Trit One-Ear
Explorer
For the dungeon-crawl I'm currently crafting for my players, I want to include a knowledge-themed puzzle/trap. They'll be infiltrating an underground lair of a devil-worshiping cult, and I'd love to use some sort of puzzle room as the entrance to the upper tier cultists' rooms.
The key to opening the door and not setting off some sort of trap (I'm thinking of reworking the trap used in Seekers of the Ashen Crown; a grinding ball beneath a floor of loose tiles and pit traps) will be related to know about the Nine Hells and their devil lords.
My problem is creating the actual "key" to allow players to pass, and the puzzle needed to answer. They could be pushing runed plates or pulling levers in efforts to open the door, or they could be trying different doorknobs... but none of those feel right.
I did make a puzzle some time ago, having each Hell correspond to a certain letter that spells out Beelzebub (nine letters, score!) But that seems like a puzzle with little room for error; either they get it, or they don't. I'd love to have them flub an attempt or two, activate certain elements of the trap, then have to contend with those as they guess the correct answers.
Any ideas or insight anyone has would be amazing.
Trit
The key to opening the door and not setting off some sort of trap (I'm thinking of reworking the trap used in Seekers of the Ashen Crown; a grinding ball beneath a floor of loose tiles and pit traps) will be related to know about the Nine Hells and their devil lords.
My problem is creating the actual "key" to allow players to pass, and the puzzle needed to answer. They could be pushing runed plates or pulling levers in efforts to open the door, or they could be trying different doorknobs... but none of those feel right.
I did make a puzzle some time ago, having each Hell correspond to a certain letter that spells out Beelzebub (nine letters, score!) But that seems like a puzzle with little room for error; either they get it, or they don't. I'd love to have them flub an attempt or two, activate certain elements of the trap, then have to contend with those as they guess the correct answers.
Any ideas or insight anyone has would be amazing.
Trit