Gilladian
Adventurer
A while back, my players "made friends" with some kobolds, taught them to buy chickens instead of stealing them, etc...
Here's the official background write-up on the situation:
North of Shadybrook along Elk Run a small series of kobold families have laired for decades. They tend to be fairly innocuous, only raiding once in a while, mostly stealing small animals from the edges of farms or picking off stragglers from herds of pigs in the woods. There are perhaps a dozen of these small 8-20 kobold groups, and they are even known to occasionally help a lost or benighted human in the area - perhaps seeing this as their way of reducing a likelihood of being killed when they do raid and thieve. They have neither an organized leader nor any intergroup cohesion.
Recently one group of Kobolds has been taught to buy chickens from a local farmer (by the PC druid). The farmer (Will Pardow, aka "Old Will") is getting concerned. For a while in the summer, the kobolds bought lots of chickens (2 a day) but now are down to 2 a week, and local hunters are complaining again about their traps getting raided. Several of the farmers are also short on their pigs. Old Will is concerned the kobolds are reverting to their old ways. He asks PCs to investigate. Then the kobold trader shows up. He's wounded and reports that "other kobolds" are attacking his family. They ran out of silvers and tried to steal from the others. The others are retaliating and winning. The kobold whines that these are "bad kobolds" and begs for help. This kobold would be happy if all the other kobolds were simply killed so they could take their lair (their lair is in some "nice caves") but if the PCs can settle the fight and find some way for both tribes to "get" more silvers, everyone will be happy.
I had the idea that one possible solution for the kobolds would be to discover that they can pan/mine for gold in the local streams/caves. My players are all now 6th level, so I'm not interested in a "kill the kobolds" solution... I want a few ideas I could work up into a somewhat complex roleplay scenario... but as usual, I can't quite put them together myself. Anybody want to suggest something?
Here's the official background write-up on the situation:
North of Shadybrook along Elk Run a small series of kobold families have laired for decades. They tend to be fairly innocuous, only raiding once in a while, mostly stealing small animals from the edges of farms or picking off stragglers from herds of pigs in the woods. There are perhaps a dozen of these small 8-20 kobold groups, and they are even known to occasionally help a lost or benighted human in the area - perhaps seeing this as their way of reducing a likelihood of being killed when they do raid and thieve. They have neither an organized leader nor any intergroup cohesion.
Recently one group of Kobolds has been taught to buy chickens from a local farmer (by the PC druid). The farmer (Will Pardow, aka "Old Will") is getting concerned. For a while in the summer, the kobolds bought lots of chickens (2 a day) but now are down to 2 a week, and local hunters are complaining again about their traps getting raided. Several of the farmers are also short on their pigs. Old Will is concerned the kobolds are reverting to their old ways. He asks PCs to investigate. Then the kobold trader shows up. He's wounded and reports that "other kobolds" are attacking his family. They ran out of silvers and tried to steal from the others. The others are retaliating and winning. The kobold whines that these are "bad kobolds" and begs for help. This kobold would be happy if all the other kobolds were simply killed so they could take their lair (their lair is in some "nice caves") but if the PCs can settle the fight and find some way for both tribes to "get" more silvers, everyone will be happy.
I had the idea that one possible solution for the kobolds would be to discover that they can pan/mine for gold in the local streams/caves. My players are all now 6th level, so I'm not interested in a "kill the kobolds" solution... I want a few ideas I could work up into a somewhat complex roleplay scenario... but as usual, I can't quite put them together myself. Anybody want to suggest something?