Stalker0 said:I feel completely opposite about skill checks. To me, part of the joy of running a mid to high level character is being able to just do things with no risk. I want to jump a 10 foot wall with no problem, run across a tightrope without blinking, be able to dechiper complex scripts in seconds, etc.
I more or less agree... I wouldn't say I want to be able to do things without risk, but I certainly don't want to have the risk of catastrophic or embarassing failure when doing trivial things. That way, if I do decide to take a risk, it'll be to accomplish something really exciting.
I also think that many people who feel that certain things are too easy don't understand statistics... As long as whatever the character is doing isn't so simple that it can be resolved with a single check, and the character can't automatically succeed on all, or most of the skill checks involved, then even if he's very good, he'll have a good chance of being tripped up by a bad roll at some point.
The trick is to make sure the character is forced to make enough checks to worry, without bogging things down or boring people...