, while Narbel nearly fells the giant monster with his axe.</p><p></p><p>[sblock]Xak: Enfeebling: <a href="http://invisiblecastle.com/roller/view/1873165/" target="_blank">Roll Lookup</a></p><p>1d20+17; 1d10+9 → [14,17] = (31) HIT</p><p>1d20+17; 1d10+9 → [9,9] = (18) </p><p></p><p>Tharos heals: <a href="http://invisiblecastle.com/roller/view/1873169/" target="_blank">Roll Lookup</a></p><p>4d6 → [5,3,6,4] = (18) </p><p></p><p>Narbel: Reaping Strike: <a href="http://invisiblecastle.com/roller/view/1873172/" target="_blank">Roll Lookup</a></p><p>1d20+20; 1d12+16 → [19,20] = (39) -> 41 HIT</p><p>1d20+20; 1d12+16 → [12,16] = (28) -> 32[/sblock]</p><p></p><p>"<span style="color: DeepSkyBlue">Giving up is for squishy mammals," </span>the dragon roars defiantly, then hoses down his nearest foes with lightning breath. "<span style="color: deepskyblue">I just don't get why you dudes don't die</span>."</p><p></p><p>[sblock]Breath Weapon recharges: <a href="http://invisiblecastle.com/roller/view/1873176/" target="_blank">Roll Lookup</a></p><p></p><p>Standard: Breath weapon: Xak, Narbel, Glib.</p><p>R Breath Weapon (standard; recharge 5, 6) ✦ Lightning</p><p>The dragon targets up to three creatures with its lightning</p><p>breath; the first target must be within 10 squares of the dragon,</p><p>the second target within 10 squares of the first, and the third</p><p>target within 10 squares of the second; +18 vs. Reflex; 2d12 +</p><p>10 lightning damage. Miss: Half damage. This attack does not</p><p>provoke opportunity attacks.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1873181/" target="_blank">Roll Lookup</a></p><p>1d20+16; 1d20+14; 1d20+14; 2d12+10 → [18,16] = (34) Xak, HIT</p><p>1d20+16; 1d20+14; 1d20+14; 2d12+10 → [10,14] = (24) Narbel HIT</p><p>1d20+16; 1d20+14; 1d20+14; 2d12+10 → [17,14] = (31) Glib, HIT</p><p>1d20+16; 1d20+14; 1d20+14; 2d12+10 → [2,12,10] = (24) </p><p></p><p>Xak takes 24, Narbel and Glib take 14 net.[/sblock]</p><p></p><p>[sblock=Status/Initiative: round 20]</p><p></p><p>29: Torment. <span style="color: Red">-48/96 HP, Bloodied</span> +8 temp HP. 5/11. 1 failed death save. </p><p>*Vipers</p><p>[sblock=Powers used]Lion's Roar, E</p><p>Guarding Attack, E</p><p>Inspiring Word, 2/2, E</p><p>Slash and Press, E</p><p>Break their Nerve, E</p><p>Second Wind, E</p><p></p><p>Knock them Down, D</p><p>Bastion of Defense, D</p><p>Stand Tough, D</p><p>Stand the Fallen, D</p><p>Tactical Shift, D</p><p>1 potion</p><p>[/sblock]</p><p></p><p>29: Reed. -9/96 HP. Concealed. AP = 0 Stealth bonus</p><p>*Eyebite</p><p>[sblock=Powers used]</p><p>Mire the Mind, E</p><p>Will of Feywild, E</p><p></p><p>Curse of Bloody Fangs, D</p><p>[/sblock]</p><p></p><p>29: Xak. <span style="color: red">-104/115 HP, bloodied </span> HP 8/18 surges. </p><p>*Enfeebling</p><p>[sblock=Powers used]</p><p>Divine Cleansing, E</p><p>Divine Mettle, E</p><p>Invigorating Smite, E</p><p>Second Wind, E</p><p>Benign Transposition, E</p><p>Entangling Smite, E</p><p></p><p>Healing Font, D</p><p>Lay on Hands, 3/4.</p><p>Hallowed Circle, D</p><p>On Pain of Death, D</p><p>Shield of Defiance, D</p><p>1/2 Daily items used.</p><p>[/sblock]</p><p></p><p></p><p>28: Narbel. <span style="color: red">-55/108 HP, Bloodied </span>. +0 temp HP 7/16. AP=0 VM: 2/+4 </p><p>*reaping</p><p>[sblock=Powers used]Crushing Blow, E</p><p>Second Wind, E</p><p>All Bets are Off, E</p><p>Come and Get It, E</p><p></p><p>Villain's Menace, D</p><p>2 Potion of Vit</p><p>[/sblock]</p><p></p><p>29: Glib. [COLOR=""]-32/83 HP,[/COLOR]. 2/6. AP=0 </p><p>*Cat's Gambit</p><p>[sblock=Powers used]</p><p>Tornado Strike, E</p><p>Bait and Switch, E</p><p>Tumble, E</p><p>Second Wind, E</p><p>Elven Accuracy, E</p><p>Sand in the Eyes, E</p><p>Cat Burglar's Gambit, E</p><p></p><p>Walking Wounded, D</p><p></p><p>[/sblock]</p><p></p><p></p><p>26: Blue Dragon. -647/655 HP. AP 0/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Cold Vulnerable 5. Enfeebling.</p><p>*Breath weapon</p><p>[sblock=Powers used]</p><p>Breath weapon: 5 and 6.</p><p>Frightful Presence, E</p><p>Bloodied Breath, E</p><p>[/sblock]</p><p></p><p>24: Tharos. [COLOR="]-0/69 [/COLOR] 1/6. Water walking. AP=0</p><p>*magic missile</p><p>[sblock=Powers used]Ice Rays, E</p><p>Thunderlance, E</p><p>Fireburst, E</p><p>Shield, E</p><p>Stormcage, E</p><p></p><p>Wall of Fire, D</p><p>Web, D</p><p>Orb of Reversed Polarity, D</p><p>1/2 Daily Item uses.</p><p>1 potion</p><p>[/sblock]</p><p></p><p>22: Erdric. -19/85 HP. 4/7. Concealed. AP=0</p><p>*Twin Shot, </p><p>[sblock=Powers used]Elven Accuracy, E</p><p>Hawk's Talon, E</p><p>Evasive Strike, E</p><p>Expeditious Stride, E</p><p>Combined Fire, E</p><p></p><p>Spray of Arrows, D.</p><p>Excruciating Shot, D.</p><p>Split the Tree, D</p><p></p><p>Helm of Eagle, D</p><p>Dragonbane bow, D</p><p>2/2 Daily Item powers used[/sblock]</p><p></p><p>22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save. </p><p>*Sacred Flame</p><p>[sblock=Powers used]Dire Radiance, E</p><p>Channel Divinity, E</p><p>Healing Word, 2/2</p><p>Bastion of Health, E</p><p>Breath Weapon, E</p><p>Mantle of Glory, E</p><p>Second Wind, E</p><p>Solar Wrath, E</p><p></p><p>Avenging Flame, D</p><p>Bless, Daily. </p><p>Shadowform, D</p><p>Spiritual Weapon, D</p><p>Holy Symbol, D</p><p>1/2 daily item powers used.</p><p>[/sblock]</p><p></p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[sblock=Prone]Grant CA against melee attacks</p><p>+2 defenses against ranged attacks from non adjacent creatures</p><p>lying on the ground</p><p>-2 penalty to attack</p><p>Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground</p><p>can't move normally, must crawl or stand up[/sblock]</p><p>[sblock=Enveloped]restrained (save ends). While the target is restrained,</p><p>no creature has line of sight or line of effect to it. At the start of</p><p>the shambling mound’s turn each round, the enveloped target</p><p>takes 10 damage and the shambling mound regains 10 hit</p><p>points. The shambling mound can envelop up to 2 creatures at a</p><p>time. When the target makes its save, it reappears in a square of</p><p>its choice adjacent to the shambling mound.</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Map Key] </p><p></p><p>Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.</p><p></p><p>Brown squares: ground. No terrain effects.</p><p></p><p>Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.</p><p></p><p>I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4606090, member: 78"] Erdric shoots and one of his arrows flies true. Tharos's magic missile does not. [sblock]MISS, HIT, 27 damage. MISS.[/sblock] Torment fails to land a meaningful blow with his chain, while Starwinds nails the dragon with a deadly shot to the eye while invigorating Xak with her magic. [sblock]http://invisiblecastle.com/roller/view/1873117/ 1d20+17; 2d8+8 → [5,17] = (22) MISS 1d20+17; 2d8+8 → [3,8,8] = (19) damage is wrong (d4s, not d8s) CRIT for 28 damage and +8 temp Xak.[/sblock] Rollie is deadly accurate with his dagger, while Reed finds that the tide of fey magic in the area is against him. [sblock]HIT, 32 damage. MISS[/sblock] The dwarves launch their attacks in unison. Xak lands a telling blow which also cures Tharos, while Narbel nearly fells the giant monster with his axe. [sblock]Xak: Enfeebling: [url=http://invisiblecastle.com/roller/view/1873165/]Roll Lookup[/url] 1d20+17; 1d10+9 → [14,17] = (31) HIT 1d20+17; 1d10+9 → [9,9] = (18) Tharos heals: [url=http://invisiblecastle.com/roller/view/1873169/]Roll Lookup[/url] 4d6 → [5,3,6,4] = (18) Narbel: Reaping Strike: [url=http://invisiblecastle.com/roller/view/1873172/]Roll Lookup[/url] 1d20+20; 1d12+16 → [19,20] = (39) -> 41 HIT 1d20+20; 1d12+16 → [12,16] = (28) -> 32[/sblock] "[COLOR="DeepSkyBlue"]Giving up is for squishy mammals," [/COLOR]the dragon roars defiantly, then hoses down his nearest foes with lightning breath. "[COLOR="deepskyblue"]I just don't get why you dudes don't die[/COLOR]." [sblock]Breath Weapon recharges: [url=http://invisiblecastle.com/roller/view/1873176/]Roll Lookup[/url] Standard: Breath weapon: Xak, Narbel, Glib. R Breath Weapon (standard; recharge 5, 6) ✦ Lightning The dragon targets up to three creatures with its lightning breath; the first target must be within 10 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +18 vs. Reflex; 2d12 + 10 lightning damage. Miss: Half damage. This attack does not provoke opportunity attacks. [url=http://invisiblecastle.com/roller/view/1873181/]Roll Lookup[/url] 1d20+16; 1d20+14; 1d20+14; 2d12+10 → [18,16] = (34) Xak, HIT 1d20+16; 1d20+14; 1d20+14; 2d12+10 → [10,14] = (24) Narbel HIT 1d20+16; 1d20+14; 1d20+14; 2d12+10 → [17,14] = (31) Glib, HIT 1d20+16; 1d20+14; 1d20+14; 2d12+10 → [2,12,10] = (24) Xak takes 24, Narbel and Glib take 14 net.[/sblock] [sblock=Status/Initiative: round 20] 29: Torment. [COLOR="Red"]-48/96 HP, Bloodied[/COLOR] +8 temp HP. 5/11. 1 failed death save. *Vipers [sblock=Powers used]Lion's Roar, E Guarding Attack, E Inspiring Word, 2/2, E Slash and Press, E Break their Nerve, E Second Wind, E Knock them Down, D Bastion of Defense, D Stand Tough, D Stand the Fallen, D Tactical Shift, D 1 potion [/sblock] 29: Reed. -9/96 HP. Concealed. AP = 0 Stealth bonus *Eyebite [sblock=Powers used] Mire the Mind, E Will of Feywild, E Curse of Bloody Fangs, D [/sblock] 29: Xak. [COLOR="red"]-104/115 HP, bloodied [/COLOR] HP 8/18 surges. *Enfeebling [sblock=Powers used] Divine Cleansing, E Divine Mettle, E Invigorating Smite, E Second Wind, E Benign Transposition, E Entangling Smite, E Healing Font, D Lay on Hands, 3/4. Hallowed Circle, D On Pain of Death, D Shield of Defiance, D 1/2 Daily items used. [/sblock] 28: Narbel. [COLOR="red"]-55/108 HP, Bloodied [/COLOR]. +0 temp HP 7/16. AP=0 VM: 2/+4 *reaping [sblock=Powers used]Crushing Blow, E Second Wind, E All Bets are Off, E Come and Get It, E Villain's Menace, D 2 Potion of Vit [/sblock] 29: Glib. [COLOR=""]-32/83 HP,[/COLOR]. 2/6. AP=0 *Cat's Gambit [sblock=Powers used] Tornado Strike, E Bait and Switch, E Tumble, E Second Wind, E Elven Accuracy, E Sand in the Eyes, E Cat Burglar's Gambit, E Walking Wounded, D [/sblock] 26: Blue Dragon. -647/655 HP. AP 0/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Cold Vulnerable 5. Enfeebling. *Breath weapon [sblock=Powers used] Breath weapon: 5 and 6. Frightful Presence, E Bloodied Breath, E [/sblock] 24: Tharos. [COLOR="]-0/69 [/COLOR] 1/6. Water walking. AP=0 *magic missile [sblock=Powers used]Ice Rays, E Thunderlance, E Fireburst, E Shield, E Stormcage, E Wall of Fire, D Web, D Orb of Reversed Polarity, D 1/2 Daily Item uses. 1 potion [/sblock] 22: Erdric. -19/85 HP. 4/7. Concealed. AP=0 *Twin Shot, [sblock=Powers used]Elven Accuracy, E Hawk's Talon, E Evasive Strike, E Expeditious Stride, E Combined Fire, E Spray of Arrows, D. Excruciating Shot, D. Split the Tree, D Helm of Eagle, D Dragonbane bow, D 2/2 Daily Item powers used[/sblock] 22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save. *Sacred Flame [sblock=Powers used]Dire Radiance, E Channel Divinity, E Healing Word, 2/2 Bastion of Health, E Breath Weapon, E Mantle of Glory, E Second Wind, E Solar Wrath, E Avenging Flame, D Bless, Daily. Shadowform, D Spiritual Weapon, D Holy Symbol, D 1/2 daily item powers used. [/sblock] [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [sblock=Prone]Grant CA against melee attacks +2 defenses against ranged attacks from non adjacent creatures lying on the ground -2 penalty to attack Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground can't move normally, must crawl or stand up[/sblock] [sblock=Enveloped]restrained (save ends). While the target is restrained, no creature has line of sight or line of effect to it. At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. [/sblock] [/sblock] [sblock=Map Key] Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain. Brown squares: ground. No terrain effects. Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed. I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features. [/sblock] [/QUOTE]
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