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<blockquote data-quote="DEFCON 1" data-source="post: 1890680" data-attributes="member: 7006"><p>The group mounts up and is ready to take off. Sir Kolarred does one last check through the waystation to make sure everything is in place, and then closes the door behind him. As soon as he climbs up into his saddle, Zook in the front of the pack whips his horse and everyone takes off up the road.</p><p></p><p>Because of the speed at which Tyler wanted the group to push their horses, there is little time or ability for the party to converse with one another. Sir Kolarred ends up taking position at the front of the group as his skill with a horse is considerable. Zook maintains a steady pace right behind him, and Lyran holds position third in line. However, Lynx has a difficult time getting his horse to do what he wants, so he ends up dropping further back as the ride goes on. To keep a semblance of group cohesiveness, Tyler (along with Donoval Johns on back) splits the difference between the front three who are able to maintain speed, and Lynx in back, who is lucky he doesn't fly off after every hard bump the horse takes. Cariosa is also not really enjoying the ride either.</p><p></p><p>The journey to Vedykar is uneventful. Originally there was hope that the group would perhaps be able to follow the tracks of the prison carriage as they travelled north, but it soon became apparent that the rain had eliminated all usable traces the further north they got. Along the way the group passes a couple carriages coming from the north to the south, along with a halfling party of hikers... and Sir Kolarred stops momentarily to pass on the news of the abandoned waystation (figuring it to be a location the halflings would be trying to make to before the end of the day).</p><p></p><p>Finally, at around 1:30 in the afternoon, the first signs of Vedykar come over the hill. The small city is laid out in wagonwheel fashion, and the most obvious feature is the huge compound of House Jorasco's Healer's Guild, right at the center of the city. As the group descends to the gates, there is a hustle and bustle of people going in and out, the farmers outside the gates bringing their crops in, visitors going out... and the Knightmares of Khorvaire come down and reach the front gate, where a smiling and jolly halfling town guardsman awaits them. He looks up at the group and his grin widens quite a bit.</p><p></p><p><span style="color: PaleGreen">'Good afternoon citizens! Glad you could come! Vedykar welcomes you! If I may please ask to see your identification papers, that would be wonderful! What is your business in Vedykar today? How are the roads? Awful storm we had last night! Wonder if House Lyrandar had anything to do with it? My word, that is a beautiful horse! Magebred is it? How are you feeling? We have wonderful spa and relaxation facilities just north of here up to the Healer's Guild. Madam Ulara always welcomes adventurers because they seem to need the most assistance plus have the most coin to spend! Heh heh! But seriously! Identification papers please! My goodness, is that a little kitty you have there? She is wonderful! Hello kitty! How's the good puss? Hello officer! Traveling with an adventuring group now? Where is your horse? Oh nevermind me, it's none of my business. Well this is such a good sight, to see strong men of good character! My word! Is that a dragonmark? Which house is that? I've only seen Jorasco marks myself! It is very pretty! Okay then. Papers please? Papers?'</span></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 1890680, member: 7006"] The group mounts up and is ready to take off. Sir Kolarred does one last check through the waystation to make sure everything is in place, and then closes the door behind him. As soon as he climbs up into his saddle, Zook in the front of the pack whips his horse and everyone takes off up the road. Because of the speed at which Tyler wanted the group to push their horses, there is little time or ability for the party to converse with one another. Sir Kolarred ends up taking position at the front of the group as his skill with a horse is considerable. Zook maintains a steady pace right behind him, and Lyran holds position third in line. However, Lynx has a difficult time getting his horse to do what he wants, so he ends up dropping further back as the ride goes on. To keep a semblance of group cohesiveness, Tyler (along with Donoval Johns on back) splits the difference between the front three who are able to maintain speed, and Lynx in back, who is lucky he doesn't fly off after every hard bump the horse takes. Cariosa is also not really enjoying the ride either. The journey to Vedykar is uneventful. Originally there was hope that the group would perhaps be able to follow the tracks of the prison carriage as they travelled north, but it soon became apparent that the rain had eliminated all usable traces the further north they got. Along the way the group passes a couple carriages coming from the north to the south, along with a halfling party of hikers... and Sir Kolarred stops momentarily to pass on the news of the abandoned waystation (figuring it to be a location the halflings would be trying to make to before the end of the day). Finally, at around 1:30 in the afternoon, the first signs of Vedykar come over the hill. The small city is laid out in wagonwheel fashion, and the most obvious feature is the huge compound of House Jorasco's Healer's Guild, right at the center of the city. As the group descends to the gates, there is a hustle and bustle of people going in and out, the farmers outside the gates bringing their crops in, visitors going out... and the Knightmares of Khorvaire come down and reach the front gate, where a smiling and jolly halfling town guardsman awaits them. He looks up at the group and his grin widens quite a bit. [COLOR=PaleGreen]'Good afternoon citizens! Glad you could come! Vedykar welcomes you! If I may please ask to see your identification papers, that would be wonderful! What is your business in Vedykar today? How are the roads? Awful storm we had last night! Wonder if House Lyrandar had anything to do with it? My word, that is a beautiful horse! Magebred is it? How are you feeling? We have wonderful spa and relaxation facilities just north of here up to the Healer's Guild. Madam Ulara always welcomes adventurers because they seem to need the most assistance plus have the most coin to spend! Heh heh! But seriously! Identification papers please! My goodness, is that a little kitty you have there? She is wonderful! Hello kitty! How's the good puss? Hello officer! Traveling with an adventuring group now? Where is your horse? Oh nevermind me, it's none of my business. Well this is such a good sight, to see strong men of good character! My word! Is that a dragonmark? Which house is that? I've only seen Jorasco marks myself! It is very pretty! Okay then. Papers please? Papers?'[/COLOR] [/QUOTE]
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