Li Shenron
Legend
nittanytbone said:It makes perfect sense. If you have +10 to your Nature skill, as an intelligent and trained expert you should be able to identify just about any beastie out there and know quite a bit about the more common ones. That's what taking 10 gets you.
If you want to be risky, you can roll it and see what you get -- you might be an expert or you might know nothing.
From the point of view of a player who doesn't know the DC, it's choosing between leaving the chance to the die or taking 10 with the hope that the DC is low enough. If you don't know the DC, it could work, although a little bit on the metagaming side for my taste.
What doesn't make sense is when the Take 10 rule is associated with "not being in a rush": you are attacked by a beast, and by the rules you can't take 10 to recognize it. But really a Knowledge check (as in the PHB) is not an action of any sort, not even a reaction, it's just a retroactive chance of knowing something, and what doesn't make sense here is that such a non-action works differently depending on the situation...
If you allow the Take 10 on Knowledge even under stress, then I accept the idea (even if I still prefer to disallow it outright).