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'Known World' - OD&D
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<blockquote data-quote="rogueattorney" data-source="post: 1980180" data-attributes="member: 17551"><p>Agree 100%.</p><p></p><p>The terms for those who don't know:</p><p></p><p>The Known World: The SE corner of the continent of Brun and some of the islands and sub-continents to the east. The term is used the same way we might use "Western Europe". It's the portion of the world that civilized folk know about. It was the section covered by the Gazzetteer series of products.</p><p></p><p>Mystara: The name of the world TSR cooked up in about 1991, 10 years after the campaign was first published, and contrary to previous campaign information (the original name of the planet was Urt).</p><p></p><p>The Hollow World: The inside of the planet. It was a hollow sphere with folk living on both the outer crust and the interior crust.</p><p></p><p>The Savage Coast: The SW corner of the continent of Brun, originally covered in the Voyage of the Princess Ark and Known Grimoire articles in Dragon.</p><p></p><p>Red Steel: The sub-campaign setting covering the area of the Savage Coast, which is known for the substance Red Steel.</p><p></p><p>The campaign setting went through 3 distince phases. From 1981-1986, it was really only detailed sketchily in the adventure modules. From 1987-1993, it was treated subperbly in a series of Gazetteers and other products, although the quality of these really started to decline towards the end. From 1994-1996 after TSR discontinued the D&D line, they converted it to 2e, barely supported it with subpar products, and then gave it the axe. </p><p></p><p>At no time during the entire history of the line did they ever produce a product like the 1983 Greyhawk boxed set or the 1987 Forgotten Realms grey box that covered the entire region. The closest was the brief introduction to the Known World in X1 Isle of Dread, or the general overviews offered in the Almanacs.</p><p></p><p>I'd suggest that anyone interested in the setting avoid the 2e products for the campaign (except the Monstrous Compendium, which had real nice art). </p><p></p><p>There's currently a thread on the Wizzo's Other Worlds board discussing the likelihood (or lack thereof) of the Known World ever seeing print again. My view is that the only real chance is that James Mishler's Hackmaster version finally is completed and published.</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 1980180, member: 17551"] Agree 100%. The terms for those who don't know: The Known World: The SE corner of the continent of Brun and some of the islands and sub-continents to the east. The term is used the same way we might use "Western Europe". It's the portion of the world that civilized folk know about. It was the section covered by the Gazzetteer series of products. Mystara: The name of the world TSR cooked up in about 1991, 10 years after the campaign was first published, and contrary to previous campaign information (the original name of the planet was Urt). The Hollow World: The inside of the planet. It was a hollow sphere with folk living on both the outer crust and the interior crust. The Savage Coast: The SW corner of the continent of Brun, originally covered in the Voyage of the Princess Ark and Known Grimoire articles in Dragon. Red Steel: The sub-campaign setting covering the area of the Savage Coast, which is known for the substance Red Steel. The campaign setting went through 3 distince phases. From 1981-1986, it was really only detailed sketchily in the adventure modules. From 1987-1993, it was treated subperbly in a series of Gazetteers and other products, although the quality of these really started to decline towards the end. From 1994-1996 after TSR discontinued the D&D line, they converted it to 2e, barely supported it with subpar products, and then gave it the axe. At no time during the entire history of the line did they ever produce a product like the 1983 Greyhawk boxed set or the 1987 Forgotten Realms grey box that covered the entire region. The closest was the brief introduction to the Known World in X1 Isle of Dread, or the general overviews offered in the Almanacs. I'd suggest that anyone interested in the setting avoid the 2e products for the campaign (except the Monstrous Compendium, which had real nice art). There's currently a thread on the Wizzo's Other Worlds board discussing the likelihood (or lack thereof) of the Known World ever seeing print again. My view is that the only real chance is that James Mishler's Hackmaster version finally is completed and published. R.A. [/QUOTE]
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