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*Pathfinder & Starfinder
Kobold Inconsistancy
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<blockquote data-quote="Celebrim" data-source="post: 4081960" data-attributes="member: 4937"><p>I am really really really getting tired of this response. </p><p></p><p>NPC's able to make and use things that PC's are not allowed to make and use have been a consistant source of complaint and irritation since 1E. Did you really find this to be a positive attribute of past editions? There is no since defending the new edition by pointing out it is repeating or expanding upon the mistakes of the past.</p><p></p><p>That there have always been creatures in D&D with access to poisons/ammunition the players are not able to get is not an argument for the new edition, but an argument against it. This is especially true because we are taking a big step backward toward the bad old days when PC's could never be as uber as NPC's because the DM supposedly needs a crutch to help keep the PC's down. I predicted this would be true as soon as they announced 'PC's and NPC's no longer work by the same rules', but everybody was too busy cheering about how great it would be as if we hadn't do this whole thing before. No, we've barely gotten any info but we are already seeing the first signs of it with things like special kobold ammunition and proponents offering rationalizations like, "Whether they can figure out how to properly use it without immobilizing themselves is another matter though."</p><p></p><p>I would like to say I'm amazed by the number of 4E proponents who feel compelled in the past couple of days to defend the warts on the older editions of D&D now that it indeed appears that 4E isn't going to magically remove quite all the warts afterall. It seems like every post were I complain of some flaw is met with, "Well, that was a problem in earlier editions too." or else, "Well, you can always house rule the problem away."</p><p></p><p>Of course I could, but if that is already true, why spend the $$$'s to change edition?</p><p></p><p>PS: And let's not forget the chorus of defenders of 4E who counter with, "The mechanics don't matter. The story is what is important. You can roleplay with any system." Again, that may all be true, but its not an argument in favor of converting to a different edition.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4081960, member: 4937"] I am really really really getting tired of this response. NPC's able to make and use things that PC's are not allowed to make and use have been a consistant source of complaint and irritation since 1E. Did you really find this to be a positive attribute of past editions? There is no since defending the new edition by pointing out it is repeating or expanding upon the mistakes of the past. That there have always been creatures in D&D with access to poisons/ammunition the players are not able to get is not an argument for the new edition, but an argument against it. This is especially true because we are taking a big step backward toward the bad old days when PC's could never be as uber as NPC's because the DM supposedly needs a crutch to help keep the PC's down. I predicted this would be true as soon as they announced 'PC's and NPC's no longer work by the same rules', but everybody was too busy cheering about how great it would be as if we hadn't do this whole thing before. No, we've barely gotten any info but we are already seeing the first signs of it with things like special kobold ammunition and proponents offering rationalizations like, "Whether they can figure out how to properly use it without immobilizing themselves is another matter though." I would like to say I'm amazed by the number of 4E proponents who feel compelled in the past couple of days to defend the warts on the older editions of D&D now that it indeed appears that 4E isn't going to magically remove quite all the warts afterall. It seems like every post were I complain of some flaw is met with, "Well, that was a problem in earlier editions too." or else, "Well, you can always house rule the problem away." Of course I could, but if that is already true, why spend the $$$'s to change edition? PS: And let's not forget the chorus of defenders of 4E who counter with, "The mechanics don't matter. The story is what is important. You can roleplay with any system." Again, that may all be true, but its not an argument in favor of converting to a different edition. [/QUOTE]
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