Can't remember where it can from at the moment.Kobold Minion Level 1 Minion
Small Natural Humanoid XP 25
Initiative +3 Senses Perception +1, darkvision
HP A minion dies when hit by an attack that deals damage.
AC 15; Fortitude 11, Reflex 13, Will 11; see also trap sense
Speed 6
m Spear (standard; at-will) • Weapon .
+5 vs. AC; 2 damage.
r Spear (standard; at-will) • Weapon .
Range 10/20; +5 vs. AC; 2 damage.
Shifty (minor, at will).
The kobold shifts 1 square as a minor action.
Trap Sense.
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Draconic.
Skills Stealth +5, Thievery +5.
Str 8 (-1) Dex 16 (+3) Wis 12 (+1).
Con 12 (+1) Int 9 (-1) Cha 10 (+0).
Equipment hide armor, light shield, 3 spears
Klaus said:Anyone already posted the stats for the Kobold Minion?
Ah! That's where I saw them!ltbaxter said:See this link for a good half dozen more kobold types!
http://forum.rpg.net/showthread.php?p=8538033#post8538033
FitzTheRuke said:They're so sucky! That's awesome. That should teach people who were so mad about how good the Kobold Skirmisher was...
Fitz
Voss said:Indeed. Having kobolds that can stand up to multiple axe blows and ones that explode if you poke them with a stick makes it better.
...
or it makes the game look inconsistent and utterly lacking in believability and verisimilitude.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.