Kobold Press CEO and “Kobold-in-Chief” Wolfgang Baur released a new State of Play post issuing a No AI Pledge. Excerpts from the post (read the full post here):
Both as the Kobold Press CEO and as a game designer, I’m pleased to say that Kobold Press’s policy on AI is simple and direct: We don’t use generative AI art, we don’t use AI to generate text for our game design, and we don’t believe that AI is magical pixie dust that makes your tabletop games better.
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We should be skeptical about AI snake oil. It’s not useless, but it’s also not miraculous. And in some places, it simply doesn’t belong at all.
Your Brain is the Generator
The staff at Kobold Press doesn’t think AI belongs in generating art, roleplaying, or storytelling. Making your game your own is the heart of the RPG hobby: creating your world, your character, and your story with friends. Frankly, we’ve seen LLM text prompts work ok for chatbots. But we play RPGs to play with our friends, not software.
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For game design, we hold the same position. Kobold Press believes in empowering players and game masters with tools (such as the upcoming Encounter Builder tool) that enable your game to run well.
But the emphasis is on your game, not a machine-generated GM or a set of prompts for a design built on LLM training on clear infringement of existing work. The spark of every GM’s creativity doesn’t glow any brighter with AI. None of our game design is generated with AI, and we aim to keep it that way.
The post ends with a sign-up, “If you support Kobold Press in this policy, please feel free to sign below in support.” Since posting on Thursday, over 40 signatures have been added to the statement. This statement comes on the heels of Hasbro CEO Chris Cocks speaking to a Goldan Sach event about the use of “AI” in Dungeons & Dragons last week.