Know of any good 11-20 lvl adventures?

vox

First Post
I'll be starting a new campaign in a few months and am trying to plan things out. The campaign will be based in Manifest (from Monte/Sean Ghostworld) and I'm trying to keep a lot of the action in/under or near the city w/only occasional trips to other parts of the world (our last campaign was very globe-hopping).

I've got some good adventures planned for levels 1-5 that introduce players to different aspects of the city and that continues on from 6-10 where I'm shoehorning in a modified Banewarrens. But I'm having a hard time finding good stuff to use from 11-20. I'll be playing in "Lord of the Iron Fortress" and "Bastion of Broken Souls" in the current campaign, so those are out.

Here's some themes I'm planning on using:
1) Orcus was defeated by Demogorgon and lost power on this plane. He seeks to capture Manifest and use the gate to the Underworld that it sits on top of to regain his power.

2) The Yuan-ti are Demogorgon worshippers and seek to take over the city by infiltration and deceit. They hope to use it as a corrupt base of power that still seems human and from there spread their evil to the surrounding countries. They'd like to close or use the gate as a power source--mostly they just hate that it's there more than they want it.

I'm using the "Porphyry House Horror" or whatever it's called from Dragon, but that's level 10 so I may boost it a bit. It seems like there is a whole lot of 6-10 support and not much after that. I know there is a thread for plots (and if this goes that way it can be moved) but what I'm looking for is good adventure recommendations that I can add in so I don't have to homebrew everything for 10 levels.

Thanks,
vox
 
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There are plenty of high-level adventures in Dungeon magazine. I'll subscribe to this thread and give you a more complete listing later.
 



I'll second the vote for City of the Spider Queen... although I should probably warn you that it's a real meat-grinder; unless your PCs play very smart, you can expect several player deaths over the course of the adventure.
 


Thanks everyone for responding.

Kesh--that'd be great. Does Dungeon sell back issues?

The problem w/City of SQ and similar is that they are huge and require the campaign to be built around them. I've got campaign ideas, I'm looking for some plug and play adventures that could, say move the characters from 14th to 15th. Unfortunately, a lot of the high level adventures either are huge mega-adventures (level 10-18) or they have big back story commitment (Demon God's Fane has all sorts of back story stuff in it that doesn't fit in my campaign but I'm swiping the good stuff from it and fitting it in elsewhere).

So, anyone else know of any good 11+ level adventures, preferably in or near a city?
 

Take a look at the three Rappan Athuk adventures published by Necromancer Games. Its one huge dungeon, but you could pull some of the levels out of it and use them when you need a side trip for your characters. This is assuming you like dungeon crawls (interesting, unique dungeon crawls) on occasion. If not, then its not for you.
 

Okay, between Dungeon and the free adventures on Wizard's website, here's what I've got:

(10-11) Crumbling Hall of the Frost Giant Jarl*
(10-11) The Temple of Redcliff*
(10-12) A Harvest of Evil*
(11-12) The Road to Oblivion*
(11-12) A Self-fulfilling Prophecy*
(11-12) Spiral of Manzessine [Dungeon #94, pg 69]
(11-12) The Road to Oblivion*
(12-13) Thicker Than Water*
(12-13) A Question of Ethics*
(13-14) Desert Sands*
(13-14) Interlopers of Runn-Khazai [Dungeon #92, pg. 15]
(13-15) A Frigid Demise*
(13-15) Prison of the Firebringer [Dungeon #102]
(14-15) Ill Wind in Friezford*
(14-15) Stone Dead*
(14-16) Quadripartite [Dungeon #99, pg. 21]
(15-17) Glacier Season [Dungeon #87, pg. 77]
(16-17) Black Rain*
(17-18) Haunting Lodge*
(18-20) An Icy Heart*
(18-20) The Lich-queen's Beloved [Dungeon #100, pg. 97]
(20-22) The Razing of Redshore [Dungeon #92, pg. 73]

The numbers are about the level you should expect the adventure to run (so, 10-12 means start at 10th should level characters up to 12th). Items with a * are free downloads from Wizard's website.
 

Kesh said:
Okay, between Dungeon and the free adventures on Wizard's website, here's what I've got...

Wow, thanks, Kesh! Have you played any of those? Any recommendations from anyone on any of these that really stand out?
 

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