Sammael
Adventurer
I'm posting this in General, rather than House Rules, because I'm looking for inspiration and flavor, rather than specific rules.
In my homebrew d20 revision, I have a class called "Champion." Basically, the Champion is a paladin without alignment restrictions and not tied to a specific deity.
At 1st level, the Champion chooses two Causes; all his abilities are linked to these Causes and fueled by the strength of Champion's beliefs. Current list of causes includes Chaos, Entropy, Freedom, Justice, Life, Nature, Order, Peace, Suffering, Trickery, Truth, Tyranny, Vengeance, and War.
The Champion receives two types of abilities: auras and pledges.
Auras are always active and affect either the Champion's allies or his enemies (withing a certain radius). For example, the Suffering cause allows the Champion to project an Aura of Anguish (enemies take a penalty to physical saves and related checks); the Order cause provides and Aura of Discipline (allies receive a bonus to initiative and mental saves).
Pledges are abilities channeled through the Champion's weapon, and usually used as a part of his attack. For example, the Pledge of Unmaking (causes: Entropy, Nature) grants a bonus to damage against constructs and manufactured items. Each currently active Pledge can be expended in a Smite, which can be focused on one opponent or used as an area attack. Example: Pledge of Consuming Flames can be expended to deal additional fire damage to one target, which also catches on fire, or to produce a burning-hands-like area effect.
So... sorry about the lengthy intro, but it's sort of necessary for my question. One of my players wants to play a Champion of Knowledge and Curiosity (for those familiar with Planescape, think Society of Sensation). Since the two causes are fairly similar, I'm thinking into combining them into one called "Learning" or "Experience". The problem is, while I have a few ideas about auras and pledges related to learning, I really cannot envision the entire progression for this cause. So, I'm fishing for ideas here - I'm hoping that the collective hivemind of ENW will be able to help! Don't worry about the implementation, I'll handle that myself - just toss me some ideas.
To start with, I though about the following:
In my homebrew d20 revision, I have a class called "Champion." Basically, the Champion is a paladin without alignment restrictions and not tied to a specific deity.
At 1st level, the Champion chooses two Causes; all his abilities are linked to these Causes and fueled by the strength of Champion's beliefs. Current list of causes includes Chaos, Entropy, Freedom, Justice, Life, Nature, Order, Peace, Suffering, Trickery, Truth, Tyranny, Vengeance, and War.
The Champion receives two types of abilities: auras and pledges.
Auras are always active and affect either the Champion's allies or his enemies (withing a certain radius). For example, the Suffering cause allows the Champion to project an Aura of Anguish (enemies take a penalty to physical saves and related checks); the Order cause provides and Aura of Discipline (allies receive a bonus to initiative and mental saves).
Pledges are abilities channeled through the Champion's weapon, and usually used as a part of his attack. For example, the Pledge of Unmaking (causes: Entropy, Nature) grants a bonus to damage against constructs and manufactured items. Each currently active Pledge can be expended in a Smite, which can be focused on one opponent or used as an area attack. Example: Pledge of Consuming Flames can be expended to deal additional fire damage to one target, which also catches on fire, or to produce a burning-hands-like area effect.
So... sorry about the lengthy intro, but it's sort of necessary for my question. One of my players wants to play a Champion of Knowledge and Curiosity (for those familiar with Planescape, think Society of Sensation). Since the two causes are fairly similar, I'm thinking into combining them into one called "Learning" or "Experience". The problem is, while I have a few ideas about auras and pledges related to learning, I really cannot envision the entire progression for this cause. So, I'm fishing for ideas here - I'm hoping that the collective hivemind of ENW will be able to help! Don't worry about the implementation, I'll handle that myself - just toss me some ideas.
To start with, I though about the following:
- An aura that provides a bonus to all sorts of lore checks
- An aura that provides damage resistance (allowing allies to "experience" various attacks without harm)
- An aura that provides a bonus to AC to allies (they can anticipate their enemies' moves)
- A pledge that causes targeted enemies to forget to use their abilities
- A pledge that allows the champion to "steal" an ability from his target
- A pledge that outlines the target, showing weak spots
- A pledge that grants a growing bonus when the Champion continually attacks the same creature