Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Knightmares of Khorvaire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 2066353" data-attributes="member: 7006"><p>Having decided to keep pushing the horses and themselves forward in the dark, the group climbs up the hills over the next two hours.</p><p></p><p>After the first half hour...</p><p></p><p><span style="color: DimGray">Luthal ((Search [16] + 0 = 16 / DC 10)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray">Horse ((Balance [7] + 1 = 8 / DC 10] <strong>*FAILURE* </strong> ((Damage [6]))</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Zook ((Search [16] + 4 = 20 / DC 8)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray">Horse ((Balance [10] + 1 = 11 / DC 10)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Kolarred ((Search [3] - 4 = -1 / DC 6)) <strong>*FAILURE*</strong> ((Balance [2] - 6 = -4 / DC 17)) <strong>*FAILURE* </strong> ((Damage [4]))</span></p><p><span style="color: DimGray">Horse ((Balance [16] + 1 = 17 / DC 15)) <strong>*SUCCESS*</strong></span></p><p></p><p>After the second half hour...</p><p></p><p><span style="color: DimGray">Luthal ((Search [1] + 0 = 1 / DC 11)) <strong>*FAILURE*</strong> ((Balance [12] + 0 = 12 / DC 21)) <strong>*FAILURE*</strong> ((Damage [3]))</span></p><p><span style="color: DimGray">Horse ((Balance [12] + 1 = 13 / DC 15] <strong>*FAILURE* </strong> ((Damage [4]))</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Zook ((Search [7] + 4 = 11 / DC 11)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray">Horse ((Balance [12] + 1 = 13 / DC 10)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Kolarred ((Search [10] - 4 = 6 / DC 9)) <strong>*FAILURE*</strong> ((Balance [2] - 6 = -4 / DC 13)) <strong>*FAILURE* </strong> ((Damage [1]))</span></p><p><span style="color: DimGray">Horse ((Balance [3] + 1 = 4 / DC 15)) <strong>*FAILURE*</strong> ((Damage [4]))</span></p><p></p><p>After the third half hour...</p><p></p><p><span style="color: DimGray">Luthal ((Search [19] + 0 = 19 / DC 12)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray">Horse ((Balance [6] + 1 = 7 / DC 10] <strong>*FAILURE* </strong> ((Damage [2]))</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Zook ((Search [18] + 4 = 22 / DC 10)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray">Horse ((Balance [8] + 1 = 9 / DC 10)) <strong>*FAILURE* </strong> ((Damage [4]))</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Kolarred ((Search [9] - 4 = 5 / DC 8)) <strong>*FAILURE*</strong> ((Balance [15] - 6 = 9 / DC 13)) <strong>*FAILURE* </strong> ((Damage [5]))</span></p><p><span style="color: DimGray">Horse ((Balance [17] + 1 = 18 / DC 15)) <strong>*SUCCESS*</strong></span></p><p></p><p>After the final half hour...</p><p></p><p><span style="color: DimGray">Luthal ((Search [16] + 0 = 16 / DC 13)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray">Horse ((Balance [19] + 1 = 20 / DC 10] <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Zook ((Search [4] + 4 = 8 / DC 11)) <strong>*FAILURE*</strong> ((Balance [12] + 7 = 19 / DC 13)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray">Horse ((Balance [8] + 1 = 9 / DC 10)) <strong>*FAILURE* </strong> ((Damage [1]))</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Kolarred ((Search [18] - 4 = 14 / DC 11)) <strong>*SUCCESS*</strong></span></p><p><span style="color: DimGray">Horse ((Balance [10] + 1 = 11 / DC 10)) <strong>*SUCCESS*</strong></span></p><p></p><p>And thus... after the two hours of hard hiking, the group finally is able to reach a small plateau in the hills... where through the break of trees, Luthal is able to spy the old tower standing silently in a small clearing on the flat, rocky ground.</p><p></p><p><span style="color: DimGray">Current hit point totals as follows:</span></p><p><span style="color: DimGray">Luthal 27 (of 30), Luthal's mount 18 (of 30)</span></p><p><span style="color: DimGray">Zook 24 (of 24), Zook's mount 22 (of 30)</span></p><p><span style="color: DimGray">Kolarred 34 (of 44), Kolarred's mount 23 (of 30)</span></p><p></p><p>Luthal does a quick scan of the area to see what he can find, and indeed across this flat area he can still pick out the occasional horseshow print heading across the open area towards the tower. Since he has not broken through the tree line, he cannot see how close the trail goes to the tower or where it goes in the distance past that... but he does believe that if the trail he's been following is indeed the Emerald Claw band... they certainly advanced forward this way towards the tower.</p><p></p><p>The night sky is filled with many stars and a moon that is about 2/3rds full... thereby throwing a good amount of light in the clearing. Anyone who advances on the tower could probably be noticed if someone was keeping a lookout from it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2066353, member: 7006"] Having decided to keep pushing the horses and themselves forward in the dark, the group climbs up the hills over the next two hours. After the first half hour... [COLOR=DimGray]Luthal ((Search [16] + 0 = 16 / DC 10)) [B]*SUCCESS*[/B] Horse ((Balance [7] + 1 = 8 / DC 10] [B]*FAILURE* [/B] ((Damage [6])) Zook ((Search [16] + 4 = 20 / DC 8)) [B]*SUCCESS*[/B] Horse ((Balance [10] + 1 = 11 / DC 10)) [B]*SUCCESS*[/B] Kolarred ((Search [3] - 4 = -1 / DC 6)) [B]*FAILURE*[/B] ((Balance [2] - 6 = -4 / DC 17)) [B]*FAILURE* [/B] ((Damage [4])) Horse ((Balance [16] + 1 = 17 / DC 15)) [B]*SUCCESS*[/B][/COLOR] After the second half hour... [COLOR=DimGray]Luthal ((Search [1] + 0 = 1 / DC 11)) [B]*FAILURE*[/B] ((Balance [12] + 0 = 12 / DC 21)) [B]*FAILURE*[/B] ((Damage [3])) Horse ((Balance [12] + 1 = 13 / DC 15] [B]*FAILURE* [/B] ((Damage [4])) Zook ((Search [7] + 4 = 11 / DC 11)) [B]*SUCCESS*[/B] Horse ((Balance [12] + 1 = 13 / DC 10)) [B]*SUCCESS*[/B] Kolarred ((Search [10] - 4 = 6 / DC 9)) [B]*FAILURE*[/B] ((Balance [2] - 6 = -4 / DC 13)) [B]*FAILURE* [/B] ((Damage [1])) Horse ((Balance [3] + 1 = 4 / DC 15)) [B]*FAILURE*[/B] ((Damage [4]))[/COLOR] After the third half hour... [COLOR=DimGray]Luthal ((Search [19] + 0 = 19 / DC 12)) [B]*SUCCESS*[/B] Horse ((Balance [6] + 1 = 7 / DC 10] [B]*FAILURE* [/B] ((Damage [2])) Zook ((Search [18] + 4 = 22 / DC 10)) [B]*SUCCESS*[/B] Horse ((Balance [8] + 1 = 9 / DC 10)) [B]*FAILURE* [/B] ((Damage [4])) Kolarred ((Search [9] - 4 = 5 / DC 8)) [B]*FAILURE*[/B] ((Balance [15] - 6 = 9 / DC 13)) [B]*FAILURE* [/B] ((Damage [5])) Horse ((Balance [17] + 1 = 18 / DC 15)) [B]*SUCCESS*[/B][/color] After the final half hour... [COLOR=DimGray]Luthal ((Search [16] + 0 = 16 / DC 13)) [B]*SUCCESS*[/B] Horse ((Balance [19] + 1 = 20 / DC 10] [B]*SUCCESS*[/B] Zook ((Search [4] + 4 = 8 / DC 11)) [B]*FAILURE*[/B] ((Balance [12] + 7 = 19 / DC 13)) [B]*SUCCESS*[/B] Horse ((Balance [8] + 1 = 9 / DC 10)) [B]*FAILURE* [/B] ((Damage [1])) Kolarred ((Search [18] - 4 = 14 / DC 11)) [B]*SUCCESS*[/B] Horse ((Balance [10] + 1 = 11 / DC 10)) [B]*SUCCESS*[/B][/color] And thus... after the two hours of hard hiking, the group finally is able to reach a small plateau in the hills... where through the break of trees, Luthal is able to spy the old tower standing silently in a small clearing on the flat, rocky ground. [COLOR=DimGray]Current hit point totals as follows: Luthal 27 (of 30), Luthal's mount 18 (of 30) Zook 24 (of 24), Zook's mount 22 (of 30) Kolarred 34 (of 44), Kolarred's mount 23 (of 30)[/COLOR] Luthal does a quick scan of the area to see what he can find, and indeed across this flat area he can still pick out the occasional horseshow print heading across the open area towards the tower. Since he has not broken through the tree line, he cannot see how close the trail goes to the tower or where it goes in the distance past that... but he does believe that if the trail he's been following is indeed the Emerald Claw band... they certainly advanced forward this way towards the tower. The night sky is filled with many stars and a moon that is about 2/3rds full... thereby throwing a good amount of light in the clearing. Anyone who advances on the tower could probably be noticed if someone was keeping a lookout from it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Knightmares of Khorvaire
Top