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Knowledge skills in the Islamic empire
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<blockquote data-quote="fba827" data-source="post: 2432457" data-attributes="member: 807"><p>Well, I don't quite know how it would equate to something a character would want to check for but .... Under knowledge astronomy, anything calendar-related or recurring on a regular basis (haley's comet, tides, etc) - all based on natural events (moon phases, etc.). So maybe reading star charts or something?</p><p></p><p>this also ties in to navigation (which you put a question mark next to) at least navigation at night (by the stars) if nothing else.</p><p></p><p>under heal , they had a good knowledge of anatomy so stuff like setting bones or understanding what organ is damaged, binding wounds, finding nature/plant-based antecdotes, etc.</p><p></p><p>For Knowledge engineering - you may just want to tie that with Disable Device and Open Locks.</p><p></p><p>on that same idea, you may want to add some synergy between knowledge mathematics and decipher script. or allow a spell caster that has a very unform shaped spell or something a bit more time in planning where to center the spell since they'd understand the shapes/dimensions better or something ...</p><p></p><p>just trying to connect these things to what may come up in a d&d game...</p></blockquote><p></p>
[QUOTE="fba827, post: 2432457, member: 807"] Well, I don't quite know how it would equate to something a character would want to check for but .... Under knowledge astronomy, anything calendar-related or recurring on a regular basis (haley's comet, tides, etc) - all based on natural events (moon phases, etc.). So maybe reading star charts or something? this also ties in to navigation (which you put a question mark next to) at least navigation at night (by the stars) if nothing else. under heal , they had a good knowledge of anatomy so stuff like setting bones or understanding what organ is damaged, binding wounds, finding nature/plant-based antecdotes, etc. For Knowledge engineering - you may just want to tie that with Disable Device and Open Locks. on that same idea, you may want to add some synergy between knowledge mathematics and decipher script. or allow a spell caster that has a very unform shaped spell or something a bit more time in planning where to center the spell since they'd understand the shapes/dimensions better or something ... just trying to connect these things to what may come up in a d&d game... [/QUOTE]
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Knowledge skills in the Islamic empire
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