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Knights & Legends Reached Its Conclusion
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<blockquote data-quote="Felixgamingx1" data-source="post: 8876718" data-attributes="member: 6999166"><p style="text-align: center"><strong>Why I Secretly Hate Knights & Legends</strong></p><p></p><p>It's not very often you hear of an author or creator hating their own creations. Well, now that Knights & Legends is leaving for good I want it to rest in peace. For the last time, I get to write how Knights & Legends was never meant to go public. It was designed as a war game with a fully customized diorama made by me to play with friends.</p><p></p><p>I had the brilliant idea of bringing Knights & Legends to the public, in this thing called the internet. Unfeasible of being sold as a war game, it was diluted into a digital tabletop rpg with a loose set of rules taking inspiration from the OSR. After introducing a rough draft on Reddit someone told me of this e-store called dtrpg, which I later checked out.</p><p></p><p>I was in! Knights & Legends was officially self published sometime in 2018 if I'm not mistaken. The damn thing became a bestseller overnight. Like, not super super super bestseller, but bestseller. Coming from a guy no one knew it looked quite promising. Then haters and trolls launched a crusade against me and my game for featuring gender related stat differences. Basically women bright, men dumb and strong. Who cares?</p><p></p><p>My game started getting uploaded page by page in domains not worth mentioning, I was continuously harassed and defamed simply for exercising creative freedom. Then I had a genius moment! Used the trolls momentum to increase views and purchase-likelihood of Knights & Legends from a broader audience. After all, much easier than going knocking door to door, asking administrators to curb these bullies. In the end most mods could care less. Some even had the audacity to claim I provoked it. No hard feelings, don't care.</p><p></p><p>But that's not why I secretly hate Knights & Legends. The reason why I hate my own creation is, I'm too hard on myself. It's never good enough. Knights & Legends always pioneered new ideas, some popular others not. And that's why it was so difficult for me to reach perfection with K&L. Nothing was ever good enough, I always wanted to take this or add that.</p><p></p><p>Knights & Legends: Dark Ink 3e is as close to perfection as it gets when it comes to what the game was originally intended to deliver. Some will like it, others wont. Its fanbase sure did, 3e was the fastest bestselling trpg created by me up to date and I take pride in that. Knights & Legends brought me fulfillment, pride and joy. No apologies. Don't forget to buy your copy from itch before it's gone forever!</p></blockquote><p></p>
[QUOTE="Felixgamingx1, post: 8876718, member: 6999166"] [CENTER][B]Why I Secretly Hate Knights & Legends[/B][/CENTER] It's not very often you hear of an author or creator hating their own creations. Well, now that Knights & Legends is leaving for good I want it to rest in peace. For the last time, I get to write how Knights & Legends was never meant to go public. It was designed as a war game with a fully customized diorama made by me to play with friends. I had the brilliant idea of bringing Knights & Legends to the public, in this thing called the internet. Unfeasible of being sold as a war game, it was diluted into a digital tabletop rpg with a loose set of rules taking inspiration from the OSR. After introducing a rough draft on Reddit someone told me of this e-store called dtrpg, which I later checked out. I was in! Knights & Legends was officially self published sometime in 2018 if I'm not mistaken. The damn thing became a bestseller overnight. Like, not super super super bestseller, but bestseller. Coming from a guy no one knew it looked quite promising. Then haters and trolls launched a crusade against me and my game for featuring gender related stat differences. Basically women bright, men dumb and strong. Who cares? My game started getting uploaded page by page in domains not worth mentioning, I was continuously harassed and defamed simply for exercising creative freedom. Then I had a genius moment! Used the trolls momentum to increase views and purchase-likelihood of Knights & Legends from a broader audience. After all, much easier than going knocking door to door, asking administrators to curb these bullies. In the end most mods could care less. Some even had the audacity to claim I provoked it. No hard feelings, don't care. But that's not why I secretly hate Knights & Legends. The reason why I hate my own creation is, I'm too hard on myself. It's never good enough. Knights & Legends always pioneered new ideas, some popular others not. And that's why it was so difficult for me to reach perfection with K&L. Nothing was ever good enough, I always wanted to take this or add that. Knights & Legends: Dark Ink 3e is as close to perfection as it gets when it comes to what the game was originally intended to deliver. Some will like it, others wont. Its fanbase sure did, 3e was the fastest bestselling trpg created by me up to date and I take pride in that. Knights & Legends brought me fulfillment, pride and joy. No apologies. Don't forget to buy your copy from itch before it's gone forever! [/QUOTE]
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