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Kong: Skull Island for Everyday Heroes: an Interview with Dave Scott
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<blockquote data-quote="sigfried" data-source="post: 8637836" data-attributes="member: 1798"><p>We have not written any yet. That said, the design is meant to be very modular so that it's easy to add magic, mental powers, and what have you so we can do a nice job with the movie IPs we can get. The way licensing works, we didn't know at the beginning what licenses we would be able to get so we had to have something very flexible but still very flavorful. (That's basically my design specialty.)</p><p></p><p>That said, the call for an urban arcana style setting has been loud and clear so while we haven't created that in anticipation of the Kickstarter, we are definitely going to try and make that happen at the earliest opportunity. We've also been talking to other game companies that may want to produce setting books for the system but that is in very early stages.</p><p></p><p>The core rule book is solidly set in the real modern world, or a Hollywood version of that. The one exception is that our NPCs include a number of genre monsters, robots, and the like to spice up and surprise players if the GM feels so inclined.</p></blockquote><p></p>
[QUOTE="sigfried, post: 8637836, member: 1798"] We have not written any yet. That said, the design is meant to be very modular so that it's easy to add magic, mental powers, and what have you so we can do a nice job with the movie IPs we can get. The way licensing works, we didn't know at the beginning what licenses we would be able to get so we had to have something very flexible but still very flavorful. (That's basically my design specialty.) That said, the call for an urban arcana style setting has been loud and clear so while we haven't created that in anticipation of the Kickstarter, we are definitely going to try and make that happen at the earliest opportunity. We've also been talking to other game companies that may want to produce setting books for the system but that is in very early stages. The core rule book is solidly set in the real modern world, or a Hollywood version of that. The one exception is that our NPCs include a number of genre monsters, robots, and the like to spice up and surprise players if the GM feels so inclined. [/QUOTE]
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