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'Known World' - OD&D
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<blockquote data-quote="Nisarg" data-source="post: 1987082" data-attributes="member: 19893"><p>I strongly disagree. Part of what failed in the 2e conversion (other than, admittedly, the generally bad marketing and writing) was that Mystara was a setting molded around the concepts and mechanics of OD&D. As soon as you switch it to 2e you add certain complexities of 2e and remove certain complexities of OD&D, and you end up with a highly different setting that just doesn't seem to quite fit the system.</p><p></p><p>It would be the same in 3e. Too much of the backstory of Mystara depends upon certain conventions that make perfect sense in OD&D, that would make no sense at all in 3e without massively changing the 3e rules, or creating serious inconsistencies in the Mystara setting.</p><p></p><p>I sort of imagine that a setting like Eberron, which has truly been created for the 3e system, might end up suffering a similar fate if 4th edition ends up being radically different. Say, if 4e doesn't use prestige classes, removes monster templates as a concept, and revamps the magic system to work on a freeform basis, or something like that.</p><p></p><p>Most settings are settings before they're attached to any system (ie. Forgotten Realms, Greyhawk). Some are made with a particular system in mind. But very few are done to maximize all of the quirks, possibilities, and details of one particular system. Mystara (for OD&D) and to a slightly lesser extent Eberron (for D&D 3.x) are the only two I can think of at the moment that were designed in this way.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1987082, member: 19893"] I strongly disagree. Part of what failed in the 2e conversion (other than, admittedly, the generally bad marketing and writing) was that Mystara was a setting molded around the concepts and mechanics of OD&D. As soon as you switch it to 2e you add certain complexities of 2e and remove certain complexities of OD&D, and you end up with a highly different setting that just doesn't seem to quite fit the system. It would be the same in 3e. Too much of the backstory of Mystara depends upon certain conventions that make perfect sense in OD&D, that would make no sense at all in 3e without massively changing the 3e rules, or creating serious inconsistencies in the Mystara setting. I sort of imagine that a setting like Eberron, which has truly been created for the 3e system, might end up suffering a similar fate if 4th edition ends up being radically different. Say, if 4e doesn't use prestige classes, removes monster templates as a concept, and revamps the magic system to work on a freeform basis, or something like that. Most settings are settings before they're attached to any system (ie. Forgotten Realms, Greyhawk). Some are made with a particular system in mind. But very few are done to maximize all of the quirks, possibilities, and details of one particular system. Mystara (for OD&D) and to a slightly lesser extent Eberron (for D&D 3.x) are the only two I can think of at the moment that were designed in this way. Nisarg [/QUOTE]
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