WizarDru
Adventurer
While reading through the Kingdoms of Kalamar Player's guide (an excellent book, IMHO), I came across the scalable spells.
If I understand them correctly, these are effectively spells that, once know, can be swapped in without being memorized, to use an existing spell slot to affect a spell just cast, or reference another spell, or something similar. Said spell can be 'scaled' to any level, with appropriate effects. Example: the spell a moment ago allows the caster to recast a spell he just cast (hence the name) with a selectable level...so if I cast fireball as a 3rd level spell last round, I use a moment ago to cast it as a 6th-level spell this round, using a 7th-level slot to do so (the cost of the spell). I think.
I have a couple of concerns with this otherwise very entertaining concept, and would like some feedback on it.
First, this seems to undermine the Sorceror class a bit, doesn't it? I realize the wizard still has to memorize a core list of spells, but it gives him a lot of the sorceror's flexibility but he retains his large spell list.
Second, this sounds more like metamagic feats that are masquerading as spells, except that they mostly favor arcane casters. I guess this is offset by the optional alternate uses for turning abilities, also in the KoK
G.
Have I misread the descriptions of the spells, or is there more at work here. I really like the concept, but it seems like it needs some further limitations.
Thoughts?
If I understand them correctly, these are effectively spells that, once know, can be swapped in without being memorized, to use an existing spell slot to affect a spell just cast, or reference another spell, or something similar. Said spell can be 'scaled' to any level, with appropriate effects. Example: the spell a moment ago allows the caster to recast a spell he just cast (hence the name) with a selectable level...so if I cast fireball as a 3rd level spell last round, I use a moment ago to cast it as a 6th-level spell this round, using a 7th-level slot to do so (the cost of the spell). I think.
I have a couple of concerns with this otherwise very entertaining concept, and would like some feedback on it.
First, this seems to undermine the Sorceror class a bit, doesn't it? I realize the wizard still has to memorize a core list of spells, but it gives him a lot of the sorceror's flexibility but he retains his large spell list.
Second, this sounds more like metamagic feats that are masquerading as spells, except that they mostly favor arcane casters. I guess this is offset by the optional alternate uses for turning abilities, also in the KoK

Have I misread the descriptions of the spells, or is there more at work here. I really like the concept, but it seems like it needs some further limitations.
Thoughts?