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'Known World' - OD&D
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<blockquote data-quote="Estlor" data-source="post: 1984469" data-attributes="member: 7261"><p>It was probably changed back due to the status quo thing. For one, rules for draining the Sphere of Energy were firmly in place and required no additional development beyond what was done for the Glantri GAZ. Second, and a more speculative reason, how do you quantify the drain of Entropy out of the world?</p><p> </p><p>One thing to keep in mind is the idea of a "Sphere" changed greatly between the time the Glantri GAZ was written and the Wrath of the Immortals boxed set revised the Immortal rules. Originally spheres WERE places as well as sources of power. Each was tied very closely to an element, an aspect of reality, and an alignment. Because Energy, the sphere of fire and chaos, was the "default" sphere for Magic-Users (like Matter was for Fighters, Time for Clerics, and Air for Thieves), it became a synonym for magic throughout the multiverse. If the power of Energy waned, magic weakened. Because the Old Ones altered the Nucleus of the Spheres to balance its ability to create new Immortals (and therefore throw off their "experiment" that the prime plane was), it had the side effect of draining magic while, at the same time, allowing the user to manipulate the very fabric of magic itself.</p><p> </p><p>And switching it to drain Entropy wasn't a cop-out. Because it can dramatically alter reality, and the reality of the Prime is an attempt by the Old Ones to find a way to reproduce their number, use of the Nucleus of the Spheres must always come at a great cost. Originally it was Energy, but because of the actions of Entropy in deliberately keeping the fires of war between Rad and Ixion burning an unnaturally long time, the Old Ones changed the function of the Nucleus of the Spheres to punish them for their attempt to ruin the Old One's experiment.</p><p> </p><p>Well, that and it also served to turn a potentially game-breaking situation into simple campaign flavor.</p></blockquote><p></p>
[QUOTE="Estlor, post: 1984469, member: 7261"] It was probably changed back due to the status quo thing. For one, rules for draining the Sphere of Energy were firmly in place and required no additional development beyond what was done for the Glantri GAZ. Second, and a more speculative reason, how do you quantify the drain of Entropy out of the world? One thing to keep in mind is the idea of a "Sphere" changed greatly between the time the Glantri GAZ was written and the Wrath of the Immortals boxed set revised the Immortal rules. Originally spheres WERE places as well as sources of power. Each was tied very closely to an element, an aspect of reality, and an alignment. Because Energy, the sphere of fire and chaos, was the "default" sphere for Magic-Users (like Matter was for Fighters, Time for Clerics, and Air for Thieves), it became a synonym for magic throughout the multiverse. If the power of Energy waned, magic weakened. Because the Old Ones altered the Nucleus of the Spheres to balance its ability to create new Immortals (and therefore throw off their "experiment" that the prime plane was), it had the side effect of draining magic while, at the same time, allowing the user to manipulate the very fabric of magic itself. And switching it to drain Entropy wasn't a cop-out. Because it can dramatically alter reality, and the reality of the Prime is an attempt by the Old Ones to find a way to reproduce their number, use of the Nucleus of the Spheres must always come at a great cost. Originally it was Energy, but because of the actions of Entropy in deliberately keeping the fires of war between Rad and Ixion burning an unnaturally long time, the Old Ones changed the function of the Nucleus of the Spheres to punish them for their attempt to ruin the Old One's experiment. Well, that and it also served to turn a potentially game-breaking situation into simple campaign flavor. [/QUOTE]
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