NEW MAP: NarsKasis South
This map shows the extreme southern end of the
Mountains of NarsKasis as well as the region west of City-state of Askinesiks.
NARSKASIS SOUTH isn't so much an official regional name as a simple name for me to remember for the map.
Therefore, no one in the Fallenlands refers to this region as NarsKasis South or the region near the northern edge of the mountain range as NarsKasis North, which is what its map will be called once I create it. Instead, the Fallenlanden races refer to a region by its notable locales and natural features.
Thus, in this region one race might call it the Gatelands due to the proximity of
The Sand Gate, while another might refer to the region as the Amarin Reach due to the proximity of the
Oasis of Amari (FYI... kenku control this oasis).
This can be confusing to races from other continents.
Regardless, in this region, the
City-state of Askinesiks dominates; although, its jann rulers don't officially control much beyond the city's walls. However, its influence can be felt as far away as the town of
Huin in the Mountains of NarsKasis.
Huin and the other mountain towns shown (
Gulta,
Quoza,
Rielmys) are strongly aligned to the nagpas of the
Valley of NarsKasis, which is located deeper in the mountain range.
Another location of note is
Kalib Bokr, which is an ancient ruin from the time before the Fallenlands' Age of Isolation. It is believed that the ruins are related to the Cyradi civilization in the canyon known as
Shapneka, yet all those who have delved down into the ruins have never returned.
The Facets are crystalline forest jutting out of the sands, and the sinkhole called
Cana Sul is said to lead to the Underearth and some sort of ancient insectoid civilization.
The Bray is a gathering place for shapechangers, especially lycanthropes. It is considered a holy place to them. This includes the hengeyokai too.
Note that in the Fallenlands, people are less likely to be persecuted for being evil. Good is still a strong force, but it doesn't dominate the rules of every society. Law and chaos are just as likely to hold sway over a particular region; however, the cities tend towards law, while the more independant communities tend towards chaos.