Steven McRownt
First Post
Knowledge (monster type) Chart: A new use for the knowledge skill
By Steven McRownt
This table is intended to give to the characters a chance to fully use their damage bonuses
against creatures that normally have 'immunities'. As a knowledge skill, the warrior group
of classes will have to spend a lot of skill points to gain significant result,
while spellcasters will not gain too much on this investment...
Basically, each time a character face a monster on which has been acknowledged,
he can try to exactly remember how effectively fight versus it (it's as he is remembering
the teaching of a Van Richten's guide or the like); take 10 or 20 for that is to DM's
discretion (the fighter/cleric of the group can study all the information on someone that
could be a disguised willing undead), or he can suffer penalties (a range from -3 to -10
depending on the situation) if he stumble on that disguised willing undead, but he has to
start immediately the fight.
You should consider the hypothesis, in the case of a pack of zombies, to repeat the check
for each of them, otherwise the skill could be unbalanced (I've explained this to my group
because in a pack of zombies can be hidden a Mohrg who's controlling them). A quicker way
to solve the problem could be throw the dice once (and add or subtract all the modifiers)
and check on the table and see the result: the charcater will recognize ALL the undead he's
examining within' his score (a total of 16 will be enough to successfully understand how
to exploit the opponents' weaknesses of all the undead thas have from less of 1 to 9 HD,
but no more)
Another malus to the diffculty Class is given to the turn resistance of the undead (as
Allip's +2 turn resistance, to reflect their particular immunities to positive energy
and material of the prime plane) (thank's to for the advice!).
The Table:
Monster's HitDice Difficulty Class
Less of 1 to 1 6
2-3 8
4-5 10
6-7 12
8-9 14
10-11 17
12-13 20
14-15 23
... ...
If you want to continue to scale up the table (for Epic Undead!!!), you have to follow
this simple mathematical progression: for each 10 HD the difficulty class rise up
on 1 for each step (2 for 1-10 HD monsters, 3 for 10-20 HD, 4 for 21-30 HD, and so on!!!!)
To use this skill the character have to watch the undead for at least 3 rounds, and then
he can try to recognize it. He can fight in those rounds (after all he's trying to understand
their weakness), but this implies another -2 malus to the check (i know that all this malus
let this skill very difficult to use, but we're talking to make critical hits and sneak
attacks to dead corpse moving around!). Fail the check means also that you can't retry on
the same undead/group of undead.
(chacal u should be happy because 4 this one u have not to download anything!)
Steven McRownt
By Steven McRownt
This table is intended to give to the characters a chance to fully use their damage bonuses
against creatures that normally have 'immunities'. As a knowledge skill, the warrior group
of classes will have to spend a lot of skill points to gain significant result,
while spellcasters will not gain too much on this investment...
Basically, each time a character face a monster on which has been acknowledged,
he can try to exactly remember how effectively fight versus it (it's as he is remembering
the teaching of a Van Richten's guide or the like); take 10 or 20 for that is to DM's
discretion (the fighter/cleric of the group can study all the information on someone that
could be a disguised willing undead), or he can suffer penalties (a range from -3 to -10
depending on the situation) if he stumble on that disguised willing undead, but he has to
start immediately the fight.
You should consider the hypothesis, in the case of a pack of zombies, to repeat the check
for each of them, otherwise the skill could be unbalanced (I've explained this to my group
because in a pack of zombies can be hidden a Mohrg who's controlling them). A quicker way
to solve the problem could be throw the dice once (and add or subtract all the modifiers)
and check on the table and see the result: the charcater will recognize ALL the undead he's
examining within' his score (a total of 16 will be enough to successfully understand how
to exploit the opponents' weaknesses of all the undead thas have from less of 1 to 9 HD,
but no more)
Another malus to the diffculty Class is given to the turn resistance of the undead (as
Allip's +2 turn resistance, to reflect their particular immunities to positive energy
and material of the prime plane) (thank's to for the advice!).
The Table:
Monster's HitDice Difficulty Class
Less of 1 to 1 6
2-3 8
4-5 10
6-7 12
8-9 14
10-11 17
12-13 20
14-15 23
... ...
If you want to continue to scale up the table (for Epic Undead!!!), you have to follow
this simple mathematical progression: for each 10 HD the difficulty class rise up
on 1 for each step (2 for 1-10 HD monsters, 3 for 10-20 HD, 4 for 21-30 HD, and so on!!!!)
To use this skill the character have to watch the undead for at least 3 rounds, and then
he can try to recognize it. He can fight in those rounds (after all he's trying to understand
their weakness), but this implies another -2 malus to the check (i know that all this malus
let this skill very difficult to use, but we're talking to make critical hits and sneak
attacks to dead corpse moving around!). Fail the check means also that you can't retry on
the same undead/group of undead.
(chacal u should be happy because 4 this one u have not to download anything!)
Steven McRownt