Knocked prone and large creatures

The plated warrior rolls between his legs, hamstringing him as he passes through... the oafish large beast stumbles... the guardsman then leaps forth, shoulder blocking the back of the beast's knee, causing it to stumble under its own weight... the warrior just barely rolls out of the way in time.


The ice is just as slippery when you weigh 2 tons.


The monk leaped up, hitting a pressure point on the temple with a light tap of his stick, causing the enemy to faint for a brief second, waking up horizontal and in great danger.


Kratos shows up.



It's not hard to imagine how a large creature can be pronepwnd.
 
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Thanks everyone.

Since then, in an e-mail group discussion, the DM said that the creature was about to die anyways and that it was kinda pointless, in his opinion for it to go prone.

<shrugs> I can't see much difference there either way, so I'll just keep my fingers crossed that this isn't something we'll see as we go further along (we're lev12 now).
 

If he's worried about it being a balance issue, remind him that the fact that the Pit Fiend is bigger is already factored into his HP, defenses, attacks and whatnot. Every advantage that needs to be adjusted due to his side is already done so. Unless he specifically cannot be knocked prone, then it's not a benefit of being so big.

Besides, how can he forget? "The bigger they are, the harder they fall!"
 

I do sometimes house-rule it so creatures more than 1 size bigger are somewhat resistant to being forcibly moved or knocked prone. I wouldn't ever negate the ability entirely - I'd apply effects similar to if a dwarf were the target (-1 to squares moved, saving throw to avoid falling prone). I'd be more inclined to do so for non-humanoids with more than 2 "feet".
 

Next thing you know, he's going to suggest that Minotaurs are immune to the Maze spell... ... ... oh wait...
Later!
Gruns
 

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