Crosswind said:I might be an idiot, Mistwell...but how does Heighten Spell help you get through spell resistance?
-Cross (Thought your "Beat SR" check was purely dependent on your caster level, not spell level...)
As long as you are standing on stone or unworked earth (including normal soil), you can use the Heighten Spell feat to added effect. If you cast a spell using a spell slot one level higher than the spell's actual level, the spell is treated as a spell two levels higher and your effective caster level is increased by one. If you use a spell slot two levels higher, the spell is treated as three levels higher and your effective caster level is increased by two, and so on."
Shin Okada said:A Spellthief (from Complete Adventurer) of 15th+ level can steal Spell Resistance from that fallen Angel.
There's a rather limited selection, and they're pretty cheesy?Mistwell said:I'm still wondering why using spells that don't offer a spell resistance check isn't an option for your group. Why NOT use an Orb of Acid (Complete Arcane)?
Moon-Lancer said:arcane mastery from compleat arcane works well you can get through the spell resistence by roleing a 10. If you can do this, you can get through spell resistence every time.