Knight's Challenges

I really think that another big part of the problem is that some DMs don't like to have abilities forcing the actions of NPCs one way or another.
 

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painandgreed said:
I think another big part of the problem is that it's obvious that somebody whose name is on th PHB II spends lots of time playing WoW.
Here we go again. D&D is "videogamey". That's of course forgetting that such video games come from RPGs, not the other way around. And that's sort of blending all kinds of feelings into a term nobody defines the same way.

"Videogamey", that's a bit like the "munchkin" of roleplayers applied to game systems. ;)
 

Odhanan said:
Here we go again. D&D is "videogamey".

Nope, just the PHB II. Games are usually gamey, but systems for pulling aggro and relearning skill trees do seem to originate in video games or at least highly mimic them when D&D could use so much more stuff in better directions.
 

I really, really hate telling people this...

All Videogames and D&D games have one thing in common: Random Number Generators.

In D&D, there is allways dice.

In the background of most games, there's a Random Number Generator built in that goes between 1 and whatever, possibly as high as several thousand, possibly it's just based off random number sequences found in Pi.

D&D just uses smaller numbers, and offers more things you are capable of doing. I mean, in Final Fantasy games you can't jump (and it's allways daytime).

Problem is, as Games add realistic effects (like physics and whatnot, the line between what you can do in D&D and what you can do in a videogame becomes narrower.
 

painandgreed said:
I think another big part of the problem is that it's obvious that somebody whose name is on th PHB II spends lots of time playing WoW.

And -surely- D&D as a whole can't learn anything from a hugely successful game originally based on somebody's D&D campaign world? Please. RPGs and "videogames" have -always- had a symbiotic relationship with lots of crosspollination. It's not badwrongfun any more than the videogames borrowing from RPGs is wrong.

Don't get me wrong, I don't want WoW and D&D to be identical, but it's a bit prudish, at best, to think there aren't elements of WoW that D&D shouldn't look at closely.
 

Odhanan said:
I really think that another big part of the problem is that some DMs don't like to have abilities forcing the actions of NPCs one way or another.

These would be the same DMs who don't let their players use Intimidate or Diplomacy? The mechanic is different, but game-wise the effects are similar.
 

Kunimatyu said:
And -surely- D&D as a whole can't learn anything from a hugely successful game originally based on somebody's D&D campaign world? Please. RPGs and "videogames" have -always- had a symbiotic relationship with lots of crosspollination. It's not badwrongfun any more than the videogames borrowing from RPGs is wrong.

Don't get me wrong, I don't want WoW and D&D to be identical, but it's a bit prudish, at best, to think there aren't elements of WoW that D&D shouldn't look at closely.
You're absolutely right. I don't think it would be a service to the game to ignore any form of fantasy fiction.
 

fuindordm said:
These would be the same DMs who don't let their players use Intimidate or Diplomacy? The mechanic is different, but game-wise the effects are similar.

Y'know, that's a really good point. Intimidate in particular can force an NPC to act in a particular manner - and for a lot longer than 5 rounds. And, note, it's not a magical effect.

Diplomacy as well can dramatically alter the actions of an NPC. A character with a very high Diplomacy can, more or less, stop fights so long as he rolls high enough. -10 to do a hurried diplomacy IIRC.

So, there does seem in the core rules no less, a similar mechanic to the Knights challenge. A non-magical skill check to force NPC's to act in a particular manner. Sounds about the same.
 

Hussar said:
Y'know, that's a really good point. Intimidate in particular can force an NPC to act in a particular manner - and for a lot longer than 5 rounds. And, note, it's not a magical effect.

Diplomacy as well can dramatically alter the actions of an NPC. A character with a very high Diplomacy can, more or less, stop fights so long as he rolls high enough. -10 to do a hurried diplomacy IIRC.

So, there does seem in the core rules no less, a similar mechanic to the Knights challenge. A non-magical skill check to force NPC's to act in a particular manner. Sounds about the same.

Except that it's not how Intimidate works in combat - in a fight, it just makes an enemy shaken.

And Diplomacy relies on the target actually being able to understand you, and (presumably in order not to short-circuit roleplaying and lead to absurd situations like the Knight's Challenge does) leaves a great deal to GM discretion. You're not able to stop every fight you want with a full-round Diplomacy check at -10.
 

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