Knights of the Zodiac [4e](Recruiting, brainstorming)

====== Created Using Wizards of the Coast D&D Character Builder ======
NAME, level 1
Human, Minor Lion Knight

FINAL ABILITY SCORES
Str 18, Con 16, Dex 12, Int 10, Wis 8, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 10, Wis 8, Cha 12.


AC: 16 Fort: 17 Reflex: 12 Will: 12
HP: 31 Surges: 11 Surge Value: 7

TRAINED SKILLS
Endurance +8, Athletics +8, Intimidate +6
UNTRAINED SKILLS
Acrobatics +1, Arcana, Bluff +1, Diplomacy +1, Dungeoneering -1, Heal -1, History, Insight -1, Nature -1, Perception -1, Religion, Stealth +1, Streetwise +1, Thievery +1

FEATS
Human: Fast Runner(gains a+2 to speed when carging)
Level 1: Rising Fury(Gain+2 dmg if enemy drops to 0 hp)

[sblock=POWERS]

At Will
Crouching Lion
You kneel, storing energy for a brief moment, and then sprint in a demolishing charge, that ends with a straight and devastating punch in your enemies chests.
At-Will ✦ Divine, Weapon
Standard Action Melee weapon
Requirement: You must be Charging
Target: One creature
Attack: Strength vs. AC
Hit: 1d10 + 1d6 + Strength modifier damage.
Special: When charging, you can use this power in place
of a melee basic attack. If raging you can move +2 squares

Lion’s Razor Claws
Spining around, your razor sharp hands cuts through all surrounding enemies.
At-Will ✦Divine, Weapon
Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 1d10 + Strength modifier damage

Bloodbath
With each punch, your foe's blood sprays over your body, and the bloodlust takes over you. Nothing can stop you now.
At-Will ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1d10 + Strength modifier damage, and you gain
temporary hit points equal to your Constitution modifier.
If you are raging, add 5 hp.

Lion’s bloodhunt
Like a hungry lion, the smell of bloods guides your fists into the already battered enemy.
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2d10 + Strength modifier damage. If the target is
bloodied, the attack deals extra damage equal to your
Constitution modifier.

Final Claw
You'r fists sharpens as claws, and with a powerful jump, you spin in the air and land a terrible blow to your foe. This invigorates you for the rest of the battle.
Daily ✦ Divine Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3d10 + Strength modifier damage.
Miss: Half damage.
Effect: You enter the rage of the Lion. Until the end of the encounter, you gain a bonus to melee damage rolls equal to your Constitution modifier.[/sblock]
 

log in or register to remove this ad


Yes, using your daily you enter the rage of the lion, in which until the end of the encounter, you gain a bonus to melee damage rolls equal to your Constitution modifier.
 



Voda, may I take 'Fighter' feats that parallel the Dragon Knight class features you've given? Just wondering as I'm having problems deciding on a second feat.
 


I think Nyseos the Dragon Knight is about finished. I'll need you to double-check me, Voda. Also, if I understand correctly, the powers for the Dragon knight are now [W] style powers, yes? I've a few other questions about the powers specifically, if this is still going, I haven't seen anyone else expressing too much interest of late, but perhaps it's that they are busy.

[sblock=Nyseos]Nyseos, level 1
Human, Dragon Knight
Background:

FINAL ABILITY SCORES
Str 18, Con 14, Dex 12, Int 8, Wis 16, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 12, Int 8, Wis 16, Cha 10.


AC: 19 Fort: 16 Reflex: 13 Will: 15
HP: 29 Surges: 11 Surge Value: 7

TRAINED SKILLS
Endurance +6, Perception +10, Insight +8, Athletics +8

UNTRAINED SKILLS
Acrobatics +1, Heal +3, Bluff , Intimidate, Dungeoneering +3, History -1, Diplomacy , Nature +3, Arcana -1, Religion -1, Stealth +1, Streetwise, Thievery +1

FEATS
Human: Weapon Proficiency: Bastard Sword (+3 proficiency on attacks, 1d10 damage, versatile Counts as heavy blade for feats)
Level 1: Shield Push

Power Source benefits:
Dragon’s reflexes
You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.

Dragon’s Shield
You can use the indestructible shield of the dragon and all your offensive power to avoid incoming blows. While sustaining the stance, you gain a +2 AC and +1 to Fort and Reflexes. Additionally you can attempt to parry any physical attack, either close or ranged. Roll a basic melee attack and reduce that amount to the attacker’s roll. You can use an action point to parry an additional attack. You can’t reflect magical attacks. While in Turtle’s Shelter Stance, you can’t perform offensive actions, and you move at half your speed. Take the Shield stance takes a minor action, and you must sustain it with a minor action each round you want to keep the stance

Dragon’s Watchful eye.
Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.

Racial Benefits:
Bonus At-Will Power: You know one extra at-will power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.



POWERS
Dragon Knight at-will 1: Rozan Dragon's Fury
Dragon Knight at-will 1: Rising Dragon of Rozan
Dragon Knight at-will 1: Flight of the Dragon
Dragon Knight encounter 1: Last Dragon
Dragon Knight daily 1: The Thousand Dragons of Rozan


ITEMS
[/sblock]
 

It is going at least in my opinion. About the [W], yes, I have still to edit it. As for powers, I'm open tu suggestions, lets hear those questions.

WD: I'll have the wolf class ready tomorrow, hopefuly.
 

Well, primarily, did you make sure to double-check the keywords you wanted were on the abilities? For example: Were they supposed to be 'weapon' powers used with our 'unarmed strikes'? Also, was the Daily supposed to be an implement power?

Also, are my powers supposed to come from different power sources?
 

Remove ads

Top