Here we go again. D&D is "videogamey". That's of course forgetting that such video games come from RPGs, not the other way around. And that's sort of blending all kinds of feelings into a term nobody defines the same way.painandgreed said:I think another big part of the problem is that it's obvious that somebody whose name is on th PHB II spends lots of time playing WoW.
Odhanan said:Here we go again. D&D is "videogamey".
painandgreed said:I think another big part of the problem is that it's obvious that somebody whose name is on th PHB II spends lots of time playing WoW.
Odhanan said:I really think that another big part of the problem is that some DMs don't like to have abilities forcing the actions of NPCs one way or another.
You're absolutely right. I don't think it would be a service to the game to ignore any form of fantasy fiction.Kunimatyu said:And -surely- D&D as a whole can't learn anything from a hugely successful game originally based on somebody's D&D campaign world? Please. RPGs and "videogames" have -always- had a symbiotic relationship with lots of crosspollination. It's not badwrongfun any more than the videogames borrowing from RPGs is wrong.
Don't get me wrong, I don't want WoW and D&D to be identical, but it's a bit prudish, at best, to think there aren't elements of WoW that D&D shouldn't look at closely.
fuindordm said:These would be the same DMs who don't let their players use Intimidate or Diplomacy? The mechanic is different, but game-wise the effects are similar.
Hussar said:Y'know, that's a really good point. Intimidate in particular can force an NPC to act in a particular manner - and for a lot longer than 5 rounds. And, note, it's not a magical effect.
Diplomacy as well can dramatically alter the actions of an NPC. A character with a very high Diplomacy can, more or less, stop fights so long as he rolls high enough. -10 to do a hurried diplomacy IIRC.
So, there does seem in the core rules no less, a similar mechanic to the Knights challenge. A non-magical skill check to force NPC's to act in a particular manner. Sounds about the same.