[Koboldquest] Delivering the box

Zort scratches his head upon waking and stretches.

He likes the idea of resting for another day and tries to find the shadiest spot he can to sleep some more.
 

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Not much of a hunter, Lok-Nar tries to find some prey. He does find a hare and lobs after it; but in the new environment the hare just runs him ragged, preventing him from getting a good bead on it as it races away through the forest. It's totally unlike hunting in the tunnels, where the hare would probably have been flattened by a boulder trap or dismembered by some knife trap, or he would have made the animal run into his waiting hatchmates. After a while, Lok-Nar is exhausted and can only watch the hare hopping away.

Serk thanks Miki for her share of the gold. "Thank you hatchmate Miki," says Serk.

The dolmen remains fairly cool during the day,and there are no threatening visitors. The forest is filled with the sound of songbirds and crickets. Serk takes the time to examine and clean the wounds of her hatchmates, casting some minor healing spells on Nah'l, Zort and Miki.

Drar flits in and out of the dolmen's entry hole, while Target has had better luck hunting, bringing back a swallow.

Nah'l: 15/23, Zort: 9/12, Miki: 16/18, Taden: 7/13, Lok-Nar: 18/18, Kadan: 10/11
Let me know if any other changes for the day of rest, and Taden if you want to change your spells and use them.
 
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Kadan keeps quiet as the majority seems to agree with his decision. Anyone paying attention would notice the curl of a grin underneath the shadow of his hood.

He settles down in a corner and begins to study his newly-aquired scrolls.
Drar hangs from the ceiling above him.

(OOC: 2xyour level gained in hp for every 24 hours of rest, right? In that case, we all gain 4...)
 

Yeap. Forgot you guys were 2nd level now so added an additional hp for the rest. It'll be 8 hp if Serk's heal check is successful, and if the rest is uninterrupted.
 

((Taden will keep his spells as is except for: Swap out Entangle for another Cure Light Wounds.))

After giving Target a little too much attention for the catching of the swallow, Taden finally noticed that the others were preparing to leave. He sighed heavily, but got to his feet and dusted himself off, "I likes it in here...but if we haves to go out in big evil green world then I guess we haves to. How much farther to big human's place?"
 

Lok-Nar manages to pick up some wild mushrooms that are mildly edible. You still have to rely on your rations for sustenance though.

The stay at the dolmen is relatively uneventful. You do hear something barrage through the woods briefly, which leaves Serk's teeth chattering, but whoever it was departed in another direction. Those of you who did investigate just find a bunch of broken twigs, branches, and large human-shaped footprints.

Serk practises her healcraft on the now mildly-wounded Nah'l, and he feels much better. She tries to do so on Taden, but the toad acid proves difficult to counter. However, the druid casts some healing spell of his own, and the wounds and bruises disappear from his body.

The bored familiars have been chasing each other around the dolmen, driving all of you almost nuts, and soon a full 24 hours has passed. It is dusk and time to set out, and the party is now at complete strength.

Nah'l: 23/23, Zort: 12/12, Miki: 18/18, Taden: 13/13, Lok-Nar: 18/18, Kadan: 11/11

Serk takes out the map, looking slightly worried. She points and walks as the party marches forward, with the two Dweibolds at the front. For what it's worth, she manages to get you out of the forest - after about three hours, though you can swear you've circled back multiple times.

Once you emerge from the forest, you find yourself no longer under foliage, and a sky so high Serk shrieks in surprise and cowers in fear. Thousands of stars sparkle above like dazzling crystals. Serk's teeth chatter at the sight of the sky; after all, life has always been inside those 5' high tunnels. Drar does a few somersaults as it enjoys the freedom of the open air. Target snarls enviously.

Serk manages to find a road track indicated on the map and you travel along it. "We should be cau-cautious. We are exposed! But we are close... only about half a night's march to go." she mutters.

You see signs of human habitation; broken wagon wheels, hoofprints (and horse dung) and a scrap of paper about HUMAN GROWTH ELIXIR - GURANTEED TO WORK! 10 GP! PURCHASE AT BLAR'S FABULOUS EMPORIUM! as you continue on your way.

Kadan, Miki, Nah'l, Taden, Zort:
While walking along a quiet path, you hear sounds of a struggle just ahead, over a slight hill. It sounds like something striking flesh, and then a man in pain.
 
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Right head whispers something to left head, which pivots to look at the group then speaks, "there's a fight up ahead... should be cautious, sounds like someone is hurt."

Nah'l hurries his pace a bit to get a good look.
 

"A fight? Who's winning?" Lok says enthusiastically, and trots forward with Nah'l to see what is going on. Lok-Nar always enjoys a good fight, whether it is him, or someone else doing the fighting.
 

Kadan speaks to his familiar.

"Why don't you see what that is. But return quickly. Don't get yourself in trouble."

Drar flutters quietly towards the sound ahead. Kadan slinks forward, keeping himself behind the Dweibolds and clutching his crossbow.
 

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