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Knowledge (monster type) chart (REVISITED)
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<blockquote data-quote="Steven McRownt" data-source="post: 34928" data-attributes="member: 2316"><p>Knowledge (monster type) Chart: A new use for the knowledge skill</p><p>By Steven McRownt</p><p></p><p>This table is intended to give to the characters a chance to fully use their damage bonuses</p><p>against creatures that normally have 'immunities'. As a knowledge skill, the warrior group</p><p>of classes will have to spend a lot of skill points to gain significant result, </p><p>while spellcasters will not gain too much on this investment...</p><p></p><p>Basically, each time a character face a monster on which has been acknowledged, </p><p>he can try to exactly remember how effectively fight versus it (it's as he is remembering</p><p>the teaching of a Van Richten's guide or the like); take 10 or 20 for that is to DM's </p><p>discretion (the fighter/cleric of the group can study all the information on someone that</p><p>could be a disguised willing undead), or he can suffer penalties (a range from -3 to -10</p><p>depending on the situation) if he stumble on that disguised willing undead, but he has to</p><p>start immediately the fight.</p><p></p><p>You should consider the hypothesis, in the case of a pack of zombies, to repeat the check</p><p>for each of them, otherwise the skill could be unbalanced (I've explained this to my group</p><p>because in a pack of zombies can be hidden a Mohrg who's controlling them). A quicker way </p><p>to solve the problem could be throw the dice once (and add or subtract all the modifiers)</p><p>and check on the table and see the result: the charcater will recognize ALL the undead he's</p><p>examining within' his score (a total of 16 will be enough to successfully understand how</p><p>to exploit the opponents' weaknesses of all the undead thas have from less of 1 to 9 HD, </p><p>but no more)</p><p></p><p>Another malus to the diffculty Class is given to the turn resistance of the undead (as </p><p>Allip's +2 turn resistance, to reflect their particular immunities to positive energy</p><p>and material of the prime plane) (thank's to for the advice!).</p><p></p><p>The Table:</p><p>Monster's HitDice Difficulty Class</p><p>Less of 1 to 1 6</p><p>2-3 8</p><p>4-5 10</p><p>6-7 12</p><p>8-9 14</p><p>10-11 17</p><p>12-13 20</p><p>14-15 23</p><p>... ...</p><p></p><p>If you want to continue to scale up the table (for Epic Undead!!!), you have to follow</p><p>this simple mathematical progression: for each 10 HD the difficulty class rise up</p><p>on 1 for each step (2 for 1-10 HD monsters, 3 for 10-20 HD, 4 for 21-30 HD, and so on!!!!)</p><p></p><p>To use this skill the character have to watch the undead for at least 3 rounds, and then</p><p>he can try to recognize it. He can fight in those rounds (after all he's trying to understand</p><p>their weakness), but this implies another -2 malus to the check (i know that all this malus</p><p>let this skill very difficult to use, but we're talking to make critical hits and sneak </p><p>attacks to dead corpse moving around!). Fail the check means also that you can't retry on</p><p>the same undead/group of undead.</p><p></p><p></p><p>(chacal u should be happy because 4 this one u have not to download anything!)</p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 34928, member: 2316"] Knowledge (monster type) Chart: A new use for the knowledge skill By Steven McRownt This table is intended to give to the characters a chance to fully use their damage bonuses against creatures that normally have 'immunities'. As a knowledge skill, the warrior group of classes will have to spend a lot of skill points to gain significant result, while spellcasters will not gain too much on this investment... Basically, each time a character face a monster on which has been acknowledged, he can try to exactly remember how effectively fight versus it (it's as he is remembering the teaching of a Van Richten's guide or the like); take 10 or 20 for that is to DM's discretion (the fighter/cleric of the group can study all the information on someone that could be a disguised willing undead), or he can suffer penalties (a range from -3 to -10 depending on the situation) if he stumble on that disguised willing undead, but he has to start immediately the fight. You should consider the hypothesis, in the case of a pack of zombies, to repeat the check for each of them, otherwise the skill could be unbalanced (I've explained this to my group because in a pack of zombies can be hidden a Mohrg who's controlling them). A quicker way to solve the problem could be throw the dice once (and add or subtract all the modifiers) and check on the table and see the result: the charcater will recognize ALL the undead he's examining within' his score (a total of 16 will be enough to successfully understand how to exploit the opponents' weaknesses of all the undead thas have from less of 1 to 9 HD, but no more) Another malus to the diffculty Class is given to the turn resistance of the undead (as Allip's +2 turn resistance, to reflect their particular immunities to positive energy and material of the prime plane) (thank's to for the advice!). The Table: Monster's HitDice Difficulty Class Less of 1 to 1 6 2-3 8 4-5 10 6-7 12 8-9 14 10-11 17 12-13 20 14-15 23 ... ... If you want to continue to scale up the table (for Epic Undead!!!), you have to follow this simple mathematical progression: for each 10 HD the difficulty class rise up on 1 for each step (2 for 1-10 HD monsters, 3 for 10-20 HD, 4 for 21-30 HD, and so on!!!!) To use this skill the character have to watch the undead for at least 3 rounds, and then he can try to recognize it. He can fight in those rounds (after all he's trying to understand their weakness), but this implies another -2 malus to the check (i know that all this malus let this skill very difficult to use, but we're talking to make critical hits and sneak attacks to dead corpse moving around!). Fail the check means also that you can't retry on the same undead/group of undead. (chacal u should be happy because 4 this one u have not to download anything!) Steven McRownt [/QUOTE]
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