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'Known World' - OD&D
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<blockquote data-quote="Cthulhudrew" data-source="post: 1985870" data-attributes="member: 4090"><p>Funny you should mention "dark". I was actually working on a 3E version of the setting called "Dark Glantri" at one point. Cthulhianic monsters, nightmare creatures, undead, sanity rules... it's pretty remarkable how well the setting lends itself to a horror campaign.</p><p></p><p></p><p></p><p>Which are not easy to do, frankly. The Secret Crafts were such a mixed bag of powers, with very little in the way of balance to them (in retrospect) that I've had a heck of a time trying to convert them. For one thing, the Illusionist was basically just the Illusionist from AD&D (which had no analogue in OD&D), so converting it now- well, most of the powers are already spells. The elementalist- the Elemental Savant in 3E is a good start for this one, but even there, some of the circle powers are too broad. The ones I've had the most luck with so far are the Witch, Illusionist (albeit with a different twist), the Necromancer, and the Dracologist, but even those aren't quite right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>This, despite the fact that new rules were constantly being created as the setting developed, in order to do things that were outside the existing (OD&D) ruleset. Mystara was breaking the rules all along- 3E broadens the rules to a great degree, so why break the 3E rules? </p><p></p><p>Yeah- one of my biggest gripes about the conversion team.</p><p></p><p></p><p></p><p>That, and your mention of the Shires. Nobody- I mean *nobody*- else has ever bothered with the Shires. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Good to see you around, though.</p></blockquote><p></p>
[QUOTE="Cthulhudrew, post: 1985870, member: 4090"] Funny you should mention "dark". I was actually working on a 3E version of the setting called "Dark Glantri" at one point. Cthulhianic monsters, nightmare creatures, undead, sanity rules... it's pretty remarkable how well the setting lends itself to a horror campaign. Which are not easy to do, frankly. The Secret Crafts were such a mixed bag of powers, with very little in the way of balance to them (in retrospect) that I've had a heck of a time trying to convert them. For one thing, the Illusionist was basically just the Illusionist from AD&D (which had no analogue in OD&D), so converting it now- well, most of the powers are already spells. The elementalist- the Elemental Savant in 3E is a good start for this one, but even there, some of the circle powers are too broad. The ones I've had the most luck with so far are the Witch, Illusionist (albeit with a different twist), the Necromancer, and the Dracologist, but even those aren't quite right. :( This, despite the fact that new rules were constantly being created as the setting developed, in order to do things that were outside the existing (OD&D) ruleset. Mystara was breaking the rules all along- 3E broadens the rules to a great degree, so why break the 3E rules? Yeah- one of my biggest gripes about the conversion team. That, and your mention of the Shires. Nobody- I mean *nobody*- else has ever bothered with the Shires. :) Good to see you around, though. [/QUOTE]
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